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Use Arnold for Lighting, Rendering and Compositing with Ors Barczy

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Release date:2021, April

Duration:22 h 12 m

Author:Örs Bárczy

Skill level:Beginner

Language:English

Exercise files:Yes

This course offers a comprehensive and structured approach to lighting knowledge, which is often scattered and difficult to access in one tutorial. Starting from the fundamentals, my lectures progress towards more complex and advanced lighting techniques, shading, rendering, and compositing workflows, all in the context of the ACES Colour Space. Additionally, I will share some of my own artistic methods to help you create visually compelling images. Join me on this journey to master the art of lighting!

[Wingfox] Use Arnold for Lighting, Rendering and Compositing with Ors Barczy
[Wingfox] Use Arnold for Lighting, Rendering and Compositing with Ors Barczy
The course begins with a thorough examination of the Theory of Color, Composition, Lighting, Rendering, and CG, including ACES, Ray-tracing, and PBR workflow. The fundamentals of lighting in Maya and Arnold, shading, and Nuke Compositing are then covered, equipping you with the necessary artistic and technical skills to become a Lighting Artist.

The course then progresses towards more complex lectures, where you will apply what you’ve learned to multiple interior and exterior lighting setups. You will learn to match your lighting to reference images, as in the industry’s look-development process, and create captivating atmospheres, volumes, and FX-es in 3D and post-production phases.

Next, the course focuses on character shading, particularly metal parts and the SSS shader of a bust. Once you have achieved a nice shading, you can create fantastic character lighting setups, add atmospheres, and learn some compositing solutions. The course also delves into creating exterior lighting with your character in the previously lit exterior scene.

The final chapter of the course is an advanced lighting, rendering, and compositing module. You will learn the basics of light path expressions and rendering with Arnold standalone using the kick command on pre-exported .ass files. Deep compositing benefits and tools will be demonstrated at the compositing stage to aid your future projects.

Throughout the course, the focus is on the artistic approach to lighting and compositing, providing insight into the instructor’s workflow and key tools. Upon completion, you will have the skills to create unique and aesthetically pleasing images.

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Chapter 1 Introduction and Theory

01. Introduction
02. Theory I – Color
03. Theory II – Composition
04. Theory III – Lighting
05. Theory IV – Light and Emotions
06. Theory V – Conclusion
07. Colour Space and Linear Workflow – Rendering in ACES
08. Theory of Rendering – PBR, Shaders and Ray Tracers
09. Project Setup and Scene Assembly – Setup a Drive and Structures

Chapter 2 Arnold and Basics

10. Basics of Rendering I – Arnold Parameters and Settings
11. Basics of Rendering II – Setup Render-layers
12. Lighting Fundamentals I – Basic Lightsources
13. Lighting fundamentals II – skyDome Light and Volumes
14. Basics of Shading I – aiStandard Shader
15. Basics of Shading II – Mix Shader, AOVs and Rendering
16. Compositing Fundamentals I – Basics of Comp and Nuke
17. Compositing Fundamentals II – Composite AOVs, Z, DOF, Grade

Chapter 3 Interior Lighting

18. Interior Lighting I – Daylight and Night Setup
19. Interior Lighting II – Volume, Render, AOVs
20. Interior Compositing I – Daylight Comp
21. Interior Compositing II – Nightlight Comp and Render

Chapter 4 Exterior Lighting

22. Exterior Lighting Introduction and References
23. Exterior Lighting I – Working with Volumes
24. Exterior Lighting II – Athmospheres and Shadows
25. Exterior Lighting III – Lighting – Day, Night and Overcast
26. Exterior Lighting IV – FX Lighting Test
27. Exterior Lighting V – AOVs, RL and Rendering
28. Exterior Compositing I – Basic Comp Setups
29. Exterior Compositing II – Final Grades

Chapter 5 Character Lighting

30. Character Lighting Introduction and References
31. Character Shading I – Key Part – SSS
32. Character Shading II – Key Part – Metals
33. Character Lighting I – Color, Light, Emotions
34. Character Rendering I – AOVs, Render-layers & Rendering
35. Character Compositing I – Bust Comps with Atmo
36. Character Lighting II – Exterior Charcter Lights
37. Character Compositing II – Exterior Character Comp

Chapter 6 Advanced Lighting and Rendering

38. Advanced Lighting and Rendering I – LPE AOVs and Deep Render
39. Advanced Lighting and Rendering II – Arnold Standalone Render
40. Advanced Compositing I – Advanced PassBackdrop
41. Advanced Compositing II – Basics of Deep Comp

Chapter 7 Sum up

42. Sum Up

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[Wingfox] Use Arnold for Lighting, Rendering and Compositing with Ors Barczy_Subtitles.7z


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1 Comments

  1. hi, the first .rar file is corrupt whcih is stopping me from opening the rest of the files, could they be replaced?

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