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Introduction to Worldbuilding in Unity

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Release date:2023, March

Duration:04 h 15 m

Author:Steven Christian

Skill level:Beginner

Language:English

Exercise files:Yes

Yes, I’m familiar with Johnny Trigger, and it seems you have an exciting course to present called “Frankie Trigger”! This course teaches you how to create a Hyper Casual Shooting Mobile Game entirely from scratch.

Throughout the course, you’ll be guided step-by-step through setting up the project and creating the game’s core loop. The journey begins with acquiring a Free Character from Sketchfab, a well-known 3D Models Library. However, the character won’t be static; you’ll learn how to animate it using the Free Platform for Animations called Mixamo. This knowledge will enable you to add animations to any humanoid characters you use.

Next, you’ll dive into using the Unity Spline System, which allows you to make the player follow a specific path, perform frontflips, backflips, or any other animation you desire while shooting at enemies. It sounds like a thrilling Warzone phase!

You’ll also implement an excellent Slow Motion effect during this intense phase using Unity’s Time Scales. Any enemies or the player touched by a bullet will turn into a Ragdoll, adding an extra element of satisfaction to the game with jiggly bones for characters.

Moreover, you’ll master Unity’s Animation Rigging System, which enables you to make the player aim at enemies and vice versa, creating dynamic gameplay mechanics.

This course covers a lot of ground and many exciting concepts to explore. If you’re ready to delve into Hyper Casual Games and want to learn and master these concepts, don’t miss this opportunity to enroll in the course.

Get ready for an immersive and enjoyable learning experience as you embark on the journey to create “Frankie Trigger”! Enroll now and start your adventure into the realm of game development.

Watch online or Download for Free
1. Introduction

01. Introduction
02. Install Unity
03. Unity Interface

2. C# Concepts

01. Create a script
02. Using the console tab
03. Event Functions
04. Timing of functions
06. Invoke
07. Coroutines
08. Physics Collisions
09. Physics Triggers
10. Input events
11. Input mouse buttons
12. Input GetAxis
13. Rotation by axis
14. Variables
15. Changing variables
16. Arrays
17. Data types
18. if statements
19. multiple if conditions
20. casting to data types
21. game object variables
22. Checking game objects
23. Vector3 variables
24. Quaternion variables
25. transform variable
26. lerp movement
27. transform translate

3. Components

01. Components
02. other components
03. setting up components
04. components in child objects
05. Switching items off
06. Collider component
07. Tags
08. Add a component in script
09. Required components
10. spawning objects
11. broadcast message
12. Scripts as components
13. public static variables
14. Animator component
15. Animator conditions
16. Animator transitions
17. Using animations on multiple objects
18. Particles

4. User Interface (UI)

01. UI buttons
02. UI text
03. UI Images
04. Changing text in code

5. Project

01. Project overview
02. Project Setup
03. Text setup
04. Move script
05. Stopping at the wall
06. Destroying targets
07. Spawning objects
08. Checking spawned items
09. Adding a crosshair
10. Adding sounds
11. UI script
12. Assigning UI text
13. Adding background music
14. Center targets
15. Highscore
16. New highscore text
17. Colour labels
18. Main menu
19. Menu script
20. Setting a time limit
21. Exporting the game

[Udemy] Learn Unity C# for beginners.7z
[Udemy] Learn Unity C# for beginners_Subtitles.7z


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