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Character Creation for Games in Unreal Engine 5

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Release date:2022, July 25

Author:Vertex School

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn:
Create a cool, realistic character styled like a steampunk gunslinger with costume variations and import her into Unreal Engine, set up her character blueprint including movement, shooting and a costume variation selector.

By the end of the course you’ll:
Learn how to model a realistic character from a base mesh, taking into specific design considerations and reference. Learn various software to achieve a satisfactory final result. Learn how to get the character setup and working in Unreal Engine

Watch online or Download for Free

01-01_Cyclical_Design_Theory
01-02_Character_Brief
01-03_Starting_our_Concept_Art
01-04_Adding_some_Trousers_and_Boots
01-05_Adding_another_Layer_of_Designs
01-06_Finishing_off_the_Design
01-07_Colour_Variations
01-08_Designing_the_Holsters
01-09_Designing_the_Scabbard
01-10_Designing_the_Accessories
01-11_Detailing_the_Gloves_and_Boots
01-12_Evaluating_our_Concept_Art
01-13_sculptingCostume-01
01-14_sculptingCostume-02
01-15_sculptingCostume-03
02-01_Inspecting_the_BaseMesh
02-02_Adjusting_the_BaseMesh_for_MD
02-03_Setting_up_our_Avatar
02-04_Adjusting_the_Trousers
02-05_Final_Trouser_Adjustments
02-06_Starting_the_Shirt
02-07_Refining_the_Shirt
02-08_Tying_off_the_Shirt
02-09_Making_a_Proper_Collar
02-10_Starting_the_Vest
02-11_Adding_the_Collar_and_Foldover
02-12_Vest_Tweaks
02-13_Introducing_the_Ruffled_Collar
02-14_Pleading_with_the_Pleats
02-15_Exporting_the_Garments
02-16_Starting_the_Cleanup
02-17_Other_Garment_Cleanups
02-18_Tweaking_the_Garments
02-19_Section_Review
03-01_Restoring_the_Trousers
03-02_Adding_Custom_Folds
03-03_Restoring_the_Shirt
03-04_Reshaping_the_Vest
03-05_Tackling_the_Vest_Collar
03-06_Vest_and_Collar_Adjustments
03-07_Adding_Vest_Elements
03-08_Final_Vest_Adjustments
03-09_Adding_the_Belts
03-10_Blocking_out_the_Gloves
03-11_Blocking_out_the_Boots
03-12_Adding_the_Sole_and_Heel
03-13_Adding_Boot_Straps
03-14_Giving_the_Boots_Floppy_Ears
03-15_Shaping_the_Gloves
03-16_Finalising_the_Gloves
03-17_Adding_the_Final_Accessories
03-18_Adding_an_Inverted_Collar
03-19_Section_Evaluation_and_Cleanup
04-00_Extra_-_Creating_a_Muse_with_AI
04-01_Seperating_our_Headmesh
04-01_Starting_our_Folds
04-02_Basic_Shirt_Folds
04-02_Creating_Face_References
04-03_Adding_the_Armband
04-03_Shaping_up_the_Front_and_Side
04-04_Sharpening_the_Shirt_Folds
04-04_Tackling_Key_Features
04-05_Folds_for_the_Gaps
04-05_Reshaping_the_Eyes
04-06_Adding_Trouser_Pockets
04-06_Shaping_the_Eyelids
04-07_Finishing_Touches
04-07_Trouser_Belt_and_Loops
04-08_Displacement_and_Albedo_Maps
04-08_The_Crotch
04-09_Cheek_Displacement_Maps
04-09_More_Trouser_Folds
04-10_Eye_Nose_Chin_and_Brow_Displacement_Maps
04-10_Finishing_off_the_Trousers
04-11_Folding_the_Boots
04-11_Forehead_and_Lip_Displacement_Maps
04-12_Adding_Boot_Features
04-12_Finishing_up_with_Extra_Displacement_Maps
04-13_Adding_some_Final_Details
04-13_Refining_Boot_Folds
04-14_Adding_Boot_Decorations
04-14_Exploring_Hairstyles
04-15_Adding_Base_Hair_Strands
04-15_Starting_on_the_Gloves
04-16_Adding_Main_Hair_Strands
04-16_Finishing_the_Gloves
04-17_Adding_More_Strands
04-17_Starting_the_Vambraces
04-18_Adding_Vambrace_Folds
04-18_Adding_Wild_Strands
04-19_Creating_Base_Ponytail_Hair
04-19_Finishing_off_the_Vambraces
04-20_Completing_the_Other_Side
04-20_Finishing_the_Straps
