Animate a Dog Walk Cycle by Jonathan Symmonds
Duration:3 hours 05 min
Release date:2023, March
Publisher:Sophoria Academy
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Autodesk Maya
Course URL:https://sophoria.academy/animate-a-dog-walk-cycle/
Ready to make your quadrupeds move like the real deal? This course dives deep into animating a dog walk cycle in Autodesk Maya. You’ll go from understanding the basics of quadruped locomotion to creating a polished, portfolio-ready animation that shows off your skills. Itβs all about capturing that natural rhythm, balance, and weight that makes an animation feel alive.
π― What you’ll learn
- Animate a lifelike quadruped walk with accurate stride and rhythm in Maya.
- Refine animation curves for smooth, professional-quality motion.
- Follow an efficient workflow from blocking to final polish.
- Understand dog anatomy and mechanics for believable movement.
- Create a studio-quality dog walk cycle for your demo reel.
β Requirements
- Skills: None required, perfect for beginners.
- Tools: Autodesk Maya 2019+
- Hardware: A computer capable of running Autodesk Maya smoothly.
π Description
This course is your ticket to mastering quadruped animation, specifically focusing on the fundamental dog walk cycle in Autodesk Maya. You’ll learn to analyze references, understand the biomechanics of animal movement, and apply that knowledge to create a convincing walk. We’ll cover everything from blocking out the initial poses to refining curves and adding those crucial secondary motions that bring your animation to life. The instructor emphasizes an efficient, production-style workflow, ensuring you not only learn the techniques but also how to apply them effectively. You’ll be working with an included dog rig and lighting scene, setting you up for a polished final result.
π§βπ Who this course is for
- Aspiring animators looking to build foundational quadruped animation skills.
- Students aiming to create a strong demo reel with realistic animal motion.
- Anyone interested in learning Maya for character animation.
- Animators who want to understand the principles of rhythm, balance, and mechanics in locomotion.
π§βπ« About the Author
Jonathan Symmonds is a seasoned senior creature animator with over two decades of experience in the VFX and animation industries. He’s worked on major productions like James Cameron’s Avatar, Game of Thrones, and House of the Dragon, where he served as Lead Animator. Jonathan is also a co-founder of Sophoria Academy and has a passion for teaching, having trained thousands of students worldwide. His expertise in creature animation and industry insights make him an invaluable instructor.
π Final Result
- A portfolio-ready, studio-quality dog walk cycle animation demonstrating your ability to animate quadrupeds with weight, rhythm, and believable mechanics.

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