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Interior Concept Design by Nick Stath

Interior Concept Design by Nick Stath

Author:Nick Stath

Duration:Over 10 hours of training!

Actual Duration:3h 55m

Release date:2025, October

Publisher:Learn Squared

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Blender

Course URL:https://www.learnsquared.com/courses/interior-concept-design

Learn to design believable and functional interior spaces by blending architectural principles with cinematic flair.

Want to design interiors that look like they belong in a movie and could actually be built? This course dives into merging architectural know-how with the visual storytelling of concept design. You’ll tackle real-world briefs, work through a full professional pipeline, and end up with a portfolio-ready project that screams authenticity and design depth.

🎯 What you’ll learn

  • Blend architectural principles with cinematic design for believable spaces.
  • Develop a professional workflow from initial sketches to final keyframes and 3D walkthroughs.
  • Create detailed interior concepts for various briefs, including sci-fi, mid-century modern, and brutalist styles.
  • Understand how to present your designs effectively for portfolios and client pitches.
  • Utilize Blender for 3D blockouts, detailing, and rendering.

✅ Requirements

  • Skills: Basic understanding of 3D space and design principles is helpful.
  • Tools: A computer capable of running Blender.
  • Hardware: A standard computer setup should suffice; no specialized hardware is strictly required beyond a reliable PC.

📝 Description

This course is all about crafting interior spaces that feel real, functional, and visually captivating, just like you’d see in high-end films. Instructor Nick Stath, an architect turned film concept designer, walks you through his entire professional process. You’ll start by understanding core architectural and concept design principles, then dive into choosing one of three distinct project briefs – think sci-fi quarters, a cozy mid-century living room, or a stark brutalist control center.

Nick guides you step-by-step, from initial sketches and 2D paintovers to building the scene in Blender. You’ll learn how to add materials, props, and details to make your 3D environments truly believable. The course also covers creating essential presentation materials like keyframes, walkthroughs, and isometric views, teaching you how to package your work for a killer portfolio or client presentation. It’s a practical, hands-on approach to interior concept design.

🧑‍🎓 Who this course is for

  • Aspiring concept artists looking to specialize in interior design for film and games.
  • 3D artists wanting to improve their environmental design skills and architectural detailing.
  • Architects interested in applying their knowledge to entertainment design and visualization.
  • Anyone looking to build a strong portfolio piece focused on interior environments.

🧑‍🏫 About the Author

Nick Stath is a seasoned concept designer with a solid background in architecture. Since 2016, he’s been a key player in the film and entertainment industry, contributing his architectural concept designs to major studios like 20th Century Studios, Disney, Legendary, Netflix, Amazon, Blur, and Epic Games. You might recognize his work from projects such as Alien: Romulus, Love, Death + Robots, Secret Level, and Godzilla x Kong: Supernova. Nick’s unique talent lies in seamlessly merging architectural precision with compelling cinematic storytelling, allowing him to build worlds that feel incredibly believable.

🏁 Final Result

  • A portfolio-ready interior concept design project, complete with detailed 3D models, keyframes, and potentially a 3D walkthrough, showcasing your ability to design believable and cinematic spaces.
Curriculum

📋 Course content

  1. Lesson 1: Ideation
    • Introduction
    • Nick’s Art Journey
    • Principles of Architecture
    • Principles of Concept Design
    • Architectural Techniques
    • Pipeline
    • Brief 1: Sci-Fi Living Quarters
    • Brief 2: Mid-Century Modern Living Room
    • Brief 3: Brutalist Control Room
    • Conclusion
  2. Lesson 2: Blender Basics
    • Basic Tools and Concepts for Beginners
  3. Lesson 3: Initial 3D Blockout
    • Blocking out the space with rough shapes
    • Creating black and white 2D paintovers
    • Simulating client presentations
  4. Lesson 4: Final 3D Space
    • Adding details, materials, and props
    • Making the scene feel realistic and usable
  5. Lesson 5: Finished Deliverables
    • Creating keyframes and isometric shots
    • Producing a 3D walkthrough
    • Presenting work for portfolios and clients
Watch online or Download for Free
Interior Concept Design by Nick Stath
NAME
SIZEDURATION
Module 1 Ideation
205 MB2h 44m
1 Introduction
8.6 MB6m
4 Principles of Concept Design
11.1 MB12m
6 Pipeline
7.4 MB7m
7 Brief 1 Sci-Fi Living Quarters
16.9 MB11m
8 Brief 2 Mid-Century Modern Living Room
19.9 MB12m
9 Brief 3 Brutalist Control Room
22.9 MB13m
Module 2 Blender Basics
165.2 MB1h 2m
1 Introduction
4.6 MB6m
2 Useful Resources
53.6 MB13m
4 Presentation Essentials
36.5 MB8m
Module 4 Final 3D Space
2.4 GB
1 Introduction
4 MB
3 Nick's Client Changes
89 MB
6 Detailing Specific Areas
639.6 MB
7 Large Surfaces
413.1 MB
8 Background Areas
457.5 MB
Module 5 Finished Deliverables
711.9 MB
1 Introduction
5.2 MB
2 Render Passes
86.8 MB
6 Presentation
79.7 MB
IntConceptDesign-Lesson5_Files
5.8 MB
04 – Final Animations
5.8 MB
__MACOSX
534 B
IntConceptDesign-Lesson5_Files
534 B
04 – Final Animations
534 B


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