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Fantasy character design Photoshop by Boell Oyino

Fantasy character design Photoshop by Boell Oyino

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Author:Boell Oyino

Actual Duration:8h 1m

Release date:2024, November

Publisher:Domestika

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Adobe Photoshop

Course URL:https://www.domestika.org/en/courses/1255-fantasy-character-design-and-illustration-in-photoshop

Design an original fantasy character from loose pose to polished render with a pro workflow in Photoshop.

Want characters that read instantly and stick in people’s heads? This course walks you through Boell Oyino’s full process for building a fantasy character in Photoshop — from anatomy blocks and loose poses to costume, color, and final polish.

🎯 What you’ll learn

  • Structure the human body with simple volumes and anatomy basics
  • Sketch loose, dynamic poses with rhythm, balance, and strong silhouette
  • Use fashion, dance, and movement references to spark original ideas
  • Design costumes and drapery that support storytelling
  • Test color palettes and refine sketches into clean linework
  • Render in Photoshop with shortcuts, light, and material cues
  • Present a finished character ready for portfolio or pitch

✅ Requirements

  • Skills: Basic sketching ability, familiarity with drawing fundamentals helpful
  • Tools: Adobe Photoshop, paper and pencils for thumbnails
  • Hardware: Computer capable of running Photoshop, graphic tablet

📝 Description

This isn’t about drawing a pretty face. It’s about making decisions that tell the viewer who your character is in three seconds. Boell starts with the boring-but-useful stuff: how to break the body into boxes and beans, how perspective fakes depth, and how to set up Photoshop so you stop hunting through menus.

Then it gets fun. You’ll pull references from places most concept artists ignore — runway looks, dance photos, streetwear — and turn them into dozens of fast pose thumbnails. The focus here is flow and silhouette. If the character reads as a black blob, you’re halfway there. If not, you scrap it and move on. No precious sketches.

From there you’ll dress your character. You’ll look at how cloth folds, where it pulls tight, where it hangs loose, and how costume details can hint at backstory without a wall of text. Then you’ll push color studies, pick a palette that supports the personality, and take one design from rough to rendered. Expect practical demos on layer setup, brush control, light logic, and when to stop polishing.

🧑‍🎓 Who this course is for

  • Aspiring illustrators and concept artists who want a clear, repeatable character workflow for games and animation
  • Hobbyists and working artists who have ideas but struggle to turn them into clean, finished designs

🧑‍🏫 About the Author

Boell Oyino is a freelance character designer and illustrator working in video games and animation. His credits include work on League of Legends and JoJo’s Bizarre Adventures, and he’s known for a style that mixes bold color, fashion influence, and a real sense of movement.

His teaching is direct and hands-on. No theory dumps — just sketch, test, fix, render. If you like expressive poses and costumes with personality, you’ll feel right at home with his approach.

🏁 Final Result

  • A fully developed original fantasy character — from reference board and pose explorations to final polished render in Photoshop, ready to drop into your portfolio.
Curriculum

📋 Course content

  1. Module 1:  Tools, Anatomy and Space
    • Photoshop and Shortcuts7:22
    • Anatomy and Volumes4:21
    • Perspective: The Illusion of Depth12:22
  2. Module 2:  Ideas, Pose and Costume
    • Start Gathering References7:58
    • Loose Sketches: Poses12:22
    • Defining the Character: Costume Design12:22
  3. Module 3:  Color, Refinement and Final Render
    • Testing Colors and Palettes
    • Refining the Sketch and Detailing Costume
    • Digital Painting and Final Render
    • Presentation and Portfolio Tips
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