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3ds Max – Tips, Tricks and Techniques (Updated 28/10/2018)

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Release date:2018

Author:Aaron F. Ross

Skill level:Intermediate

Language:English

Exercise files:Yes

3ds Max is a powerful, deep, and multifaceted program, so there’s always more to learn. This weekly series aims to keep you on top of the latest tools and techniques, and introduces fresh perspectives on traditional methods for architectural and product visualization, animation, visual effects, games and virtual worlds, and motion graphics. Instructor Aaron F. Ross presents a new topic every week, spanning the full range of 3D graphics tasks, including modeling, rigging and animation, shading and lighting, camera operation, and rendering. He gives special attention to streamlining workflows, such as automation of time-consuming tasks, so your productions run more smoothly and efficiently. Come back every Wednesday for a new tutorial to expand your 3ds Max knowledge and skills.

Watch online or Download for Free

00. New This Week
01 – Introduction to 3ds Max Interactive

01. Introduction
02 – Welcome
03 – What to know
04 – Exercise files

02. 3ds Max – Tips and Tricks
05 – Modeling a floor plan from a 2D drafting document
06 – Modeling terrain with Displace space warp
07 – Projecting UVs with the Camera Map world-space modifier
08 – Capturing shadows with Arnold Shadow Matte map
09 – Rendering compositing passes with Arnold AOVs
10 – Mechanical rigging with IK and the LookAt controller
11 – Modulating animation with Multiply and Ease Curves
12 – Working with audio and the AudioFloat controller
13 – Automating with Expression controllers
14 – Real-time animation with the Motion Capture utility
15 – Stylized rendering with Scanline Ink n Paint
16 – Getting started with the Max Creation Graph
17 – Modifying a Max Creation Graph tool
18 – Sculpting a terrain with Texture Object Mask
19 – Building a road with Conform space warp
20 – Shading a landscape with Arnold Curvature
21 – Creating custom attributes with the Parameter Editor
22 – Driving animation curves with the Reaction controller
23 – Rendering light groups with Arnold AOVs
24 – Rigging a camera-facing matte painting
25 – Graphing scene conditions with State Sets Compositor
26 – Aligning a camera to a background with Perspective Match
27 – Projecting a photo to proxy geometry with Camera Map
28 – Automation with wire parameters and manipulators
29 – Converting scenes for different renderers
30 – Introduction to 3ds Max Fluids
31 – Modeling with the Motion Field Space Warp
32 – Non-destructive model adjustment with Linked Xform
33 – Animating sub-objects with Linked Xform
34 – Customize and cycle Path Constraint animation
35 – Generate complex motion with Waveform Controllers
36 – Illuminate a scene with an Arnold Mesh Light
37 – Shading with Maya maps in 3ds Max
38 – Varying shader properties by object with Arnold Color Jitter
39 – Render a mesh object with Arnold Standard Volume
40 – Render a Point Cloud object
41 – Setting track value boundaries with a limit controller
42 – Drawing curves with Freehand Spline
43 – Correcting intersections with Spline Overlap
44 – Reducing curve detail with Optimize Spline
45 – Resampling curves with Normalize Spline
46 – Soft-selecting curves with Spline Influence
47 – Blending curves with Spline Morph
48 – Combining splines with shape Booleans
49 – Approximating global illumination in Arnold
50 – Rendering proxies with Arnold procedurals
51 – Introduction to the Open Shading Language map
52 – Basic syntax of Open Shading Language
53 – Declaring OSL input and output parameters
54 – Generating a fractal noise pattern in OSL

CONTENT.md
Ex_Files_3DSMax.7z
info.txt


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