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Anatomy and Character Creation in Blender by Corazon Bryant (Victory3D)

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Release date:2023, March

Duration:23 h 59 m

Author:Corazon Bryant

Skill level:Beginner

Language:English

Exercise files:No

Corazon Bryant has always possessed a natural artistic talent. Even at the tender age of 2, she would create detailed drawings on her mother’s wall, which her mother cherished and kept. With her mother’s encouragement, Corazon continued to hone her skills, and her artistic abilities improved with time. In middle and high school, Corazon earned money by creating portraits for classmates and teachers. She pursued a college degree in Media Arts & Animation and went on to work for prominent architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. Corazon also freelanced for Mega Pickle Entertainment and discovered her passion for teaching while working as a 3D artist. She had the opportunity to teach 3D animation classes in an A+ school, where she found joy in inspiring and mentoring young aspiring artists. Currently, Corazon is working on a new project called Victory 3D, collaborating with other experienced professionals in the industry to develop an affordable and effective learning system that helps students land jobs in the 3D industry.

Course Info

If you are struggling to create realistic characters, it’s likely because you haven’t yet mastered human anatomy. As a professional 3D artist and educator, I’m Corazon Bryant, and in this course, I will provide you with in-depth knowledge of human anatomy.

We will begin by learning about the bones of the body, understanding their landmarks, and how muscles connect to them. This understanding of the skeletal system will enable us to sculpt realistic human bodies accurately.

Next, we will dive into the details of individual muscles that are visible on the surface of the skin. We will study their origins and insertions, allowing us to place the muscles accurately in our sculpts. Accurate depiction of attachment points is crucial in creating realistic characters, whether you’re using references or your imagination.

We will also delve into the differences in proportions between male and female bodies, and I will show you how to study anatomy effectively to achieve great results. By dissecting the surface forms seen in real photos, we will gain clarity in our drawing or sculpting, avoiding guesswork and ensuring precision in our work.

Once we are familiar with human anatomy, we will apply what we’ve learned to create a character from scratch. We will start by defining the basic shape and structure of the character and then add layers of detail such as wrinkles and pores to bring our character to life.

To enhance the visual appeal of our character, we will go through the process of texturing. This will involve creating clean UVs for our character to ensure seamless application of colors and textures. We will then project high-poly details to our low-poly mesh and bake our texture map. Creating realistic skin blemishes will add depth to our character, and we will construct a skin shader to make our character look believable. We will also use Blender’s hair system to create hair for our character’s head and body, shaping it through sculpting and geometry nodes.

To give our character mobility and personality, we will go through the process of rigging. We will set up a skeletal system that allows us to adjust individual joints and pose our character in any way we can imagine. Finally, we will take our work into Photoshop or any other 2D software of our choice to enhance our character and create an appealing background.

If you are ready to elevate your character creation skills to the next level and create 3D characters that truly resemble human beings, then the Anatomy and Character Creation course in Blender is just for you. Join us at Victory3D and learn everything you need to create incredibly detailed and lifelike characters.

In the Anatomy and Character Creation course in Blender, you will learn:

  • In-depth knowledge of the skeletal system, including understanding the bony landmarks, tracking muscle connections, and sculpting a realistic human body.
  • Detailed understanding of each individual muscle that appears on the surface of the skin, including their origin and insertion points, to accurately depict them in your character sculpts.
  • How to identify muscles, bones, and fat from real photos, gaining clarity and precision in your sculpting and drawing.
  • Proportions and gender differences in the human body, enabling you to create realistic characters that accurately depict male and female anatomy.
  • Step-by-step process of creating a realistic character from scratch, starting with defining the basic shape and structure and adding layers of detail like wrinkles and pores to bring your character to life.
  • Techniques to create lifelike human skin, including creating skin blemishes for added depth and constructing a realistic skin shader.
  • Creating hair for your character using Blender’s powerful hair system, including shaping the hair through sculpting and using geometry nodes.
  • Compositing and enhancing renders in Photoshop or other 2D software to create appealing backgrounds and add finishing touches to your character.

