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Course Develop Professional Videogames with Unity 2018 C

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Release date:2018, October

Duration:14 h 32 m

Author:Luis Ruelas

Skill level:Intermediate

Language:English

Exercise files:Yes

What Will I Learn?
Learn the work with Unity and C# from zero in a practical way
Learn the programming methodology
Create and programming a 3D platformer videogame with all the professional aspects
Programming the main character
Programming diferent kinds of enemies with artificial intelligence
Advanced systems of the game such as: items, life systems, obstacles, UI elements, checkpoints, scene navigation, etc…
Programming a final battle with a boss fighting
Virtual controls to mobile devices
Ads insertions to monetize the game

Requirements
Basic skills in computer
Managing digital files
Self interest in game develop and programming
Clear and logic thinking
Unity3D software (personal edition)

Description
This course was designed so the students can master the elements of a professional 3D platformer videogame in Unity and with the C# language.
In this course you will see the complete functionality of Unity, the programming methodology and the C# language from zero.
Complete characters functionality, attack systems, graphic user interfase, life systems, navigation, final boss battle and virtual controls for mobile device and monetization.

Who is the target audience?
This course goes to any person who has interest in game development
The student can take this course without any previous knowledge of Unity or programming
If the student has already some knowledge in Unity or programming, this course can help him to improve their skills

Table of Contents

Level & Player Set Up 02:50:48
101 – Section01 Overview 01:31
102 – Initial Considerations 07:46
103 – Build the first platform 11:30
104 – Introduction to components 04:36
105 – Player Set Up 10:43
106 – Player horizontal movement 22:39
107 – Flip the Player 05:17
108 – Player Idle Animation 06:19
109 – Player Running Animation 06:58
110 – Programing the camera follow 22:59
111 – Programing the Jump 14:17
112 -Jumping Animation 15:06
113 – Programing the Attack 18:47
114 – Attack Animation 08:14
115 – Animation Event for the Attack 04:53
116 – Expand the level 09:13

Programing the first enemy 02:02:36
201 – Section 02 Overview 01:06
202 – Enemy01 Set Up 07:53
203 – NavMeshAgent to follow player 10:12
204 – Fix Enemy Move Bugs 02:26
205 – Enemy01 Animation clips 06:11
206 – Enemy01 Idle and Walking Animations 05:39
207 -Creation of a GameManager 11:53
208 -Enemy01 Attack Function 11:11
209 – Player Damage 12:58
210 – Player Dead 08:12
211- Enemy Damage 01 15:37
212- Enemy Damage 02 13:23
213- Player HealhtBar 09:53
214- Add Audioclips 03:49
215 – Student Audio Challenge 02:13

Programming the second enemy (Shooter) 43:48
301 – Section03 Overview 00:34
302 – Enemy02 Setup 14:20
303 – Programming the attack functionality 09:50
304 – Programming the arrow projectile 05:48
305 – Programming the damage 13:16

Items 01:14:18
401 – Section 04 Overview 02:09
402 – Creating a Health Item 04:40
403 – Programming a Health Item 10:35
404 – Create a 3d Item 03:36
405 – Create a particle system 05:51
406 – Programming the PowerItem 01 11:02
407 – Programming the PowerItem 02 07:04
408 – Explosion FX for item pick up 11:35
409 – Enemies drop items 17:46

Advanced Details 01:55:19
501 – Section 05 Overview 01:11
502 – Mobile platform set up 09:26
503 – Mobile platform programming 11:23
504 – Create and program a killBox 08:22
505 – Respawn Player 01 06:19
506 – Respawn Player 02 07:22
507 – Respawn Player 03 09:26
508 – Respawn Player 04 04:30
509 – Multiple Checkpoints 05:07
510 – Player Life System 13:22
511 – Start screen set up 08:25
512 – Start screen programming 11:55
513 – GameOver Screen 08:22
514 – Fix GameManager issue 02:03
515 – Life Item 08:06

Enemy Spawner 01:30:00
601 – Section 06 Overview 01:26
602 – Enemy Cave Set Up 11:24
603 – Create animations for EnemyCave 06:40
604 – Programming EnemyCave 22:13
605 – Enemy spawn type set up 11:50
606 – Enemy spawn type health 11:59
607 – Programming the spawner 10:23
608 – Add music for the game 04:25
609 – Programming the pause function 09:40

Battle with the Final Boss 03:21:31
701 – Section 07 Overview 01:51
702 – Boss Set Up 14:51
703 – Boss CheckPoint 09:03
704 – Boss Awakening Set Up 09:13
705 – Programming the camera for the battle 14:50
706 – Boss Initial Animations 09:05
707 – Reactivate the player movement 05:52
708 – Boss Attack System Initial Set Up 05:36
709 – Boss Health Script 03:53
710 – Boss Attack System 06:55
711 – Boss Life Meter Set Up 09:16
712 – Boss Life Meter Programming 13:44
713 – Boss Attack01 Animation 08:36
714 – Boss Reset 25:36
715 – Programming the second and third attack 07:32
716 – Programming the falling rocks 10:10
717 – Programming player rock damage 05:44
718 – Programming the random attacks 10:54
719 – Hurt and dead boss animations 06:48
720 – Disable component for the dead boss 08:04
721 – Change the Boss material 06:55
722 – Change the Battle music 07:03

