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VFX Complete Houdini Bootcamp (Updated)

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Release date:2020

Author:Raffi Bedross

Skill level:Beginner

Language:English

Exercise files:Yes

This is the best selling Visual Effects Course.

You will not find like this course anywhere.

No presentations,No time wasting,It’s all about doing and creating.

This Course is Projects based Course,so you will learn Houdini by creating effects!.

This course is continually updated.

Last update:

Creating a Rock (Introduction) section.

The section (Introduction) is updated.

The section (Introduction to PyroFX) is updated.

Creating organic shape (Some modeling stuff section).

New features in Pyro FX in Houdini 17.5

Creating Droplets “Condensation” in Houdini 17.5 (New features in Houdini 17.5 section)

Creating your first Animation (Introduction to Houdini section)

New Section: (RBD Material Fracture).

New section: Introduction to Rigid bodies.

Creating Spider Web (Some Modeling Stuff Section).

Continuous Emitting (Intro to Vellum).

Pressure constraint (Intro to Vellum).

Attaching a cloth to animated object (Intro to Vellum).

Creating a flag using Vellum (Intro to Vellum).

Why you want to learn Houdini FX?

Houdini FX is a visual effects and 3D animation software like Maya or Blender,but what makes Houdini different and unique is the procedural system and has very powerful dynamic system that other softwares don’t have.You will be surprised how powerful this 3D application is.

Houdini is the number 1 3D application that used in vfx, 3D animation studios and Game studios, Houdini can create high quality effects like water,explosions,fire and sand….

Houdini now is used by Big Game studios,they save 100X of the time by creating tools that are used in their Game Engine or in unreal engine or unity.

Knowing Houdini gives you very big advantage in the Game industry and in VFX companies.

If you are Game developer you must know at least a little bit how Houdini works,this gives you very big advantage in Game studios.In my course I will just teach you how to use Houdini,not teaching you how to use it for games.After you watch my course then you will be able to learn how to use it for games and in game engines like unreal engine or unity. i.e: I will not teach you how to use it for games,I just will teach you Houdini.

This course is very special,I will teach you how to use Houdini software to create interesting effects.

Although Houdini is difficult software to learn, but its very very powerful,I will make it fun to learn and I will simplify every thing for you.

Take the course now and I promise you won’t disappointed!

Table of Contents

Introduction
01:05:51
Promo Video
01:01
Advice for you
00:38
Quick Tour
05:37
Shortcuts for navigating in the viewport
00:04
Creating objects
08:38
Note
00:21
Creating your first Simulation in Houdini FX
08:39
Link channels
06:13
Understanding Procedural
00:05
Modeling a Cup
05:23
Creating Materials
08:31
Homework
09:55
Challenge
00:08
Creating a Rock
03:59
Creating your first animation
06:38

Houdini Core (Groups)
28:12
Creating groups by selection
04:35
Delete the group using the Delete node
02:27
Grouping by boundary box
04:28
Group by range
06:20
Loading custom 3D model
10:22

Houdini Core(Attributes)
18:17
Attributes
04:35
Transferring Attributes
03:33
Creating custom Attribute
03:08
Attribute Randomize
07:01

Some Modeling stuff
20:50
Here you can download the files for this section
00:04
Spider Web
09:58
Creating Organic Shape
10:48

Introduction to lighting
15:08
Preparing the scene for lighting.
04:29
Point Spot and Area lights.
07:52
Geometry Light.
02:47

Introduction to Pyro FX
01:37:53
Introduction to the section (Pyro Solver)
00:42
Understanding the Voxels
02:35
Here you can download the files for this sections.
00:05
Creating smoke Emiter
05:27
Creating a Flipbook
04:58
Understanding the smoke Emitter (new)
05:28
Understanding the pyro solver (new)
06:42
Homework
05:31
Homework answer
17:56
Prepare and Import the 3D wheel into the scene
02:51
Start creating the fire (new)
02:36
Finishing and caching the fire on disk
11:54
Final touches on the fire
17:22
Candle resource download
00:02
Candle effect
13:44

Introduction to Rigid Bodies
34:49
Downloadable Resources
00:02
Understanding RBD Objects
06:19
Packed Primitives
03:00
Wall Destruction
06:27
Adding more details to the wall destruction
02:36
Tips for Destruction
04:03
Pin Constraint
08:09
Hinge Constraint
04:13

Particles
53:28
Creating particle Emitter
09:54
Creating Forces
04:22
Emitting from surfaces Manually
08:49
Filling a Text with particles
10:07
Curve Force
07:14
Animated Curves
13:02

Introduction to VOPs
13:24
Intro to VOPs
04:09
Clamp
05:45
Adding random scale.
03:30

