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The Ultimate Guide to VR with Unity – No Code Edition by Jonathan Weinberger, Mitchell Theriault, GameDevHQ Team

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Release date:2023, August

Duration:07 h 52 m

Author:Jonathan Weinberger, Mitchell Theriault, GameDevHQ Team

Skill level:Beginner

Language:English

Exercise files:Yes

Are you ready to dive into the exciting world of virtual reality game development without the need for coding? Look no further! In this groundbreaking course, you will learn how to create immersive VR experiences using Unity, the industry-leading game development engine.

With the latest version of Unity and the new XR Interaction Toolkit at your disposal, you’ll be equipped to prototype and build stunning VR applications. The best part? You don’t need any prior coding experience. That’s right—this course is designed for beginners and non-programmers who want to unlock the potential of VR game development.

As you embark on this educational journey, you’ll master the foundations of Unity, exploring its intuitive interface and harnessing its powerful features. Dive deep into the physics system and animation system to bring your virtual worlds to life with realistic interactions and dynamic movements.

Throughout the course, you’ll encounter numerous challenges carefully curated to reinforce your learning. These hands-on exercises will solidify your understanding of Unity and its capabilities for VR game development. With each challenge you conquer, you’ll gain the confidence to tackle even more ambitious projects.

“The Ultimate Guide to VR with Unity: No Code Edition” is structured in an easy-to-follow format, ensuring a seamless learning experience. From conceptualizing your VR experiences to refining them with polished interactions, every step is laid out with clarity and simplicity.

Master the fundamentals of working with Unity
Confidently navigate the scene
Discover common XR interaction types like Socket, Gaze, and 3D-driven interfaces
Create custom hand interactions
Develop pull systems, levers, joysticks
Make any game object selectable
Two-handed items
And much more!

Whether you aspire to create captivating games, interactive simulations, or immersive training applications, this course will equip you with the essential knowledge to turn your vision into reality. The possibilities in VR are endless, and you’ll have the tools and skills to bring your ideas to life.

Join this adventure today and become a VR game developer with Unity—no coding required! Enroll now and unleash your creativity in the exciting realm of virtual reality.

Watch online or Download for Free
[Udemy] The Ultimate Guide to VR with Unity – No Code Edition by Jonathan Weinberger & Mitchell Theriault & GameDevHQ Team
01. Introduction

01. Welcome!
02. Meet Your Instructor Mitchell Theriault
03. How to get Support for this Course
04. Virtual Reality Promo!

02. Get Unity

01. Create Unity ID
02. Downloading Unity Hub
03. Installing Unity Editor
04. Creating A New Unity Project
05. Editor Overview
06. A Better Layout

03. Unity 101

01. Challenge Creating Game Objects
02. Challenge Review Creating Game Objects
03. Flythrough Scene Mode
04. Manipulating Game Objects
05. Creating Materials
06. Scene Management
07. Basic Level Design
08. Challenge Floor with Sphere
09. Challenge Review Floor with Sphere
10. Challenge Material Setup
11. Challenge Review Material Setup

04. Unity 102

01. Animation Window
02. Create Animation Clip
03. Hover Animation
04. Challenge Cube Animation
05. Challenge Review Cube Animation
06. Animate Materials
07. Multiple Animation Clips
08. Animation Transitions
09. Challenge Sphere Second Animation
10. Challenge Review Sphere Second Animation
11. Challenge Physics Scene Setup
12. Challenge Review Physics Scene Setup
13. Rigidbody Component
14. Physics Materials
15. A Note On Play Mode

05. Zombie Shooter (NO CODE!)

01. Lets Build A Video Game
02. New Zombie Project
04. Download Filebase
05. Filebase Overview
06. Asset Imports
07. Scene Setup
08. Post Processing
09. Player Setup
10. Shooting
11. Zombie AI
12. Reticule Setup
13. Game Audio
14. Thats A Wrap!

06. Meta Quest Setup

01. Quest 2 Setup
02. Software Setup
03. Getting Started with Unity and VR
04. Importing Assets
05. Installing XR Interaction Toolkit
06. Exploring XRIT Demo Scene

07. VR Pentathlon Intro

01. Introduction

08. XR Origin Setup & Continuous Locomotion

01. Creating an XR Origin
02. XR Origin Component
03. Input Action Manager
04. Main Camera
05. XR Controller
06. XR Ray Interactor
07. Reading the Manual
08. Locomotion System
09. Turn Providers
10. Continuous Movement Provider
11. Character Controller

