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Learning Path Game Development With Unity And Blender

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Release date:2016, June

Author:Packt Publishing

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

  • Understand the foundations of Unity
  • Work confidently in the Unity interface
  • Understand Level Design tools
  • Work confidently with C# scripts, functionality, and coding behaviors
  • Familiarize yourself with the best practices of Unity 5.x
  • Get to know several best practices for component-based designs
  • Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene
  • Create particles and visual effects to enhance the overall visual aesthetic
  • Deploy the game for various types of platforms

Requirements
This is for absolute beginners. No prior knowledge of Unity or Blender is required.

Discription
Do you want to move from just playing games to developing them? Do you wish to play the games created by you?
Unity 5 has become the leader among game development engines. Blender is known in the 3D graphics world as the open-source tool of choice for generating graphical products. Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating.
Game Development with Unity and Blender is Packt’s Video Learning Path that is a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.
This Learning Path first introduces the Unity engine. It shows how to use the interface and how to build levels, and culminates in the creation of a simple game. The core features and fundamentals are explored in a fun and practical way, encouraging the development of real-world projects while establishing a solid understanding of game development principles.
Develop your Unity skills further by exploring scripting and gameplay mechanics. You’ll understand the fundamentals of using C# scripts in Unity to build valuable gameplay elements, such as timers and moving objects. Then, you’ll move onto building a solid foundation for engineering more complex behaviors.
Finally, learn how to implement game logic and basic artificial intelligence, and deploy the game for others to play.
The goal of this course to help you master the skills required to develop your dream game from scratch..

About the Authors:
This Learning Path is authored by some of the best in the field.
Alan Thorn is a multidisciplinary game developer, author, and educator with industry experience of 17 years. He makes games for PC desktop, mobile, and VR. He founded Wax Lyrical Games and created the award-winning Baron Wittard: Nemesis of Ragnarok game, working as designer, programmer, and artist.
Lee Zhi Eng is a 3D artist-turned-programmer who is currently the co-founder cum chief technical executive at Reonyx Tech, a technology firm based in Malaysia. Before he co-founded the company, he worked as an artist and programmer in several game studios before becoming a part-time lecturer for two years at a university, teaching game development subjects related to Unity Engine and Unreal Engine.

Who is Course for?
This Learning Path is for anyone who wants to learn how to develop their own games using Blender and Unity.

Watch online or Download for Free
1 – Unity 5 for Beginners

001 – Course Overview
002 – Downloading Unity
003 – The Download Archive
004 – Installing Unity
005 – Creating New Projects
006 – User Interface Basics
007 – The Asset Store
008 – Exploring the Example Project
009 – Viewport Navigation
010 – Creating GameObjects
011 – Prototyping Assets
012 – Object Manipulation
013 – Global and Local Space
014 – Object Hierarchies
015 – Import Custom Assets
016 – Exporting Mesh Assets from Blender
017 – Maximization Trick
018 – Using the Game Tab for PlayTesting
019 – Play Mode Versus Edit Mode
020 – Component Based Design
021 – Building a Custom Object
022 – Creating Unity Project
023 – Exploring the Project Folder
024 – Establishing a Level Floor
025 – Project Organization
026 – Creating World Bounds
027 – Level Design
028 – Starting a Coin Object
029 – Creating a Coin Material
030 – Working with Prefabs
031 – Organizing a Scene
032 – Getting Started with Scripting
033 – MonoDevelop and Script Attaching
034 – Object Tagging
035 – Exploring the CountDown Script
036 – Creating Spinning Coins
037 – Using Particle Systems

2 – Unity 5 Scripting and Gameplay Mechanics

038 – The Course Overview
039 – Configuring Unity and MonoDevelop for Scripting
040 – Creating a Hello World Program
041 – Using the Unity Scripting Reference
042 – Preparing to Create a Mover Script
043 – Positioning an Object through Script
044 – Moving an Object through Script
045 – Working with Vectors and Motion
046 – Using DeltaTime
047 – Creating a Rotator Script
048 – Play Mode and Debugging
049 – Download Unity
050 – Creating a Coin Prefab
051 – Creating Coin Rotation
052 – Creating a Coin Collection Mechanic
053 – Triggers and Collisions
054 – Creating a Timer
055 – Create a User Interface
056 – Use Text Object to Display Countdown
057 – Handle the Win Condition
058 – Starting a Follow Script
059 – Looking at Other Objects
060 – Complete NPC Mover
061 – Detect Player Click Input
062 – Create Raycasts and Intersections
063 – Codeless Clicking
064 – Building a Generic Trigger Action Script
065 – Change Scenes
066 – Player Movement
067 – Player Character and Physics

3 – Building a Game with Unity and Blender

068 – The Course Overview
069 – Job Roles in Game Development
070 – Game’s Story and Visual Style
071 – Characters and Environment Concept
072 – Downloading Blender
073 – Creating the Monsters 003D Model
074 – Unwrapping the Monsters UV Map
075 – Creating the Monsters Texture
076 – Creating the Player Characters 003D Model
077 – Unwrapping the Player Characters UV Map
078 – Character Rigging and Monsters Armature Creation
079 – Creating the Player Characters Armature
080 – Weight Painting
081 – Animating Characters
082 – Building Terrain and Wall Models
083 – Building Rock Models
084 – Creating Rock and Wall Textures
085 – Building Grass Models
086 – Creating the Grass Texture
087 – Basic User Interface of Unity
088 – Importing Environment Assets
089 – Importing Character Assets
090 – Game Structure Design and the Game Flow
091 – Designing the User Interface Structure
092 – Player Inputs and Character Movements
093 – Creating Basic Artificial Intelligence
094 – Creating character attributes
095 – Adding Ingame Items and Powerups
096 – Improving Enemy AI
097 – Adding Save Points
098 – A Basic Particle System
099 – Mist Particles
100 – Torch Fire
101 – Image FX
102 – Quality Settings
103 – Building Settings
104 – Player Settings

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