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3D Master, from zero to hero Vol.1 Zbrush Basics

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Release date:2017, October

Duration:01 h 20 m

Author:Mauricio García

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
You’ll understand all the needed stages for modeling a 3D character, regardless of the character complexity, you’ll understand what are the sculpting stages and how to improve your character step by step.
You’ll also learn about some tools and techniques for sculpting and most importantly you’ll know when to use them.

Requirements
The course is developed within the software Zbrush, reason why is important that the student has it installed on his computer.
The student will learn the basics about the software on this course.

Description
GENERAL TOPICS
Basic tools in Zbrush / Basics for 3D character development / Brushes / Panels / Polygroup / Masks.

PEOPLE WHO COULD BE INTERESTED ON THE COURSE
This course is aimed at people who have no knowledge on Zbrush as a digital sculpting tool. The content of the course is basic and aims to help people becoming familiar with the work environment and learning some essential concepts that will allow to take more advanced courses about 3D character creation.

Course promise.
This course will let you understand easily the general aspects of the software, in order to quickly start working with the sculpting tool. It provides punctual and understandable information to get started with the use of the software. It serves as a reference material for those who have learned the tool intuitively and require a better structure to work efficiently.

METHODOLOGY
We’ll learn the essential concepts of the digital sculpting tool.
We’ll meet very useful keyboard shortcuts to carry out our work efficiently.
We’ll apply simple procedures that will let us work with structure and in a professional way.

This course is completely free and serves for all those interested in starting the series “Creating 3D Characters with Zbrush”. It is a reference material that allows students improve their appropriation of the tool to be able to perform optimally the advanced courses offered by CG Makers.

Who is the target audience?
Students, professionals, and amateurs who wish to become into digital artists and want to get technical skills for 3D character creation in the cinema, digital animation and video games industry.

Table of Contents

Introduction to the course 00:58
User interface 07:27
Location and real scale of the 3D objects 04:49
3D meshes creation and basic movements 06:10
Move, rotate and scale 05:57
Brushes options 10:01
Subdividing a mesh and basic brushes 10:16
Deformation panel 05:07
Maks and their options 05:36
Polygroups and tools for hiding the mesh 06:40
Subtools 04:32
Symmetry 03:24
Review of the acquired concepts 08:24
Bonus class: Additinal information for you to carry on with your process 01:06

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