Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Game Making with Blender and Building in Unity and Godot by 3dmotive

/

Release date:2024, April

Duration:04 h 18 m

Author:3dmotive

Skill level:Beginner

Language:English

Exercise files:Yes

Learn how to create low-poly, tileable environments in Blender for vibrant indie games. In this comprehensive introductory video course, you’ll master a practical and efficient modeling workflow to build a complete marble-maze environment for indie and mobile games. Your instructor, Alan Thorn, will guide you through a wide range of powerful tools, techniques, modifiers, and critical workflows using the amazing Blender 4 software, which is free and open source.

Together, the transferable and industry-relevant knowledge covered here will help you create common environment pieces that function like reusable building blocks, allowing you to tile them together in exciting combinations to create large and fun game worlds. Additionally, you’ll learn how to export your assets into two highly popular game engines, Unity and Godot.

By the end of this course, you will:

  • Master modeling environment assets using Blender
  • Understand a low-poly cartoon workflow suitable for indie games
  • Develop an awareness of sound topology for efficient game performance
  • Build assets with performance optimization in mind
  • Seamlessly tile environment pieces together
  • Confidently use Blender modifiers such as Bevel, Screw, and Mirror
  • Export models from Blender to common game engines
  • Create interesting tileable worlds in Unity and Godot

 

Watch online or Download for Free
[Udemy] Game Making with Blender and Building in Unity and Godot by 3dmotive
1 Intro to Modeling our Set in Blender

01 Intro to the Course
02 Starting the Modular Set
03 Blender Scene Setup
04 Constructing the First Parts
05 Creating our First Piece
06 Planning Sections
07 Completing the Dead End
08 Straight Sections
09 Transition Piece
10 Remaining Base Pieces
11 Rounding off the Bevel
12 Module 1 Wrapup

2 Continuing to Modeling our Sections in Blender

01 Module 2 Intro
02 Intersection Piece
03 Cleaning Topology
04 Additional Modeling Sections
05 Spiral Helix Slide
06 180 Degree Turn
07 90 Degree Extension
08 Fork in the Road
09 Completing the Split Section and Cleanup
10 Module 2 Wrapup

3 Completing the Set and Optimizing in Blender

01 Module 3 Intro
02 Bump in the Road
03 Finalize our Set
04 Correcting Tiling and Snapping
05 Material Assignment
06 Adjusting Shading and Naming
07 Prepping for Export and Beveling
08 Exporting for Game Engines
09 Module 3 Wrapup

4 Building our Project in the Unity and Godot Game Engines

01 Module 4 Intro
02 Making the Project in Unity
03 Building the Scene in Unity
04 Continuing the Level Construction
05 Adding the Ball
06 Camera Movement and Cinematics
07 Reviewing the Project
08 Moving to the Godot Engine
09 Snapping in the Godot Engine
10 Using Snaps and Addressing Effciency
11 Create the Marble Ball in Godot
12 Adding Logic to the Gameplay
13 Adding Logic to the Ball
14 Adding Functionality to the Camera
15 Applying Post Process for Visual Improvements
16 Course Wrapup

[Udemy] Game Making with Blender and Building in Unity and Godot by 3dmotive.7z.rar

[Udemy] Game Making with Blender and Building in Unity and Godot by 3dmotive_Subtitles.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *