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Uncategorized

Blender 2.8 Launchpad

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Release date:2019, July

Author:Zacharias Reinhardt

Skill level:Beginner

Language:English

Exercise files:Yes

You want to become a 3D artist but you don’t know where to start?
This video course is for you.

Everything you need to get started in ONE place.
This course will teach you everything that is important to start your journey as 3D artist. All the crucial fundamental principles, tools, settings and workflows are explained and you will learn a full pipeline to create simple yet beautiful 3D animations, step by step and easy to understand. No need for gathering online videos from different sources to get started.

Suitable for absolute beginners.
You don’t know anything about 3D or Blender yet or you just started out? No problem. This course will take you by the hand right from the start and will guides you through the dense 3D jungle. If you have some experience already, this course will help you to fill in the missing gaps and smoothly enter the new and exciting land of Blender 2.8.

Thorough structured.
A whooping amount of 15 hrs of content awaits you. To make this easy to chew, we split the course into 15 chapters and ~200 short videos, mostly between 2 and 10 minutes long.

Get help along the way.
We give our best to make each lesson as clear and understandable as possible. If it still happens, that you got stuck at any point, you can ask for help or share your work in progress in the discussion section under each lecture.

Join the community.
Additionally, you get access to an exclusive Facebook group dedicated to our academy students only. There you can ask questions, share your renders and give or receive feedback from us or the other students.

Chapter 1 – 3
User Interface, Navigation, working with 3D Objects and more

Get to know Blender 2.8. In the first three chapters you will learn how the new complete revised user interface of Blender 2.8 works, how to navigate, how to work with objects in 3D space and much more. These chapters are especially important to get the hang of Blender 2.8 and make the following chapters more enjoyable.
To make this part not too boring, we are doing some small exercises in between, to consolidate what you have learned.

Chapter 4 & 5
Modeling Fundamentals and Exersice

Hands on guide to modeling. In the fourth chapter you will learn all the important modeling fundamentals, like workflows, tools and how to solve certain modeling problems.
In the fifth chapter we will practice modeling by creating a car and environment assets, step by step.

Chapter 6 & 7
Shading Fundamentals and Exercise

The 3d world full of color. In the sixth chapter you will learn all the important fundamentals on how to work with materials in Blender 2.8 (this is called “Shading”). We also take a look into the new “Look Dev Viewport Shading”, which allows us to quickly view the 3D scene in different lighting conditions and see all the changes on the materials in real time.
In the seventh chapter we will practice shading by colorizing all assets which were modeled in the previous chapters.
Please note: To keep the content beginner friendly, we won’t cover UV mapping and texturing in this chapter. These topics are planned to be added in the future, as a bonus chapter.

Chapter 8 & 9
Particle Simulation and World Creation

3D world creation made easy. In the eighth chapter you will learn all important fundamentals on how to use the particle simulation, to create moving particles like rain or quickly grow a big forest.
In the ninth chapter we will use these techniques to assemble all previously created assets into a big desert scene.

Chapter 10 & 11
Lighting Fundamentals and Exercise

Turn on the lights. In the tenth chapter you will learn all the important fundamentals on how to work with lights in Blender 2.8. We take a look at different light types, important settings, how to use the background to light up your scene and how to work with indirect and volumetric lighting.
In the eleventh chapter we will practice lighting by adding light to the 3D scene created in the previous chapters and in this way generating a beautiful mood.

Chapter 12 & 13
Animation Fundamentals and Exercise

Bring it to life. In the twelfth chapter you will learn all important fundamentals on how to animate 3D objects, properties and shapes. We take a look at the different editors for animation, keyframe interpolations and animation modifiers.
In the thirteenth chapter we will bring the 3D scene to life which was created in the previous chapters. We will animate the flying car, different camera shots and crashing the car into a rock.

Chapter 14 & 15
Rendering Fundamentals and Exercise

Put it out. In the fourteenth chapter you will learn all the fundamentals on how to render and output still images. We will learn more about the render and output settings, and we take a deep look into the new realtime render engine called EEVEE. Besides that, we will also have a quick look at the Cycles render engine for creating high quality renders and the Workbench render engine for creating technical images.
In the fifteenth and last chapter we will render out the final animation and convert it into a video which you can watch outside of Blender and share online with your friends and followers.
The animation you can see below is the final result of this course.

