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Unreal VR Dev Make VR Experiences with Unreal Engine in C++

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Release date:2020, December

Author:GameDev.tv Team

Skill level:Beginner

Language:English

Exercise files:Yes

Learn to build beautiful Virtual Reality experiences. This course, created in collaboration with Epic Games, teaches you everything you need to know to build your very own VR apps and games in the world class Unreal Engine.

Unreal is a massively powerful game engine that puts performance and graphics first. It includes industry-grade VR tools that power some of the best high-end experiences on the market such as Robo Recall. That’s why Unreal is the perfect tool to create your own VR experiences.

Virtual Reality is being used to develop apps and experiences for a broad range of industries beyond games. You can do Architectural Visualisation by walking around a building before it is built. You can sketch and sculpt car designs directly in 3D without a modeller. And of, course, you can play games in a completely different way.

But Unreal being as powerful as it is and VR, so new, it can be hard to know where to start. This course makes understanding Unreal VR super easy. Not only do we show you how to use the engine’s VR features, but we teach you the fundamental concepts of VR development. By teaching you the fundamentals, we will put you ahead in the rapidly developing VR space.

Looking for other Unreal content such as multiplayer, or a beginner course? Check out our other Unreal Engine tutorials, just follow the green leaf logo.

This course is aimed at beginner to intermediate Unreal users with some knowledge of C++. Not too confident? Don’t worry, the course will take you through everything step by step and give you plenty of practice to build up that confidence with coding.

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01. Architecture Explorer
01. Course Promo
02. Welcome And Course Orientation
04. Getting Into VR
05. Movement Section Overview
06. Basic Controller Movement
07. Importing An ArchViz Environment
09. Playspace Movement and Colliders
10. What Is VR Sickness
11. Line Tracing A Teleport Destination
12. Importing And Using Materials
13. Fades, Timers and Teleporting
15. Projecting Onto The NavMesh
16. PostProcessing Materials
17. Dynamic Material Instances
18. Adjusting Radius With A Curve
19. Creating Tunnel Vision
21. Hand Controller Components
22. Parabolic Teleport Pointer
23. Using A USplineComponent
24. Dynamically Constructing UObjects
25. Deforming Meshes With Splines
28. Extracting A Hand Controller Actor
29. Querying Overlapping Actors
30. Haptic Feedback Effects
31. Climbing Motion
32. Climbing Motion Part 2
34. End Of Section Review

02. Light Painter
01. User Interface Section Introduction
02. Creating A VR Pawn Setup
03. Binding Actions To Motion Controllers
04. 3D Painting With Spline Meshes
05. Frame Rate In VR
06. Performance Bottlenecks
08. Performance Optimisation
09. Reducing DrawCalls With Instancing
10. Rotating & Scaling Stroke Meshes
11. Instanced Mesh Materials
12. Saving Game State
14. Loading A SaveGame
15. Serialising The Game State
16. Serialising Actors To Structs
17. Renaming C++ Base Classes
18. Introduction To Vector Design
20. Understanding Good VR Design
21. Designing User Interface For VR
22. Ergonomic 3D UI Layout In Unreal
23. UI Widget Interaction In 3D
24. Converting A Design To UMG – Part 1
26. Converting A Design To UMG – Part 2
27. Converting A Design To UMG – Part 3
28. Binding UPROPERTY to UMG
29. Spawning Widgets In C++
30. Converting PaintingPicker to C++
31. Naming Each Slot Uniquely
33. Iterating Over All SaveGames
34. Populating The Game List UI
35. Binding Text Widgets To C++
36. Setting TextBlock Content From C++
37. Button Actions And Splash Screens
38. Parsing Level Options In GameMode
40. Loading Save Games In GameMode
41. Handling Saving In GameMode
42. Initialize – BeginPlay For Widgets
43. Hooking Up The Add Functionality
44. Clearing Children of UPanelWidget
46. Connecting a LeftHandController
47. Adding Menus To Hand Controllers
48. Overriding a Scene Component
49. Refactoring SaveAndQuit
50. Create a Pagination Dot Widget
52. Spawning a Pagination Dot
53. Editing UPanelSlot in C++
54. Transparent Widgets In The World
55. Calculating Number Of Pages
57. Refreshing The Pagination State
58. Latching an Analogue Input
59. Moving Between Pages
60. Updating The Pages
61. How To Become A VR Master

[Udemy] Unreal VR Dev Make VR Experiences with Unreal Engine in C++_Subtitles.7z
[Udemy] Unreal VR Dev Make VR Experiences with Unreal Engine in C++.7z


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8 Comments

  1. Thnkks for uploading.. Pls upload more courses of unreal engine on Udemy by Greg wondra

    Unreal engine character UI
    And
    Make battle Royal game like pubg by Bigcat

  2. Hey Admin thanks for SOM course.
    Please upload “Creator Classes” course if possible. It has been leeched already.
    www.creatorclasses.co

  3. Hi sir!, thanks for your hard work, can you upload these?

    https://www.domestika.org/en/courses/962-figure-drawing-for-beginners

    https://www.domestika.org/en/courses/1073-character-design-for-animation-with-photoshop

    https://www.domestika.org/en/courses/1642-character-creation-for-animation-shapes-color-and-expression

    https://www.domestika.org/en/courses/407-illustration-for-comics-anatomy-of-a-superhero

    https://www.domestika.org/en/courses/1035-female-character-design-for-comics

    https://www.domestika.org/en/courses/727-2d-animation-with-a-comedic-tone

    https://www.domestika.org/en/courses/392-methodology-and-conceptualisation-for-designing-characters

    https://www.domestika.org/en/courses/326-minimalist-geometric-portrait

    https://www.domestika.org/en/courses/941-introduction-to-video-game-design

    https://www.domestika.org/en/courses/746-realistic-prop-creation-for-video-games

    https://www.domestika.org/en/courses/1464-illustrating-emotions-through-color

    https://www.domestika.org/en/courses/951-digital-illustration-with-volume-and-texture

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