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Unreal Engine C++ The Ultimate Game Developer Course

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Release date:2019, September

Author:Stephen Ulibarri

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
How to program in Unreal Engine with C++.
How to create a complete UE4 game from start to finish.
Those with no experience in Unreal Engine will master Unreal.
Combat, adventure game mechanics, platforms, game saving/loading and menu design.
Those already experienced in game development will further expand their skills.
Those who already develop in another engine such as Unity will master Unreal.

Requirements
Basic understanding of C++ or a similar language (C#, Python, Java, etc.)
No experience in Unreal Engine needed.
Memory space on computer for Unreal Engine, Visual Studio or XCode, and game assets (meshes, animations, etc.)

Description
In this series, you will learn Unreal Engine C++ programming from the basics all the way up to packaging a complete video game. You will learn all of the following and more:

Object, Actor, Pawn and Character creation, and the differences between these classes
Coding a complete character class, complete with animations and user input
Finding a nearly endless selection of free assets and how to download and use them for your game
Enemy movement and behavior
Combat with melee weapons
Picking up and equipping items
Damage, Hit Points and Death
HUD elements including Health and Stamina Bars as well as Icons
How to create menus, including a Pause menu
Saving and Loading game data even after turning off the computer or exiting the game
Switching levels in game
Floating platforms using interpolation
Timers for delays in game logic
Trigger volumes, pressure switches, and doors
Bombs, explosives and hazards
Logging and drawing spheres for debug purposes
Using C++ concepts applied to game development
Much much more!

This is a C++ course and some basic knowledge of the C++ (or a similar language) is needed. If you don’t have the basics of C++ down, my first course teaches everything you need to know for this course.

Who is the target audience?
Aspiring game developers.
Those wanting to enter the games industry as a game programmer.
Indie game developers who want to create their own games.
Anyone who wants a COMPLETE game in their portfolio!

Watch online or Download for Free

01. Introduction to the Course
01. Introduction

02. Download UE4, and Intro to the Engine
01. Installing Unreal Engine and the Unreal Community
02. The Viewport
03. Editor Overview
04. The Level Blueprint
05. Creating Blueprints

03. Intro to Unreal Engine C++
01. C++ Refresher and UE4 Hierarchy
02. Class Creation in Unreal Engine
03. Reflection and Garbage Collection
04. Creating a UObject
05. Using UObject in Blueprints

04. The Actor Class
01. Actors and Actor Components
02. Position Vectors
03. The FVector
04. FVector (continued)
05. FVector (continued)
06. Intro to Collision
07. Collision (continued)
08. Sweeping
09. Local vs World Offset
10. Force and Torque
11. Random Numbers
12. The Sine Function
13. Deleting Classes

05. The Pawn Class
01. The Pawn Class
02. Pawn Movement Input
03. Pawn Movement Input (continued)
04. Pawn Movement Input (continued)
05. Pawn Movement Component
06. Pawn Movement Component (continued)
07. Pawn Camera Rotation
08. Environment Assets

06. The Character Class
01. Character Assets
02. Character Assets (continued)
03. The Character Class
04. The Character Class (continued)
05. The Character Class (continued)
06. The Character Class (continued)
07. The Animation Blueprint
08. The Animation Blueprint (continued)
09. The Animation Blueprint (continued)

07. Gameplay Mechanics
01. Floor Switch
02. Floor Switch (continued)
03. Floor Switch (continued)
04. Spawn Volume
05. Spawn Volume (continued)
06. Floating Platform
07. Pickups
08. Pickups (continued)
09. Pickups (continued)
10. HUD (Heads Up Display)
11. HUD (continued)
12. HUD (continued)
13. HUD (continued)
14. HUD (continued)
15. HUD (continued)
16. HUD (continued)
17. Arrays and Debug Spheres

08. Combat
01. Attaching to Sockets
02. Weapon Equipping
03. Weapon Equipping (continued)
04. Switching Blendspaces
05. Anim Montages (Attack!)
06. Anim Montages (continued)
07. Anim Montages (continued)
08. Enemy Combat
09. Enemy Combat (continued)
10. Enemy Combat (continued)
11. Enemy Combat (continued)
12. Console Controller Input
13. Combat Mechanics
14. Combat Mechanics (continued)
15. Combat Mechanics (continued)
16. Combat Mechanics (continued)
17. Interpolating to the Enemy
18. Enemy Attack Delay
19. Damage and Death
20. Enemy Health Bar
21. Fine Tuning Character Death
22. Fine Tuning Character Death (continued)
23. Refining Pickups
24. Refining Sprinting
25. Extending the Enemy Class
26. Extending the Enemy Class (continued)
27. Refining Gameplay
28. Refining Gameplay (continued)
29. Weapon Trails
30. Spawn Volume Improved

09. Level Changing and Saving the Game
01. Changing Levels in Game
02. Saving the Game
03. Saving the Weapon
04. Pause Menu
05. Pause Menu (continued)
06. Pause Menu (continued)
07. Pause Menu (continued)
08. Pause Menu (continued)
09. Pause Menu (continued)
10. Finishing Up
11. Removing All Unused Assets
12. Packaging the Game

Unreal Engine C++ The Ultimate Game Developer Course – Files.7z


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9 Comments

  1. Do you have this course(from the same guy)?: https://www.udemy.com/course/unreal-engine-blueprints-the-ultimate-developer-course/

  2. Hey, Please Can You Upload This Courses ?
    https://www.udemy.com/course/creativity-for-coders/
    https://www.udemy.com/course/unrealengine-cpp/
    https://www.udemy.com/course/unreal-engine-blueprints-the-ultimate-developer-course/

      • This link doesnt work anymore. It directs me to Login/Register. Just a week ago it used to work now it doesnt please fix I was in middle of the course.
        It just tells me to login and even after login nothing appears. Please check

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