Introduction to Vellum
45:39
Here you can download the files for this section (Vellum)
00:02
Creating a Flag using Vellum
21:20
Attaching a cloth to Animated object
15:01
Pressure constraint
05:04
Continuous Emitting
04:12

Chocolate project
02:23:56
Here you can download the files of chocolate project.
00:02
Emitting Fluid from an Object
09:57
Fill a geometry with particles
04:18
creating the project folder
01:29
cache the particles
10:53
using expressions to animate the emitter
05:11
Meshing the particles
15:21
emitting from multiple emitters
07:09
How to add a different viscosity for each Emitter in Houdini 17.5
00:14
setting activation keys for emitters
09:08
creating proxy for the collisions
03:05
creating the cache for all emitters
08:07
creating a mesh for every emitter
03:49
improving the mesh
02:30
optimizing the poly count and caching
06:42
load the cache and creating flipbook
05:29
what if you dont have the alembic files
03:41
Important talk
01:15
Loading the final result of the mesh
03:20
Creating materials in Houdini
02:34
creating materials for the static layers
07:50
creating the ground and the camera
04:41
Creating the environment light
03:19
shading the first layer
10:32
shading the second layer
06:51
Shading the third layer
04:00
shading the remaining static layers
02:29

Creating rain effect
17:15
Rain Effect introduction
00:13
Rain effect part 1
05:03
Rain effect part 2
06:13
Rain effect part 3
05:46

Creating Sand and Snow Effect in Houdini
01:07:19
Fill an object with sand
02:36
creating the ground and cache the file
07:31
Upres the sand
06:32
creating the project folder
01:04
Importing the animation to Houdini
03:29
scale and clean the animation
03:27
setup the collision to the animation
05:37
creating the camera and the object to fill it with sand
05:44
fill the geometry with sand
02:27
creating High res sand
02:25
creating the snow effect
05:05
Adding variation to the particles
02:20
Adding material to the particles
07:07
Final result of thirty million particles
01:09
The Final result
05:54
Adding snow particles to the final render
02:18
Deform the Geometry with grain solver
02:34

RBD Material Fracture
10:24
Basics of RBD Material Fracture
05:46
Adding more details
02:08
Glass Fracture
02:30

Explosions in Houdini 16.5
01:18:59
Creating simple explosion part 1
10:41
Creating simple explosion part 2
05:54
Understanding the Source Volume
02:59
Timing your explosion
17:54
Gasoline Explosion Intro
00:26
Here you can download files for Gasoline explosion
00:02
Creating the explosion
05:57
Light,shade and render the explosion
07:09
Timing the explosion
09:23
Camera Shake
02:14
Desert Explosion intro
02:12
Desert Explosion advanced
10:38
Final touches in Nuke (Advanced)
03:30

Small scale Ocean
20:54
Small scale Ocean
09:28
Small scale ocean part 2
11:26

Big scale Ocean
09:54
Big scale Ocean
09:54

Shark jumping from water
40:16
Shark part 1
15:25
Shark part 2
10:48
Shark part 3
13:55
Note
00:08

New features in Houdini 17.5
06:50
Downloadable Resources
00:02
Creating Droplets “Condensation”
06:48

Watch online or Download for Free

Section 01 – Introduction
01 Promo Video
03 Navigating In The Viewport
05 Using the transform tools
06 Note
07 Network Editor
08 Creating objects in the Network Editor
09 Merge and connect and disconnect nodes
10 Link channels
12 Creating procedural Cup
13 Homework
15 Creating your first animation

Section 02 – Houdini Core (Groups)
16 Creating groups by selection
17 Delete the group using the Delete node
18 Grouping by boundary box
19 Group by range
20 Loading custom 3D model

Section 03 – Houdini Core (Attributes)
21 Attributes
22 Transferring Attributes
23 Creating custom Attributes
24 Attribute Randomize

Section 04 – Some Modeling Stuff
26 Spider Web
27 Creating Organic Shape

Section 05 – Introduction To Lighting
28 Preparing the scene for lighting
29 Point Spot and Area lights
30 Geometry Light

Section 06 – Introduction to Pyro FX in Houdini
32 introduction to the section (Pyro Solver)
33 Understanding the Voxels
35 Creating smoke Emiter
36 Creating a Flipbook
37 Understanding the smoke Emitter
38 Understanding the Pyro sim
39 Homework
40 Homework answer
41 Prepare and Import the 3D wheel into the scene
42 Start creating the fire
43 Finishing and caching the fire on disk
44 Final touches on the fire
46 Candle effect
47 Smoke Trail
48 New features in Pyro FX Houdini 17.5

