RND204 – Closeup Photoreal Enviroments Using RenderMan
Release date:2019, January 2
Author:Liam Whitehouse
Skill level:Beginner
Language:English
Exercise files:Yes
This in-depth course, taught by Liam Whitehouse, covers how to create closeup photoreal 3D environments from start to finish. A key aim is to ensure that the end result holds up at resolutions up to 8K for next generation HDR VFX projects.
The classes include training on how to photograph “on set” using a digital SLR camera, how to build environments in Agisoft PhotoScan, modify and edit high resolution geometry in Zbrush, and create correct UVs for geometry. It also demonstrates how to correctly de-light textures and create final textures in PhotoScan, as well as how to setup materials, geometry, cameras, lights and AOV’s in RenderMan for Maya.
Software training in this course includes, Agisoft Photoscan, Autodesk Maya, RenderMan 22, Pixologic Zbrush, Foundry Nuke X, Adobe Photoshop and Adobe Lightroom.
Liam Whitehouse has been in the 3D and visual effects industry since 2003, graduating from Griffith University with a degree in Industrial Design. He has most recently worked as a Technical Director at Industrial Light and Magic where he completed work on Transformers 3. He has extensive experience using commercially available software for water simulations as well as experience using proprietary software available inside Lucasfilm for generating Rigid Body (Physbam), Gas Simulations (Plume) and particle simulations (Zeno). Liam has been recently teaching VFX at Griffith University Film School, and Nuke at Queensland College of Art in Brisbane Queensland.
Add blender 2.8 encyclopedia ♥ thanks
part 4 is corrupted If you please fix it. Thanks so much for all the hard work
we will try to fix it, thanks