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Cinema 4D Masterclass The Ultimate Guide to Cinema 4D

Release date:2018

Duration:07 h 28 m

Author:Ozgur Gorgun

Skill level:Beginner

Language:English

Exercise files:Yes

The ultimate guide to Cinema 4D. Starting from the very basics, you will learn how to use one of the most popular 3D design and animation applications. This course is for anyone who is interested in 3D design, motion graphics and animation.

Even if you are an experienced C4D user, you will most certainly find the skills taught on this course invaluable.

Your instructor is Ozgur Gorgun, one of the very few Maxon Certified Cinema 4D trainers from the United Kingdom.

Table of Contents

Welcome 0:35
Getting to Know C4D – Interface 2:17
Getting to Know C4D – Preferences 2:41
Getting to Know C4D – Navigation 1 4:17
Getting to Know C4D – Navigation 2 2:39
Parametric Objects – Parametric Objects and the Attributes Manager 2 5:03
Parametric Objects – Parametric Objects and the Attributes Manager 11:35
Parametric Objects – Move & Scale & Rotate Tools 6:02
Parametric Objects – Object Hierarchy 2:45
Parametric Objects – Null Objects 2:46
Parametric Objects – Solar System 3:45
Parametric Objects – Creating a Table 7:14
Parametric Objects – Grouping Objects 3:15
Parametric Objects – Creating a Chair 5:33
Parametric Objects – Merging Objects 1:44
Editable Objects – Editable Objects 6:00
Editable Objects – Selection Tools 6:19
Editable Objects – Knife Tools 6:24
Editable Objects – Extrude Tool 10:24
Editable Objects – Extrude Inner Tool 3:34
Splines – Intro to Splines 10:50
Splines – Parametric Splines 2:13
Splines – Text Splines 3:50
Splines – Converting Parametric Splines to Editable Splines 2:23
Splines – Splines from Illustrator 2:34
Rendering Splines – Extrude 9:10
Rendering Splines – Sweep 6:58
Rendering Splines – Sweep Chair 5:08
Rendering Splines – Loft 9:01
Rendering Splines – Lathe 6:17
Deformers – Bend 5:12
Deformers – Using Multiple Deformers 1:45
Deformers – Squash & Stretch, Bulge, Taper 5:12
Deformers – Wrap and Spline Wrap 9:54
Deformers – Collision 4:07
Generators – Array 8:23
Generators – Atom Array 4:12
Generators – Boole 7:21
Generators – Spline Mask 5:02
Generators – Subdivision Surface Part 1 2:07
Generators – Subdivision Surface Part 2 5:18
Lights – Introduction to Lights 7:01
Lights – Three Point Light Setup 9:00
Lights – Spot Lights 5:09
Lights – Visible and Volumetric Lights 5:56
Lights – Shadow Quality 8:14
Materials – Intro 1:00
Materials – Creating and Application 3:04
Materials – Colour Channel 8:47
Materials – Reflectance Channel 5:06
Materials – Reflectance Channel Quick Tip 1:09
Materials – Transparency Channel 6:01
Materials – Bump and Displacement 4:28
Animation – Intro 0:29
Animation – Keyframes: Position 4:48
Animation – Refining Keyframes 6:42
Animation – Rotation Part 1 4:32
Animation Rotation Part 2 1:52
Animation – Light 4:44
Animation – Timeline Dope Sheet 6:47
Animation – Bouncing Ball 13:07
Animation – Bouncing Ball Squash 5:45
Dynamics – Intro 0:23
Dynamics – Rigid & Collider Bodies 5:18
Dynamics – Gravity 1:38
Dynamics – Bowling Alley 5:44
Dynamics – Collision Shape & Custom Initial Velocity 5:02
Particles – Emitters 12:55
Particles – Forces 11:42
Particles – Dynamics 7:30
MoGraph – Intro 5:03
MoGraph – Cloners 5:26
MoGraph – Object Mode Cloner 2:40
MoGraph – Effectors 11:36
Cameras – Intro 3:33
Cameras – Animating Cameras 2:15
Cameras – Align to Spline 4:55
Cameras – Stage Object 1:41
Render Settings – Global Illumination 14:56
Render Settings – Global Illumination with Luminance Channel 4:09
Render Settings – Ambient Occlusion 5:33
Render Settings – Rendering a Scene 5:13
Conclusion 0:15

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Cinema 04D Masterclass by Ozgur Gorgun – Project Files.zip
Welcome_01
Getting to Know C4D – Interface_02
Getting to Know C4D – Preferences_03
Getting to Know C4D – Navigation 1_04
Getting to Know C4D – Navigation 2_05
Parametric Objects – Parametric Objects and the Attributes Manager 2_06
Parametric Objects – Parametric Objects and the Attributes Manager_07
Parametric Objects – Move & Scale & Rotate Tools_08
Parametric Objects – Object Hierarchy_09
Parametric Objects – Null Objects_10
Parametric Objects – Solar System_11
Parametric Objects – Creating a Table_12
Parametric Objects – Grouping Objects_13
Parametric Objects – Creating a Chair_14
Parametric Objects – Merging Objects_15
Editable Objects – Editable Objects_16
Editable Objects – Selection Tools_17
Editable Objects – Knife Tools_18
Editable Objects – Extrude Tool_19
Editable Objects – Extrude Inner Tool_20
Splines – Intro to Splines_21
Splines – Parametric Splines_22
Splines – Text Splines_23
Splines – Converting Parametric Splines to Editable Splines_24
Splines – Splines from Illustrator_25
Rendering Splines – Extrude_26
Rendering Splines – Sweep_27
Rendering Splines – Sweep Chair_28
Rendering Splines – Loft_29
Rendering Splines – Lathe_30
Deformers – Bend_31
Deformers – Using Multiple Deformers_32
Deformers – Squash & Stretch, Bulge, Taper_33
Deformers – Wrap and Spline Wrap_34
Deformers – Collision_35
Generators – Array_36
Generators – Atom Array_37
Generators – Boole_38
Generators – Spline Mask_39
Generators – Subdivision Surface Part 1_40
Generators – Subdivision Surface Part 2_41
Lights – Introduction to Lights_42
Lights – Three Point Light Setup_43
Lights – Spot Lights_44
Lights – Visible and Volumetric Lights_45
Lights – Shadow Quality_46
Materials – Intro_47
Materials – Creating and Applicatione_48
Materials – Colour Channel_49
Materials – Reflectance Channel_50
Materials – Reflectance Channel Quick Tip_51
Materials – Transparency Channel_52
Materials – Bump and Displacement_53
Animation – Intro_54
Animation – Keyframes: Position_55
Animation – Refining Keyframes_56
Animation Rotation Part 1_57
Animation Rotation Part 2_58
Animation – Lighte_59
Animation – Timeline Dope Sheet_60
Animation – Bouncing Ball_61
Animation – Bouncing Ball Squash_62
Dynamics – Intro_63
Dynamics – Rigid & Collider Bodies_64
Dynamics – Gravity_65
Dynamics – Bowling Alley_66
Dynamics – Collision Shape & Custom Initial Velocity_67
Particles – Emitters_68
Particles – Forces_69
Particles – Dynamics_70
MoGraph – Intro_71
MoGraph – Cloners_72
MoGraph – Object Mode Cloner_73
MoGraph – Effectors_74
Cameras – Intro_75
Cameras – Animating Cameras_76
Cameras – Align to Spline_77
Cameras – Stage Object_78
Render Settings – Global Illumination_79
Render Settings – Global Illumination with Luminance Channel_80
Render Settings – Ambient Occlusion_81
Render Settings – Rendering a Scene_82
Conclusion_83


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