Mobile Device implementation 54:05
801 – Section 08 Overview 01:20
802 – Instert a video cutScene 11:59
803 – Export to windows 03:46
804 – Joystick Mobile Device 09:21
805 – Buttons Mobile Device 08:20
806 – SetUp for Android Export 09:27
807 – Implement Adds and apk build 09:52

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01. Level & Player Set Up
01. 101 – Section01 Overview
02. 102 – Initial Considerations
03. 103 – Build the first platform
04. 104 – Introduction to components
05. 105 – Player Set Up
06. 106 – Player horizontal movement
07. 107 – Flip the Player
08. 108 – Player Idle Animation
09. 109 – Player Running Animation
10. 110 – Programing the camera follow
11. 111 – Programing the Jump
12. 112 -Jumping Animation
13. 113 – Programing the Attack
14. 114 – Attack Animation
15. 115 – Animation Event for the Attack
16. 116 – Expand the level

02. Programing the first enemy
01. 201 – Section 02 Overview
02. 202 – Enemy01 Set Up
03. 203 – NavMeshAgent to follow player
04. 204 – Fix Enemy Move Bugs
05. 205 – Enemy01 Animation clips
06. 206 – Enemy01 Idle and Walking Animations
07. 207 -Creation of a GameManager
08. 208 -Enemy01 Attack Function
09. 209 – Player Damage
10. 210 – Player Dead
11. 211- Enemy Damage 01
12. 212- Enemy Damage 02
13. 213- Player HealhtBar
14. 214- Add Audioclips
15. 215 – Student Audio Challenge

03. Programming the second enemy (Shooter)
01. 301 – Section03 Overview
02. 302 – Enemy02 Setup
03. 303 – Programming the attack functionality
04. 304 – Programming the arrow projectile
05. 305 – Programming the damage

04. Items
1. 401 – Section 04 Overview
2. 402 – Creating a Health Item
3. 403 – Programming a Health Item
4. 404 – Create a 3d Item
5. 405 – Create a particle system
6. 406 – Programming the PowerItem 01
7. 407 – Programming the PowerItem 02
8. 408 – Explosion FX for item pick up
9. 409 – Enemies drop items

05. Advanced Details
01. 501 – Section 05 Overview
02. 502 – Mobile platform set up
03. 503 – Mobile platform programming
04. 504 – Create and program a killBox
05. 505 – Respawn Player 01
06. 506 – Respawn Player 02
07. 507 – Respawn Player 03
08. 508 – Respawn Player 04
09. 509 – Multiple Checkpoints
10. 510 – Player Life System
11. 511 – Start screen set up
12. 512 – Start screen programming
13. 513 – GameOver Screen
14. 514 – Fix GameManager issue
15. 515 – Life Item

06. Enemy Spawner
01. 601 – Section 06 Overview
02. 602 – Enemy Cave Set Up
03. 603 – Create animations for EnemyCave
04. 604 – Programming EnemyCave
05. 605 – Enemy spawn type set up
06. 606 – Enemy spawn type health
07. 607 – Programming the spawner
08. 608 – Add music for the game
09. 609 – Programming the pause function

07. Battle with the Final Boss
01. 701 – Section 07 Overview
02. 702 – Boss Set Up
03. 703 – Boss CheckPoint
04. 704 – Boss Awakening Set Up
05. 705 – Programming the camera for the battle
06. 706 – Boss Initial Animations
07. 707 – Reactivate the player movement
08. 708 – Boss Attack System Initial Set Up
09. 709 – Boss Health Script
10. 710 – Boss Attack System
11. 711 – Boss Life Meter Set Up
12. 712 – Boss Life Meter Programming
13. 713 – Boss Attack01 Animation
14. 714 – Boss Reset
15. 715 – Programming the second and third attack
16. 716 – Programming the falling rocks
17. 717 – Programming player rock damage
18. 718 – Programming the random attacks
19. 719 – Hurt and dead boss animations
20. 720 – Disable component for the dead boss
21. 721 – Change the Boss material
22. 722 – Change the Battle music

08. Mobile Device implementation
01. 801 – Section 08 Overview
02. 802 – Instert a video cutScene
03. 803 – Export to windows
04. 804 – Joystick Mobile Device
05. 805 – Buttons Mobile Device
06. 806 – SetUp for Android Export
07. 807 – Implement Adds and apk build

Develop Professional Videogames with Unity Files.7z


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4 Comments

  1. Is there a way to download the whole course in one-clink/download-link and the number of permited downloads is annoying please also upload torrents.

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