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ZBrush 4 Essential Training (Updated 07.05.2015)

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Release date:2011, April 8

Duration:02 h 58 m

Author:Ryan Kittlesonrende

Skill level:Beginner

Language:English

Exercise files:Yes

In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.
Topics include:
Navigating the canvas
Using perspective and floor
Creating a mesh with a ZSketch
Extracting from an existing mesh
Managing subdivision levels
Working with alphas
Masking off parts of a model
Using deformation
Using subtools
Deforming with Transpose
Painting and texturing
Creating UV maps

Table of Contents

Introduction
Welcome 51s
Using the exercise files 59s
What is ZBrush? 1m 47s
A note on screen resolution 1m 32s
Update for ZBrush 4R7 54s
1. Understanding the Interface
Making sense of ZBrush 2m 39s
Understanding the interface 2m 29s
Using Light Box 1m 23s
Navigating the canvas 2m 2s
Using Perspective and Floor 1m 51s
Understanding local centering 1m 9s
Trying different materials 2m 7s
Activating symmetry 2m 15s
Viewing your work in various ways 3m 22s
2. Creating Meshes
Understanding polygon-based models 1m 45s
Creating ZSpheres 4m 21s
Using ShadowBox 2m 15s
Making a ZSketch 2 m 47s
Extracting from an existing mesh 3m 59s
Using primitive 3D meshes 3m 24s
Importing from other programs 1m 27s
3. Brushes and Sculpting
Understanding brush settings 2m 45s
Inverting brush effects 1m 8s
Switching to Smooth mode 2m 34s
Setting the stroke properties 4m 14s
Working with alphas 2m 34s
Using the Move brush 2m 51s
Using the Clip brush 2m 58s
Learning a few more common brushes (Polish, Clay, Flatten, Inflate. Tracks) 2m 14s
Saving and using brush presets 2m 23s
4. Working with Tools
Working with tools and projects 1m 52s
Working with subdivision levels 3m 4s
Masking off parts of your model 2m 28s
Masking based on cavity and occlusion 4m 23s
Selecting and hiding parts of a tool 2m 50s
Working with polygroups 2m Using deformation 1m 59s
Mirroring geometry across an axis 1m 49s
Restoring symmetry 1m 45s
Creating morph targets 2m 31s
Understanding surface normal direction 2m 11s
5. Working with Subtools
Learning the basics of subtools 2m 36s
Making new subtools 3m 12s
Combining subtools 3m 8s
6. Deforming with Transpose
Masking with Transpose 1m 49s
Adjusting the Transpose Manipulator 1m 46s
Moving, scaling, and rotating with Transpose 3m 45s
7. Painting and Texturing with Color
Understanding how ZBrush uses color 2m 36s
Learning the basics of Spotlight 3m 37s
Painting and texturing with Spotlight 2 m 56s
Texturing a head: A practical approach 11m 16s
8. Retopology: Making Riggable Models
Drawing new edge flow for retopology 7m 52s
Tips for making good edge flow 5m 14s
Creating new topology 3m 55s
Transferring detail from the old model to the new 4m 13s
9. UV Layout and Maps
Understanding the UV maps 2 m 47s
Installing the UV Master plug-in 1m 47s
Using UV Master 3m 46s
Creating texture maps 5m 8s
10. Troubleshooting
Preventing problems 1m 42s
Recovering a corrupted model 2m 28s
Recognizing and fixing common problems 2m 25s
Conclusion Examples of ZBrush work 3m 16s
Goodbye 1m 5s

Watch online or Download for Free

00. Introduction
01 – Welcome
02 – Using the exercise files
03 – What is ZBrush
04 – A note on screen resolution
05 – Update for ZBrush 4R7

01. Understanding the Interface
06 – Making sense of ZBrush
07 – Understanding the interface
08 – Using Light Box
09 – Navigating the canvas
10 – Using Perspective and Floor
11 – Understanding local centering
12 – Trying different materials
13 – Activating symmetry
14 – Viewing your work in various ways

02. Creating Meshes
15 – Understanding polygon-based models
16 – Creating ZSpheres
17 – Using ShadowBox
18 – Making a ZSketch
19 – Extracting from an existing mesh
20 – Using primitive 3D meshes
21 – Importing from other programs

03. Brushes and Sculpting
22 – Understanding brush settings
23 – Inverting brush effects
24 – Switching to Smooth mode
25 – Setting the stroke properties
26 – Working with alphas
27 – Using the Move brush
28 – Using the Clip brush
29 – Learning a few more common brushes (Polish, Clay, Flatten, Inflate, Tracks)
30 – Saving and using brush presets

04. Working with Tools
31 – Working with tools and projects
32 – Working with subdivision levels
33 – Masking off parts of your model
34 – Masking based on cavity and occlusion
35 – Selecting and hiding parts of a tool
36 – Working with polygroups
37 – Using deformation
38 – Mirroring geometry across an axis
39 – Restoring symmetry
40 – Creating morph targets
41 – Understanding surface normal direction

05. Working with Subtools
42 – Learning the basics of subtools
43 – Making new subtools
44 – Combining subtools

06. Deforming with Transpose
45 – Masking with Transpose
46 – Adjusting the Transpose Manipulator
47 – Moving, scaling, and rotating with Transpose

07. Painting and Texturing with Color
48 – Understanding how ZBrush uses color
49 – Learning the basics of Spotlight
50 – Painting and texturing with Spotlight
51 – Texturing a head – A practical approach

08. Retopology – Making Riggable Models
52 – Drawing new edge flow for retopology
53 – Tips for making good edge flow
54 – Creating new topology
55 – Transferring detail from the old model to the new

09. UV Layout and Maps
56 – Understanding the UV maps
57 – Installing the UV Master plug-in
58 – Using UV Master
59 – Creating texture maps

10. Troubleshooting
60 – Preventing problems
61 – Recovering a corrupted model
62 – Recognizing and fixing common problems

11. Conclusion
63 – Examples of ZBrush work
64 – Goodbye

CONTENT.md
Ex_Files_ZB4_EssT.7z
info.txt


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