Watch online or Download

01 getting started
01 welcome to the course
02 download blender
03 download blender shortcut pdf
04 blender user interface changes

02 user interface fundamentals
01 understanding 3d space
02 understanding the user interface
03 default user interface
04 the structure of an editor
05 editor types
06 adjusting the user interface
07 workspaces
08 user interface pro tips
09 working with shortcuts
10 navigation rotate pan and zoom
11 viewpoints
12 perspective orthographic projection
13 camera view
14 walk navigation
15 solving navigation problems
16 saving and opening files
17 preferences

03 3d object fundamentals
01 how blender works deep inside
02 selection select tool
03 selection select box tool
04 selection select circle tool
05 selection select lasso tool
06 selection more selection tools
07 selection active and passive selection
08 transformation move tool
09 transformation rotate tool
10 transformation scale tool
11 transformation transform orientation
12 transformation viewport gizmos
13 transformation solve transformation problems
14 transformation transform properties
15 transformation pivot point
16 transformation snapping
17 transformation randomize transform
18 transforming the right way
19 modes
20 operator panel
21 adding and removing 3d objects
22 3d object types
23 3d cursor
24 joining and separating 3d objects
25 parenting 3d objects
26 manipulating the origin
27 smooth and flat shading
28 units
29 scene organization
30 viewport overlays
31 wireframe viewport shading
32 solid viewport shading

04 modeling fundamentals
01 how to model everything
02 object vs edit mode
03 vertices edges and faces
04 tris quads and ngons
05 understanding topology
06 understanding normals
07 edit mode selection and transformation
08 edit mode adding and removing elements
09 edit mode dissolve
10 edit mode multi-object editing
11 edit mode extrude tools
12 edit mode inset faces tool
13 edit mode bevel tool
14 edit mode loop cut tools
15 edit mode knife tool
16 edit mode bisect tool
17 edit mode poly build tool
18 edit mode spin tools
19 edit mode smooth randomize and subdivide tools
20 edit mode vertex and edge slide tools
21 edit mode shrink fatten tool
22 edit mode shear tool
23 edit mode rip tools
24 annotate tools
25 measure tool
26 proportional editing
27 quad view
28 solving modeling problems overlapping geometry
29 solving modeling problems object scale
30 solving modeling problems wrong normals
31 solving modeling problems linked data
32 solving modeling problems scene size
33 understanding modifiers
34 array modifier
35 bevel modifier
36 boolean modifier
37 bool tool addon
38 mirror modifier
39 solidify modifier
40 subdivision surface modifier
41 understanding curves
42 understanding 3d text
43 modeling techniques

05 car scene modeling exercise
01 finding a good idea
02 pureref
03 adding reference images
04 preparing the car scene
05 car body part 1
06 car body part 2
07 car body part 3
08 car details fenders
09 car details lamps
10 car details bumpers
11 car details carrier
12 car details side mirrors door handles
13 car details sci-fi engine
14 car details nozzles
15 car details cables
16 car details luggage
17 car details smooth and sharp edges
18 environment rocks
19 rock formations
20 environment trees
21 environment grass

06 shading fundamentals
01 what is shading
02 lookdev viewport shading
03 adding and removing materials
04 important shaders
05 principled shader
06 shader editor basics
07 shader editor random color exercise

07 car scene shading exercise
01 car base materials part 1
02 car base materials part 2
03 car glowing materials
04 car damage materials
05 environment materials

08 particle fundamentals
01 what are particles
02 adding and removing particles
03 emitter particles
04 particle collision
05 hair particles
06 weight paint and vertex groups
07 force fields
08 solving particle problems

09 car scene assembling exercise
01 assembling all assets into one file
02 environment large rocks
03 environment small rocks and vegetation

10 lighting fundamentals
01 how lighting works in 3d
02 rendered viewport shading
03 adding and removing lights
04 light types and settings
05 shadow settings
06 world lighting
07 indirect lighting
08 volumetric lighting

11 car scene lighting exercise
01 hdri background lighting
02 volumetric fog
03 sun light
04 car lights
05 rim light

12 animation fundamentals
01 how animation works in 3d
02 animating 3d objects
03 animating properties
04 animating shapes
05 timeline
06 dope sheet editor
07 graph editor exercise part 1
08 graph editor exercise part 2
09 keyframe interpolation modes
10 animation modifiers
11 how to create great animations

13 car scene animation exercise
01 setting up a camera
02 car animation
03 environment animation
04 camera animation shot 1
05 camera animation shot 2
06 camera animation shot 3
07 camera shake animation
08 car crash animation part 1
09 car crash animation part 2

14 rendering fundamentals
01 what is rendering
02 rendering still images
03 render output settings
04 eevee render sampling
05 eevee render ambient occlusion
06 eevee render bloom
07 eevee render depth of field
08 eevee render subsurface scattering
09 eevee render screen space reflections
10 eevee render motion blur
11 cycles render basics
12 workbench render basics
13 rendering the 3d viewport
14 color management

15 car scene rendering exercise
01 rendering the car animation
02 converting image sequence to video
03 conclusion

CGBoost – Blender 2.8 Launchpad – Exercise Files.7z.001
CGBoost – Blender 2.8 Launchpad – Exercise Files.7z.002
CGBoost – Blender 2.8 Launchpad – Exercise Files.7z.003

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14 Comments

  1. I would be very much sincere here, I am very very much grateful for the makers of this site. My heart goes out to you. You have helped me a lot. Yeah, a lot which words cannot express. You have truly, given me hope to learn despite my challenge. I can at least use the little income to acquire data in this part of the world whiles you take care of my tuition fee. I am in debt to you. Very very much. Thank you once again.

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