09. Teleport Locomotion

01. Teleportation Provider
02. Teleportation Interactables
03. Dissecting the XR Origin Prefab
04. Action Based Controller Manager
05. Interaction Layer Masks
06. Curved Raycasts
07. Changing Teleport Line Color
08. Adding A Teleport Reticle
09. Modifying our Teleport Reticle
10. Challenge Placing Teleportation Anchors
11. Challenge Review Placing Teleportation Anchors
12. More Teleport Configuration
13. Event #1 Running

10. XR Hand Configuration

01. Importing Hand Models
02. Applying Hand Models
03. Making our Hands Blue
04. Importing Hand Animations
05. A Closer Look at our Hands
06. Underscore Replace Tool
07. Creating an Animator Controller
08. Creating Animation States
09. Adding Motion to States
10. Adding State Transitions
11. Parameters and Conditions
12. Challenge Animating the Right Hand
13. Challenge Review Animating the Right Hand

11. Grab Interactables

01. Event 2 Overview
02. Adding Colliders
03. Adding XR Grab Interactables
04. Modifying Character Controller Radius
05. Physics Collision Matrix
06. Dynamic Attach Point
07. Challenge Left Hand Direct Interactor
08. Challenge Review Left Hand Direct Interactor
09. Tweaking Object Physics
10. Making the Floor Bouncy
11. Adding more Balls
12. Challenge Tennis Ball Interactable
13. Challenge Review Tennis Ball Interactable
14. Challenge Add Physics Material
15. Challenge Review Add Physics Material
16. Challenge Dial in the Tennis Ball Feel
17. Challenge Review Dial in the Tennis Ball Feel
18. Challenge Two Other Balls
19. Challenge Review Two Other Balls
20. Running Event #2

12. Activate Interactables

01. Event 3 Overview
02. Challenge Make the Pistol Grabbable
03. Challenge Review Make the Pistol Grabbable
04. Attach Transform
05. Interactable Events
06. Adding Tags
07. Adding Audio
08. Challenge Adding another Weapon
09. Challenge Review Adding another Weapon
10. Importing the Shotgun
11. Setting up the Shotgun
12. Adding Two Handed Interaction
13. Challenge Add a Shotgun Sound
14. Challenge Review Add a Shotgun Sound
15. Challenge Add a Sword
16. Challenge Review Add a Sword
17. Challenge Add a Rocket Launcher
18. Challenge Review Add a Rocket Launcher
19. Adding Rocket Collision

13. Socket Interactors

01. Event 4 Overview
02. Examining the Cabinet
03. Adding a Handle (Fixed Joint)
04. Why use a Fixed Joint
05. Challenge Make the Key Grabbable
06. Challenge Review Make the Key Grabbable
07. Adding a Collider to Drawer
08. Adding a Socket Interactor
09. Interaction Layer Masks
10. Examining the Door
11. Animating the Door
12. Importing a Hat
13. Challenge Make a Hat Socket
14. Challenge Review Make a Hat Socket
15. Challenge Make a Key Pocket
16. Challenge Review Make a Key Pocket
17. Importing Food
18. Challenge Make a Food Socket
19. Challenge Review Make a Food Socket
20. Gaze Interaction
21. Gaze Interaction Demo Scene Breakdown
22. Adding a Gaze Interactor
23. Adding a Simple Interactable
24. Debugging our Gaze Interactor
25. Challenge Improve our Escape Room with Gaze
26. Challenge Review Improve our Escape Room with Gaze
27. Running Event #4

14. 2D & 3D User Interface

01. Event 5 Overview
02. Examining the Excavator
03. Importing the XRIT Example Project
04. Examining the XRIT Example Project
05. Adding a Lever
06. Making our Lever Move the Arm
07. Changing the Default Value of the Lever
08. Challenge Make Another Lever
09. Challenge Review Make Another Level
10. Adding a Joystick
11. Moving the Excavator with the Joystick
12. Moving the Cab with a Wheel
13. Moving the Bucket with a Knob
14. Knock that Building Down
15. Exploring 2D UI Samples
16. Creating a Text Label
17. Challenge Create more Text Labels
18. Creating an Excavator Control Canvas
19. Adding a Slider
20. Adding a Tracked Device Graphic Raycaster
21. Challenge Add 3 more Sliders
22. Challenge Review Add 3 more Sliders
23. One more Slider
24. Add a UI Button
25. Add a 3D UI Button
26. Running Event #5

15. Wrap up

01. Running the VR Pentathlon
02. Thank You and Whats Next

[Udemy] The Ultimate Guide to VR with Unity – No Code Edition by Jonathan Weinberger & Mitchell Theriault & GameDevHQ Team.7z.rar

[Udemy] The Ultimate Guide to VR with Unity – No Code Edition by Jonathan Weinberger & Mitchell Theriault & GameDevHQ Team_Subtitles.7z


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