By the end of the course, you will have the skills and knowledge to create incredibly detailed and lifelike 3D characters that resemble human anatomy, taking your character creation skills to the next level. Join the Anatomy and Character Creation course at Victory3D and unlock your full potential as a 3D artist.

Watch online or Download for Free

001 – Promo-001
002 – Introduction-106
003 – Skull-117
004 – Skull Dissections-128
005 – Facial Muscles-139
006 – Facial Muscle Dissections-150
007 – Facial Fat-161
008 – Facial Fat Dissections-172
009 – Nose-183
010 – Nose Drawing-002
011 – Eye-013
012 – Eye Drawing-024
013 – Lips-035
014 – Lip Drawing-046
015 – Ears-057
016 – Ear Drawing-068
017 – Proportions-079
018 – Gender Differences-090
019 – Anatomical Terms-101
020 – Torso Bony Landmarks-107
021 – Torso Front Muscles-108
022 – Torso Back Muscles-109
023 – Torso Drawing-110
024 – Arm Bony Landmarks-111
025 – Upper Arm-112
026 – Forearm-113
027 – Arm Drawing-114
028 – Leg Bony Landmarks-115
029 – Upper Legs-116
030 – Lower Legs-118
031 – Leg Drawing-119
032 – Neck-120
033 – Neck Drawing-121
034 – Hand Bony Landmarks-122
035 – Hand Tendons-123
036 – Hand Muscles-124
037 – Hand Drawing-125
038 – Foot Bony Landmarks-126
039 – Foot Tendons Muscles-127
040 – Foot Drawing-129
041 – Reference Studies-130
042 – Base Skull-131
043 – Face Basic Forms 001-132
044 – Face Basic Forms 002-133
045 – Eyeball Holder Tweaks-134
046 – Likeness Phase 001-135
047 – Likeness Phase 002-136
048 – Likeness Phase 003-137
049 – Placeholder Light Hair-138
050 – Accuracy Check-140
051 – Long Hair Mesh-141
052 – Torso Basic Shape-142
053 – Arms Basic Shape-143
054 – Hands Basic Shape-144
055 – Fingers Basic Shape-145
056 – Legs Basic Shape-146
057 – Feet Basic Shape-147
058 – Proportion-148
059 – Real World Size-149
060 – Hair Body Tweaks-151
061 – Armor Base 001-152
062 – Armor Base 002-153
063 – Armor Base 003-154
064 – Armor Base Tweaks-155
065 – Armor Refinement-156
066 – Armor Shoulder-157
067 – Cape Mesh-158
068 – Prepare For Retopo-159
069 – Intro To Retopo-160
070 – Essential Loops Face-162
071 – Essential Loops Torso Arms-163
072 – Essential Loops Legs Feet-164
073 – Essential Loops Hands-165
074 – Retopo Face-166
075 – Retopo Back Head Ears-167
076 – Retopo Upper Body 001-168
077 – Retopo Upper Body 002-169
078 – Retopo Hands-170
079 – Retopo Legs-171
080 – Retopo Feet-173
081 – Retopo Facial Features-174
082 – Topology Fixes 001-175
083 – Topology Fixes 002-176
084 – Topology Fixes 003-177
085 – Intro To Unwrapping-178
086 – Body Unwrap 001-179
087 – Body Unwrap 002-180
088 – Body Unwrap 003-181
089 – Project Details-182
090 – Eye Modifications-184
091 – Face Secondary Forms 001-185
092 – Repainting-186
093 – Face Secondary Forms 002-187
094 – Upper Body Secondary Forms-188
095 – Lower Body Secondary Forms-189
096 – Hand Secondary Forms-190
097 – Feet Secondary Forms-191
098 – Veins-192
099 – Face Fixes-193
100 – Face Tertiary Forms-003
101 – Body Tertiary Forms-004
102 – Micro Details 001-005
103 – Micro Details 002-006
