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Character Rigging Crash Course In Maya For Intermediate User

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Release date:2023, March

Author:Scorpion Studio, Shubham Bhardwaj

Skill level:Beginner

Language:English

Exercise files:Yes

This course is perfect for artists who want to elevate their 3D character rigging skills. With Autodesk Maya as our powerful tool, we’ll guide you through a step-by-step process of rigging a 3D human character from scratch.

Whether you’re starting with the provided 3D character or your own character model, you’ll learn how to strategically place bones (joints) and create a functional rigging system for animation and video games.

Throughout the course, you’ll develop a deep understanding of Autodesk Maya’s bones and rigging systems, and learn how to apply them to any 3D character. By the end of the course, you’ll be intimately familiar with Autodesk Maya’s rigging system and have the confidence to create your own rigging systems from scratch.

Some of the key topics covered in this course include creating appropriate bone names, duplicating bones for symmetry, building a Torso rig with squash and stretch capabilities, setting up IK handles for hand and foot movements, creating custom controls for each body part, configuring switch between IK and FK for arms and legs, implementing foot roll for foot rig, creating head and neck rig with facial controls for the eyes, mouth, and overall character expression.

In addition, you’ll learn valuable techniques such as space switching of controllers, testing and optimizing rigs, using the node editor, and using the paint skin weight tool for precise control over character movements.

Don’t miss out on this opportunity to take your character rigging skills to the next level with Autodesk Maya. Enroll in this course and unlock the secrets to creating professional-quality character rigs for your animations and video games!

In this course, you will learn:

  • Character rigging in Autodesk Maya
  • Creating proxy geometry for the rig
  • Creating IK-FK switch for arms and legs
  • Changing joint orientations
  • Creating foot rolls
  • Adding custom attributes to controllers
  • Creating controllers for the rig

 

Watch online or Download for Free
01 – Introduction

001 Introduction
002 Creating_Proxy_Mesh

02 – Torso Rig

001 creating joints for the torso
002 changing joint orientation of the joints
003 binding joints with the mesh
004 creating ikspline handle and drive joints
005 activating advanced twist control
006 creating controllers for the rig
007 creating fk rig of the torso
008 creating body and global controller
009 adding squash and stretch abillity

03 – arm rig

001 creating joints for the arm
002 creating controllers for the arm
003 binding joints with geometry
004 creating finger joints
005 creating finger controllers
006 creating arm ik fk switch controller
007 mirroring arm rig setup
008 creating fk arm rig
009 creating ik arm rig
010 ik fk switch of the arm rig
011 rigging fingers
012 wrapping up the arm rig

04 – leg rig

001 creating leg joints
002 changing orientations and creating ik fk joints
003 binding joints with geometry
004 creating ik fk leg rig controllers
005 creating ik fk switch controller
006 creating foot roll joints
007 mirroring rig from left to right
008 creating fk leg rig
009 creating ik leg rig
010 creating roll attributes
011 creating leg ik fk switch
012 creating foot roll rig
013 finishing up the leg rig

05 – head and neck rig

001 creating and changing orientation of the joints
002 creating controllers for head and neck
003 connecting controllers with joints
004 binding joints with mesh
005 creating space switching for the controllers
006 paint skin weight head
007 connecting with global controller
008 creating blendshapes for the facial expressions
009 connecting blendshapes with controllers

06 – wrapping up the rig

001 cleaning up the controller
002 final words and wrapping up the rig

[Udemy] Character Rigging Crash Course In Maya For Intermediate User.7z
[Udemy] Character Rigging Crash Course In Maya For Intermediate User_Subtitles.7z


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