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Learn to Create a 3D Platformer Game with Unity & C# by Giorgi Luarsabishvili

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Release date:2022

Duration:12 h 25 m

Author:Giorgi Luarsabishvili

Skill level:Beginner

Language:English

Exercise files:Yes

Learn the ins and outs of creating and programming your own 3D Platformer game using Unity, a leading game development software used by professionals and indie developers worldwide.

In this comprehensive course, you’ll not only grasp programming fundamentals but also apply them directly to game development scenarios. Gain access to a course forum where you can engage in discussions about course topics and plan your next steps post-completion.

Designed to be accessible to all skill levels, this course caters to complete beginners, artists seeking to expand their game development skills, and programmers interested in game design concepts. By the end of the course, you’ll have a deep understanding of game development, including:

  • Full 3D Character Movement
  • Character Animation
  • State-based Enemy AI
  • Boss Battles with Advanced Features
  • Health Systems Implementation
  • Interactive Menu Creation
  • Collectibles Integration
  • Over-world Level Selection
  • Game Progression and Saving Mechanisms

Additionally, you’ll receive a downloadable, fully functional version of the project for your reference, ensuring your game functions flawlessly.

Start your journey today and let me guide you toward becoming a proficient Unity game developer, ready to create something extraordinary!

Who should take this course:

  • Individuals aspiring to develop their own 3D games
  • Enthusiasts interested in crafting platforming games
  • Those keen on designing and releasing their own game projects
  • Beginners with a passion for learning game development
  • Developers seeking to transition into the game development field
  • Individuals eyeing a career in the game design industry
  • Individuals comfortable and proficient in using computers
Watch online or Download for Free
[Udemy] Learn to Create a 3D Platformer Game with Unity & C# by Giorgi Luarsabishvili
01 – Introduction

001 Introduction

02 – Getting Set Up

001 Setting Up The Project
002 Making The Test Area

03 – Controlling The Player

001 Moving The Player
002 Using The Character Controller
003 Moving Based On Camera Rotation
004 Adding Gravity
005 Jumping & Adjusting Gravity
006 Turning With Movement
007 Animating The Player

04 – The Camera

001 Moving The Camera
002 Limiting Camera Drop
003 Hiding The Mouse
004 Better Shadows
005 Jumping & Landing Effects

05 – Respawning

001 Simple Respawning
002 Better Respawning with Coroutines
003 Resetting The Player
004 Fading In And Out
005 Snapping The Camera
006 Making Checkpoints
007 Showing The Checkpoint Is Active
008 Deactivating Other Checkpoints

06 – Player Health System

001 Taking Damage
002 Tracking Player Health
003 Adding Temporary Invincibility
004 Flashing Invincibility

07 – UI

001 Laying Out Health UI
002 Making The UI Work
003 Level Timer

08 – Collectibles

001 Collecting Coins
002 Improving Coin Collection
003 Getting Crystals
004 Saving Coins & Crystals
005 Collecting Crystals Once
006 Collecting Crystals Repeatedly As The Dev

09 – Making Enemies

001 Bringing In An Enemy
002 Making The Enemy Move
003 Moving Between Patrol Points
004 Turning Towards Movement
005 Making Trails
006 Setting Up States & Waits
007 Chasing The Player
008 Jumping To Action
009 Damaging The Player
010 Damaging The Enemy

10 – Menus

001 Laying Out The Pause Menu
002 Making The Pause Menu Work
003 Paused Gameplay Bug Fix
004 Creating The Main Menu
005 Improving The Main Menu

11 – Making Levels

001 Laying Out A Level
002 Setting Up Level Exit With Animations
003 Making The Level Exit Work

12 – Level Select Overworld

001 Setting Up Level Select
002 Loading Into Levels
003 Displaying UI
004 Returning To Map Points
005 Unlocking Levels With Crystals
006 Unlocking Bridges
007 Continuing From The Main Menu
008 Respawning in Level Select

13 – Boss Battle

001 Laying Out The Boss Arena
002 Setting Up The Boss
003 Activating The Boss
004 Damaging The Boss
005 Showing Boss Health
006 Moving The Boss
007 Movement Effects
008 Creating A Shot To Fire
009 Firing Shots
010 Making Difficulty Increase
011 Ending The Battle
012 Reloading On Respawn

14 – Audio Systems

001 Setting Up Audio & Playing Music
002 Playing Sound Effects
003 Loading Audio While Testing

15 – Finishing The Game

001 Finishing & Building The Game
002 Course Complete!

[Udemy] Learn to Create a 3D Platformer Game with Unity & C# by Giorgi Luarsabishvili_Subtitles.7z


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