104 – Skin Maps Hdri-007
105 – Teeth Placement-008
106 – Torso Armor Cage 001-009
107 – Torso Armor Cage 002-010
108 – Torso Armor Cage 003-011
109 – Torso Armor Cage 004-012
110 – Torso Armor Cage 005-014
111 – Knee Armor Cage-015
112 – Boots Armor Cage 001-016
113 – Shrinkwrap-017
114 – Boots Armor Cage 002-018
115 – Boots Armor Cage 003-019
116 – Wrist Armor Cage-020
117 – Shoulder Armor Cage-021
118 – Leg Armor Cage-022
119 – Armor Cage Modifications 001-023
120 – Armor Cage Modifications 002-025
121 – Solidify Armor-026
122 – Torso Armor Refinement 001-027
123 – Torso Armor Refinement 002-028
124 – Torso Armor Refinement 003-029
125 – Wrist Armor Refinement-030
126 – Knee Armor Refinement-031
127 – Boots Armor Refinement-032
128 – Shoulder Armor Refinement-033
129 – Torso Armor Extra Details 001-034
130 – Torso Armor Extra Details 002-036
131 – Wrist Armor Extra Details-037
132 – Knee Boots Extra Details-038
133 – Armor Layering-039
134 – Armor Metal Texture-040
135 – Cape Fix-041
136 – Cape Retopo 001-042
137 – Cape Retopo 002-043
138 – Unwrap Transfer Details-044
139 – Cape Detailing-045
140 – Cape Baking-047
141 – Cape Fabric Texture-048
142 – Cape Fuzz-049
143 – Armor Diamond Texture-050
144 – Eye Modeling-051
145 – Caruncle Material-052
146 – Sclera Material-053
147 – Iris Material-054
148 – Tear Duct-055
149 – Sss Control-056
150 – Skin Texture-058
151 – Skin Tweaks-059
152 – Roughness And Spec Maps-060
153 – Hair Upper Lashes-061
154 – Hair Lower Lashes-062
155 – Hair Eyebrows 001-063
156 – Hair Eyebrows 002-064
157 – Hair Beard 001-065
158 – Hair Beard 002-066
159 – Hair Lower Hemisphere-067
160 – Hair Middle Hemisphere-069
161 – Hair Upper Hemisphere-070
162 – Hair Tweaks Front Strands-071
163 – More Tweaks Breakups-072
164 – Ponytail Part-073
165 – Side Hair Fly Aways-074
166 – Peach Fuzz-075
167 – Body Hair-076
168 – Asymmetry Face-077
169 – Rig Setup-078
170 – Weight Painting Body 001-080
171 – Paint Tweaks For Arms And Hands-081
172 – Weight Painting Body 002-082
173 – Eyes Armor Weight Paint-083
174 – Extra Armor Weight Painting-084
175 – Skirt Rig-085
176 – Hair Mesh Bind-086
177 – Inverse Kinematics Cape Rig-087
178 – Axe Modeling 001-088
179 – Axe Modeling 002-089
180 – Axe Retopo 001-091
181 – Axe Retopo 002-092
182 – Axe Retopo 003-093
183 – Axe Unwrap 001-094
184 – Axe Unwrap 002-095
185 – Axe Sculpting 001-096
186 – Axe Sculpting 002-097
187 – Axe Sculpting 003-098
188 – Organize Uvs Bake Texture-099
189 – Axe Displacement Map Setup-100
190 – Posing-102
191 – Skirt Camera View-103
192 – Tweaks Renders-104
193 – Final Composite-105
[Udemy] Anatomy and Character Creation in Blender by Corazon Bryant (Victory3D)_Subtitles.7z


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6 Comments

  1. Oh wow, please, for the love of everything good in this cruel world, what about the project files? Pleeaassee 😢

    • Figure they should be working on it, got a lot on their plate so be patient, they’ll eventually come through

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