04-21_Adding_Fringe_Hair
04-21_Essential_Vest_Changes
04-22_Cleaning_up_the_Hair_Strands
04-22_Starting_our_Vest_Folds
04-23_Adding_Fine_Hair_Strands
04-23_Additional_Vest_Folds
04-24_Adding_the_Vest_Straps
04-24_Fine_Ponytail_Hair_Strands
04-25_Adding_a_Vest_Trim
04-25_Merging_the_Head_with_the_Body
04-26_Finshing_Tweaks_Post-Merge
04-26_Tackling_the_Primary_Belt
04-27_Tackling_the_Chest_Strap
04-28_Adding_Rings
04-29_Shirt_and_Boot_Straps
04-30_The_Trouser_Belt
04-31_Tackling_the_Collar
04-32_Enhancing_the_Ruffles
04-33_More_Enhancing_of_the_Ruffles
04-34_Finishing_the_Vest_Collar
04-35_Tackling_the_Shoulder_Guard
04-36_Creating_Jewellery_and_Insignias
04-37_Adding_our_Insignias_to_Zbrush
04-38_Finishing_Touches_to_the_Garments
04-39_Finishing_Touches_to_the_Vest
04-40_Starting_the_Hat
04-41_Shaping_the_Hat
04-42_Finshing_the_Hat
06-01_Creating_a_Satchel
06-02_Sculpting_the_Satchel
06-03_Finishing_the_Satchel
06-04_Starting_the_Holsters
06-05_Finishing_the_1st_Holster
06-06_Completing_a_2nd_Holster
06-07_Creating_the_Scabbard
06-08_Attaching_the_Scabbard
06-09_Creating_an_Ammo_Pouch
06-10_Creating_a_Sub-belt
06-11_Prepping_the_Avatar
06-12_Creating_the_Coat_Garment
06-14_Finishing_the_Jacket
06-15_Fitting_the_Jacket
06-16_Making_Way_for_the_Jacket
06-17_Folding_the_Jacket
06-18_Additional_Folding_of_the_Jacket
06-19_Another_Additional_Folding_of_the_Jacket
06-20_Adding_Costume_Asymmetry
06-21_Section_Evaluation
07-01_ZRemeshing_the_Shirt
07-02_ZRemeshing_the_Trousers_Vest_and_Collar
07-03_ZRemeshing_the_Boots
07-04_ZRemeshing_the_Hat_and_Ammo_Pouch
07-05_QuadDrawing_an_Ammo_Pouch
07-06_ZRemeshing_Everything_Else
07-07_Exporting_the_Hair_and_Coat
07-08_Cleaning_up_the_Low_Poly_Meshes
07-09_Retopologising_the_Fingers
07-10_Retopologising_the_Hand
07-11_ZRemeshing_the_Vembraces
07-12_Reconstructing_the_Belts
07-13_Reconstructing_the_Belts_Part_Deux
07-14_Reconstructing_the_Belts_Part_III
07-15_Reconstructing_Everything_Else
07-16_Reconstructing_More_Everything_Else
07-17_Another_Round_of_ZRemeshing
07-18_Additional_Mesh_Cleanups
07-19_Mesh_Optimisation
07-20_Finishing_up_the_Mesh_Optimisations
08-01_Unwrapping_the_Upper_Body
08-02_Unwrapping_the_Trousers_and_Gloves
08-03_Unwrapping_the_Vest
08-04_Unwrapping_the_Boots_and_Holsters
08-05_Unwrapping_the_Large_Satchels
08-06_Sorting_out_the_Face_Pouches_and_Satchels
08-07_Compiling_the_Clothing_UV_Set
08-08_Compiling_the_Coat_UV_Set
08-09_Unwrapping_the_Belts
08-10_Unwrapping_Fiddly_Bits
08-11_Hair_Tie_and_Vembrace_Straps
08-12_Creating_Eyelashes
08-13__Fitting_the_Equipment
08-14_Additional_Fitting_of_the_Equipment
08-15_Compiling_the_Equipment_UV_Set
08-16_Finishing_up_the_Equipment_UV_Set
08-17_Exporting_the_UV_Sets
08-18_A_Fantastic_Brilliant_Solution_for_the_Small_Satchels
09-01_Baker_Set-up_and_Baking_the_Clothes
09-02_Baking_the_Coat_Equipment_and_Head
09-03_Cleaning_up_the_Head_and_Equipment_Bakes
09-04_Cleaning_up_more_Equipment_Bakes
09-05_Cleaning_up_the_Clothes_Bakes
09-06_Cleaning_up_the_Coat_Bakes
09-07_Head_Texturing_using_Mari_Projection
09-08_Projecting_Skin_Details
09-09_Zbrush_Fibermesh_Hair
09-10_Base_and_A-Hair_Strands
09-11_A-Hair_and_B-Hair_Strands
09-12_Texturing_the_Head
09-13_Complexion_Tweaks
09-14_Filling_in_the_Blank_Spots
09-15_Adding_Skin_Roughness
09-16_Drawing_Eva_Green_Brows
09-17_Tweaking_the_Brow
09-18_Final_Tweaks_to_the_Eyebrow
09-19_Painting_Scalp_Hair
09-20_BaseHair_UVWs
09-21_A-Hair_UVWs_Part_1
09-22_A-Hair_UVWs_Part_2
09-23_Unsuccessful_B-Hair_UVWs
09-24_Successful_B-Hair_UVWs
10-01_Creating_the_Coat_ID_Map
10-02_Creating_the_Clothes_ID_Map
