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HOU120 – Houdini Procedural Spline Modeling

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Release date:2018, November 8

Author:ANDREW LOWELL

Skill level:Beginner

Language:English

Exercise files:Yes

Solid geometry foundations are the key to being an efficient junior artist, a solid mid-level artist, and diving into advanced setups as a senior. A good knowledge and understanding of proceduralism, vector math, rotation, and population, and look development will benefit any Houdini FX TD at any level.

This course will guide you through two procedural generation exercises of wasp nest formations. Starting from a thorough analysis of reference and a set of creative objectives, you will use Houdini’s proceduralism to produce a completely procedural as well as realistic end result.Techniques involved will use both low-level foundations and modern VDB and surfacing methods including:

Vops and VEX for vector math
Matrix and rotational operations
Distribution methods
Fracturing and surfacing
Geometry optimization
Efficient copy techniques
Terrain adaptation

Table of Contents

CLASS 1: INTRODUCTION
Introduction to the procedural spline modeling style
CLASS 2: BASIC WASP NEST, PART 1
Procedural modeling using population, direction, length, and noise
CLASS 3: BASIC WASP NEST, PART 2
Procedural surfacing Techniques
CLASS 4: BASIC WASP NEST, PART 3
Adding additional FX elements
CLASS 5: BASIC WASP NEST, PART 4
Basic wasp nest, finalization, and global noise
CLASS 6: ADVANCED WASP NEST, PART 1
Population and custom surface shaping
CLASS 7: ADVANCED WASP NEST, PART 2
Directionality using vector math and noise
CLASS 8: ADVANCED WASP NEST, PART 3
Advanced surface shaping and attributes
CLASS 9: ADVANCED WASP NEST, PART 4
Advanced wasp nest. Exacting geometry and logical problem solving with proceduralism.
CLASS 10: ADVANCED WASP NEST, PART 5
Advanced wasp nest. Additional elements and finalization/conclusion.

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1 Comments

  1. Hi, could you please try to upload some Houdini courses from hipflask and the procedural modeling for production from cgmasters. Thank you πŸ™‚

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