Section 07 – Introduction to Rigid Bodies
50 Understanding RBD Objects
51 Packed Primitives
52 Wall Destruction
53 Adding more details to the wall destruction
54 Tips for Destruction
55 Pin Constraint
56 Hinge Constraint

Section 08 – Particles
57 Creating particle Emitter
58 Creating Forces
59 Emitting from surfaces Manually
60 Filling a text with particles
61 Curve Force
62 Animated Curves

Section 09 – Introduction to VOPs
63 Intro to VOPs
64 Clamp
65 Adding random scale

Section 10 – Introduction to Vellum
67 Creating a Flag using Vellum
68 Attaching a cloth to Animated object
69 pressure constraint
70 Continous Emitting

Section 11 – Chocolate project
72 Emitting Fluid from an Object
73 Fill a geometry with particles
74 creating the project folder
75 cache the particles
76 using expressions to animate the emitter
77 Meshing the particles
78 emitting from multiple emitters
79 setting activation keys for emitters
80 creating proxy for the collisions
81 creating the cache for all emitters
82 creating a mesh for every emitter
83 improving the mesh
84 optimizing the poly count and caching
85 load the cache and creating flipbook
86 what if you dont have the alembic files
87 Important talk
88 Loading the final result of the mesh
89 Creating materials in Houdini
90 creating materials for the static layers
91 creating the ground and the camera
92 Creating the enviroment light
93 shading the first layer
94 shading the second layer
95 Shading the third layer
96 shading the remaining static layers

Section 12 – Creating rain effect
97 Rain Effect introduction
98 Rain effect part 1
99 Rain effect part 2
100 Rain effect part 3

Section 13 – Creating Sand and Snow Effect in Houdini
101 Fill an object with sand
102 creating the ground and cache the file
103 Upres the sand
104 creating the project folder
105 Importing the animation to Houdini
106 scale and clean animation
107 setup the collision to the animation
108 creating the camera and the object to fill with sand
109 fill the geometry with sand
110 creating High res sand
111 creating the snow effect
112 Adding variation to the particles
113 Adding material to the particles
114 Final result of the thirty million particles
115 The Final result
116 Adding snow particles to the final render
117 Deform the Geometry with grain solver

Section 14 – Introduction to destruction in Houdini 16.5
118 breaking the geometry using the simplest way
119 breaking the geometry manually
120 using the voronoi fracture points to add details
121 Converting the pieces to rigid bodies and using the glue adjacent
122 Clusters
123 packed Primitives
124 Using boolean to break the Geometry
125 Debris
126 Emitting smoke from particles

Section 15 – RBD Material Fracture in Houdini 17
127 Basics of RBD Material Fracture
128 Adding more details
129 Glass Fracture

Section 16 – Explosions in Houdini 16.5
130 Creating simple explosion part 1
131 Creating simple explosion part 2
132 Understanding the Source Volume
133 Timing your explosion
134 Gasoline Explosion Intro
136 Creating the explosion
137 Light, shade and render the explosion
138 Timing the explosion
139 Camera Shake
140 Desert Explosion Intro
141 Desert Explosion advanced
142 Final touches in Nuke (Advanced)

Section 17 – Small scale ocean
143 Small scale ocean
144 Small scale ocean part 2

Section 18 – Big scale ocean
145 Big scale ocean

Section 19 – Shark jumping from water
146 Shark part 1
147 Shark part 2
148 Shark part 3

Section 20 – New features in Houdini 17.5
151 Creating Droplets (Condensation)

[Udemy] VFX Complete Houdini Bootcamp – Files.7z.001
[Udemy] VFX Complete Houdini Bootcamp – Files.7z.002
[Udemy] VFX Complete Houdini Bootcamp – Files.7z.003
[Udemy] VFX Complete Houdini Bootcamp – Files.7z.004
[Udemy] VFX Complete Houdini Bootcamp – Files.7z.005


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15 Comments

  1. Can you please add this course. Please LINK: https://www.udemy.com/course/oculus-quest-development-with-unity/

  2. Hey man I’m looking for a course animschool workshop 2 I’m happy to pay for it
    Here’s my telegram: https://t.me/spooderman12

  3. Hi admin. Could you please upload this course? You’ve uploaded vol 1, 2 and 3. This is the 4th volume. Thank you

    https://www.cgcircuit.com/tutorial/total-destruction-vol.4-sparse-pyro?utm_source=cgcircuit&utm_medium=website&utm_campaign=home-page

  4. What’s happening to the website? All the links keep reloading. Please please fix it guys, I’m begging you.

  5. Thx a lot for your hard work. May i ask for particle 4 and 5 of applied houdini as there is particle 6 but not these. Thx a lot

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