10-03_Creating_the_Equipment_ID_Map
10-04_More_Quality_time_with_the_Equipment_ID_Map
10-05_Addressing_all_the_Mesh_Clipping
10-06_Substance_Painter_Project_Set-up
10-07_Basic_Materials_for_the_Clothes
10-08_Basic_Materials_for_the_Coat_and_Equipment
10-09_Basic_Materials_for_the_Accessories
10-10_Adding_Detail_to_the_Clothes
10-11_Adding_Trouser_Stitches
10-12_Adding_Detail_to_the_Gloves
10-13_Adding_Vest_Details
10-14_Stitches_for_the_Vest
10-15_Wear_and_Tear_for_the_Vembraces
10-16_Collar_Details
10-17_Detailing_the_Coat
10-18_Detailing_the_Boots
10-19_Equipment_Stitches
10-20_Equipment_Stitches_Part_II
10-21_Equipment_Stitches_3_Rise_of_the_Straps
10-22_Texturing_the_Scabbard
10-23_Harry_Stitches_IV_and_the_Goblet_of_Straps
10-24_Stitches_Part_V_The_Stitches_Strike_Back
10-25_Stitch_and_the_Stitchurious_6
10-26_Detailing_the_Holster
10-27_Stitch_Wars_VII_The_Stitch_Awakens
10-28_Stitch_and_the_Stitchurious_Presents_Pouch_and_Bow
10-29_BONUS_-_Adding_the_Face_and_Hair
11-01_Exporting_our_Textures_for_Unreal
11-02_Importing_our_Character_into_Unreal
11-03_Creating_Master_and_Instanced_Materials
11-04_The_Skin_and_Hair_Shaders
11-05_Fixing_the_Eyes
11-06_Additional_Texture_Detailing_and_Fixes
11-07_Creating_Additional_Maps_for_the_Head
11-08_Expanding_the_Hair_Shader
11-09_Completing_the_Hair_Shader
11-10_Implementing_the_Eyelashes
11-11_Mesh_Tweaks_for_the_Coat-less_Costume
11-12_Mesh_Tweaks_for_the_Coat_Version
11-13_Finishing_the_Coat_Tweaks
11-14_Completing_the_2_Different_Costume_Variants
11-15_Fuss_No.1_A_Dirty_Face_Texture
11-16_Fuss_No.2_The_Scatter_Map
11-17_Fuss_No.3_An_Emissive_Gemstone
12-01_Introduction_to_Skeletons
12-02_Adding_Custom_Bones
12-03_Face_and_Hair_Bones
12-04_Binding_and_Weight_Painting
12-05_Weighting_the_Legs_and_Coat
12-06_Weighting_the_Torso_and_Arms
12-07_Weighting_the_Collars
12-08_Weighting_the_Fingers
12-09_Negotiating_Peace_between_the_Spines
12-10_Skinning_the_Face
12-11_Hair_Weighting_and_Tweaks
12-12_Export_to_Unreal_and_Retargeting
12-13_Retargeting_Fixes
12-14_Retargeting_Additional_Animations
12-15_Tweaking_the_Animations
12-16_The_Animation_Blueprint
12-17_Costume_Skinning_Timelapse
12-18_Weight-Painting_the_Face
12-19_Finishing_up_with_the_Skinning_and_Morphs
13-01_Importing_Coat-less_Sam_into_Unreal
13-02_Creating_AimOffset_Animations_in_Maya
13-03_Creating_the_AimOffset
13-04_Implementing_the_AimOffset
13-05_Completing_the_Implementation
13-06_Building_the_Wardrobe_Change_Mechanic
13-07_Adding_Shooting_Dummies_and_Damage
13-08_Adding_Weapons_and_a_Crosshair
13-09_Shooting_Animation_and_Mirroring
13-10_Facial_Animation_Keying_in_Unreal
13-11_Adding_in_some_not-so-great_Cloth_Physics
13-12_The_Truly_Last_Few_Tweaks
13-13_Final_Evaluation_and_Goodbye
[Vertex School] Character Creation for Games in Unreal Engine 5.7z.001.rar
[Vertex School] Character Creation for Games in Unreal Engine 5.7z.002.rar
[Vertex School] Character Creation for Games in Unreal Engine 5.7z.003.rar
[Vertex School] Character Creation for Games in Unreal Engine 5.7z.004.rar
[Vertex School] Character Creation for Games in Unreal Engine 5.7z.005.rar
[Vertex School] Character Creation for Games in Unreal Engine 5_Subtitles.7z


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7 Comments

  1. I figure it out, chapter 5 has been misnumbered. They are uploaded but have been numbered in chapter 4 so there’re double 4.1, double 4.2, etc.

    6.13 is still missing. Please upload it whenever you can

    Thank you so much and have a nice day.

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