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CG Pro Secrets of Success

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Release date:2016, February

Author:Paul Liaw

Skill level:Beginner

Language:English

Exercise files:Yes

Paul Liaw reveals the secrets to a successful 3d modeling career. Paul covers technical information as well as providing industry insight. This unique blend of information is perfect for anyone trying to break into the 3D art industry.

Project 1: Pre-Class Content
Take a look at Rafael Grassetti’s ZBrush Modeling techniques.
8 Lectures

Project2: Maya Modeling Essentials
Understanding the basic tools and techniques of modeling in Maya.
12 Lectures | 1 Assignment

Project 3: Advanced Topology
Modeling more complex items.
8 Lectures | 1 Assignment

Project 4: Modeling Organic Environments
Learn to Create Realistic Organic Environments in Maya.
9 Lectures | 1 Assignment

Project 5: Animal Anatomy
Learn how to gather reference and start a horse ecorche
6 Lectures

Project 6: Sculpting an Animal Ecorche
10 Lectures

Project 7: Working on Retopology
20 Lectures

Project 8: Sculpting Skin and Scales
11 Lectures

Project 9: Using Scan Data and Laying Out UV’s
17 Lectures | 1 Assignment

Project 10: 3D Printing
10 Lectures | 1 Assignment

Project 11: Becoming a working artist
14 Lectures | 1 Assignment

Project 12: Critiques July 2015
3 Lectures

Project 13: Crits 2014
6 Lectures

Watch online or Download for Free
Project 01 Pre-Class Content

01 Bonus From Zbrush For Production Rafael Grassetti Class Part 1
02 Bonus From Zbrush For Production Rafael Grassetti Class Part 2
03 Bonus From Zbrush For Production Rafael Grassetti Class Part 3
04 Bonus From Zbrush For Production Rafael Grassetti Class Part 4
05 Bonus From Zbrush For Production Rafael Grassetti Class Part 5
06 Bonus From Zbrush For Production Rafael Grassetti Class Part 6
07 Bonus From Zbrush For Production Rafael Grassetti Class Part 7

Project 02 Maya Modeling Essentials

01 Introduction And Welcome
02 Basics Of Polygon Modeling
03 Beveling
04 Cutting Holes
05 Modeling Text
06 Combining Shapes
07 Managing Points Wisely
08 Essentials Of Zbrush
09 Q&a And Homework
Live Session

Project 03 Advanced Topology

01 Folding Boxes
02 Architecture Modeling
03 Interior Architecture
04 Headphone Model
05 Cellphone Model
06 Retopology Tools
07 Topology Tips
Live Session

Project 04 Modeling Organic Environments

01 Organic Environments In Maya – Trees Part 1
02 Organic Environments In Maya – Trees Part 2
03 Modeling Plants
04 Creating Leaves And Feathers And Flowers
05 Sculpting Rocks In Zbrush And Creating Good Alphas
06 Using Alphas To Create Tree Bark And Damage
07 Q&a
08 Bonus Rock Sculpting Video
Live Session

Project 05 Animal Anatomy

01 Introduction To Animal Anatomy
02 Modeling Horse Bones Part 1
03 Modeling Horse Bones Part 2
04 Sculpting The Muscles In Zbrush Part 1
05 Sculpting The Muscles In Zbrush Part 2
06 Q&a

Project 06 Sculpting an Animal Ecorche

01 Explaining Bone And Muscle Connections
02 Sculpting The Horse Skull
03 Reviewing The Ecorche And Combining The Muscles
04 Discussing Tendons And Continuing To Sculpt
05 Continuing To Sculpt The Legs
06 Sculpting The Horses Body
07 Continuing To Sculpt The Horse
08 Q&a And Homework
Crit
Live Session

Project 07 Working on Retopology

01 Class Overview-1
02 Smoothing And Redefining Your Forms-2
03 Defining The Mouth-3
04 Adding The Ears-4
05 Z-remeshing Your Sculpt-5
06 Adjusting Topology With Z-remesher-6
07 Prepping Your Sculpt For Retopology-7
07 Z-remeshing The Head-8
08 Examining Your Sculpt In Maya-9
09 Starting The Retopo-10
10 Retopoing Tight Areas-11
11 Continue On The Retopo-12
12 Retopoing Using Soft Select-13
13 Testing Your Retopo In Zbrush-14
14 Creating The Eye And Eye Socket-15
15 Creating The Mouth-bag-16
16 Creating The Gums And Teeth-17
17 Examining The Dog Reference Sculpt-18
18 Retopoing The Knee-19
19 Retopoing The Rest Of The Leg-20

Project 08 Sculpting Skin and Scales

01 Introduction To Skin Folds
02 Directionality
03 Managing Polycount
04 Sculpting Major Folds On A Turtle Foot
05 Sculpting Wrinkles Between The Cracks
06 Techniques For Maximizing Resolution
07 Continuing To Refine Wrinkles
08 Adding Scales
09 Q&a
Crit
Live Session 01
Live Session 02

Project 09 Using Scan Data and Laying Out UV’s

01 Using Scan Data Textures In Zbrush
02 Masking And Blending Scan Data Textures
03 Examining Scan Data Models
04 Cleaning Scan Data Models
05 Using Zremesher On Scan Data Models
06 Placing Details On Top Of Scan Data Material
07 Adding Details To The Eyes And Forehead Area
08 Using Scan Data Materials To Texure The Face
09 Examing Uvs
10 Laying Out Uvs
11 Removing Distorion From Uvs
12 Making Proper Uv Segments
13 Making Multiple Uv Texture Maps
14 Reviewing Proper Uv Flow
15 Creating A Vector Placement Map In Zbrush
16 Q&a
17 Reviewing Class Material

Project 10 3D Printing

01 Introduction
02 3d Printing Jewelry
03 Materials And Measuring
04 Creating Thickness Part 1
05 Creating Thickness Part 2
06 Inner Support Structures
07 Hard Surface Sculpting Techniques
08 Q&a Part 1
09 Q&a Part 2
Live Session

Project 11 Becoming a working artist

01 Creating A Shell For Print-1
02 Setting Up Uvs-2
03 Getting Multiple Displacement Maps From Zbrush-3
04 A Look At Professional Websites-4
05 Skills You Need-5
06 Constant Learning-6
07 How To Behave On The Job-7
08 Responding To Emails-8
09 Using Linkedin, And Cold Calling-9
10 Relative Seniority And Service-10
11 Whos Looking For Artists-11
12 Asking For Money-12
13 Why To Take A Job-13
14 Questions And Answers-14

Project 12 Critiques July 2015

01 Crit
02 Crit
03 Crit

Project 13 Crits 2014

01 Crit
02 Crit
03 Crit
04 Crit
05 Crit
06 Crit

[Uartsy] CG Pro Secrets of Success.7z
[Uartsy] CG Pro Secrets of Success_Subtitles.7z


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