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V-Ray 5 for 3ds Max Essential Training

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Release date:2021, February 26

Author:Brian Bradley

Skill level:Beginner

Language:English

Exercise files:Yes

Get up and running with the V-Ray 5 rendering engine inside 3ds Max. In this course, instructor Brian Bradley shows how to extend the range of 3ds Max using the many state-of-the-art tools and features found in this, the fifth version of the powerful rendering solution. Brian kicks off the course by covering several new tools included in V-Ray 5, including the Lighting Analysis tool and the Viewport IPR. He then dives into critical V-Ray concepts, including materials, image sampling, maps, and lighting, as well as how to create in-camera effects such as depth of field and motion blur. Brian also shows how to easily add lifelike effects to your 3D models using FX tools such as VRayFur.

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00 – Introduction
01 – Rendering with V-Ray 5
02 – Software versions and exercise files
03 – Working with 3ds Max projects
04 – Fixing asset linking problems
05 – Gamma and unit settings

01 – New and Updated – V-Ray 5 Highlights
01 – New Frame Buffer overview
02 – Light mixing – Part 1
03 – Light mixing – Part 2
04 – Color correction and layered compositing
05 – Using the History tool
06 – Interactive lens effects
07 – Asset Browser and Material Library
08 – Material presets and previews
09 – Coat and sheen layers
10 – UVWRandomizer map
11 – Light Path Expressions workflow
12 – ACES primer
13 – Native ACEScg support

02 – V-Ray in 3ds Max Primer
01 – V-Ray workflow options
02 – V-Ray in the 3ds Max UI
03 – The V-Ray Toolbar
04 – Outputting images

03 – Lighting Scenes with V-Ray
01 – Overview of V-Ray lighting tools
02 – Understanding GI in V-Ray
03 – GI engine – Brute Force
04 – GI engine – IM and LC
05 – Working with Plane and Disc lights
06 – The V-Ray Sun and Sky
07 – IES light
08 – Dome
09 – Mesh light
10 – The V-Ray Light material
11 – The GI environment control

04 – Working with V-Ray Materials
01 – Introduction to materials in V-Ray
02 – The V-Ray material
03 – Metal and rough workflow in V-Ray
04 – The alSurface material
05 – Car Paint version 2
06 – The Hair material
07 – The Override material
08 – The VRmat material
09 – The SSS2 material – Part 1
10 – The SSS2 material – Part 2
11 – MDL materials

05 – Utilizing V-Ray Map Types
01 – VRmat
02 – The V-Ray Bitmap (formerly V-Ray HDRI)
03 – V-Ray Dirt
04 – V-Ray Triplanar texture
05 – V-Ray Multi Sub texture
06 – V-Ray normal map
07 – Edges texture
08 – Color map
09 – Curvature

06 – V-Ray Quality-Control Tools
01 – Image sampling
02 – Using the progressive sampling engine
03 – Working with bucket sampling
04 – The sampling rate element
05 – Using the Denoiser
06 – Fixing super bright sampling problems
07 – Resumable rendering
08 – V-Ray IPR modes – Part 1
09 – V-Ray IPR modes – Part 2

07 – V-Ray Physical Camera Model
01 – Physical Camera setup
02 – Physical Camera controls
03 – Point and shoot controls
04 – Creating a motion blur effect
05 – Depth of field
06 – Controlling exposure
07 – Using exposure values in V-Ray
08 – Perspective correction
09 – Rendering panoramas

08 – Useful Extras
01 – V-Ray Fur
02 – Caustics
03 – Lighting analysis
04 – Drag and drop assets
05 – Proxies
06 – Instancer
07 – Aerial Perspective effect

09 – Conclusion
01 – Next steps

[Lynda] V-Ray 5 for 3ds Max Essential Training_Subtitles.7z
Ex_Files_VRay_5_for_3ds_Max_Essential_Training.7z


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