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Vehicles in Unreal Engine 4

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Release date:2020, August

Duration:04 h 37 m

Author:Daniel Orchard

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Learn how to implement the PhysXVehicles plugin to power your wheeled vehicles

Requirements
A basic understanding of Blueprints
A vehicle 3D model you wish to use to follow along with
In one section, we use C++ to expand whats available, so if you wish to follow that part, visual studios will be needed.

Description
In this series I will be guiding you though the PhysxVehicle plugin to power your vehicles. This will support vehicles like cars, trucks, vans, and even industrial and agricultural vehicles. Due to a limitation in the system, it will partially support motorbikes, but not fully.

This system can be achieved 90% through blueprints alone, and we utilise C++ to provide some totally optional extras at the end of the series. No C++ is required to get the core product working and this series will focus on blueprint support.

We will be exploring:

  • Correctly orientating and rigging our vehicle without using any bones in a DCC tool
  • Creating a vehicle blueprint
  • Making your vehicle fully drive-able, and giving you the knowledge to tweak it to achieve the desired handling.
  • Expanding the blueprint system with some c++ extras
  • Exploring how to argument your vehicle with particles, sound effects, and lights
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