Mastering 3D Modeling, Unwrapping, and Texturing a Train by 3DRedBox Studio
Release date:2020
Duration:17 h 17 m
Author:3DRedBox Studio
Skill level:Beginner
Language:English
Exercise files:Yes
In this comprehensive tutorial, immerse yourself in the world of 3D modeling as we guide you through the process of creating a detailed train head from scratch. Tailored for intermediate learners, this course delves into advanced modeling techniques in 3Ds Max, unwrapping essentials in Rizom UV, and professional texturing workflows in Substance Painter.
What You’ll Learn:
Mastering Modeling Techniques:
Spend over 10 hours honing your skills in box modeling and edit poly functions within 3Ds Max, ultimately shaping a realistic and detailed train head.
Perfecting UV Unwrapping:
Learn the intricacies of UV unwrapping using Rizom UV, ensuring an optimal UV layout to maintain high-quality textures and reduce distortion.
Professional Texturing:
Dedicate 4 hours to Substance Painter, where you’ll utilize UV tiles and seamlessly manage materials across UDIMs, achieving high-quality, efficient textures.
Software Mastery:
Become proficient in 3Ds Max, Rizom UV, and Substance Painter—essential tools for any aspiring 3D artist aiming to work at a professional level.
Who Is This Course For?
This course is designed for intermediate 3D artists looking to elevate their modeling, unwrapping, and texturing skills. If you already have a basic understanding of these tools and are eager to advance, this tutorial will provide you with the knowledge and techniques to create detailed 3D models.
Ready to take your 3D modeling and texturing skills to the next level? Enroll now and master industry-standard workflows to bring your creations to life!