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Unreal Engine 5 – The Intermediate Course by David Nixon


Release date:2023, October

Duration:18 h 57 m

Author:David Nixon

Skill level:Beginner


Exercise files:Yes

Learn how to make video games with Unreal Engine 5. If you’ve already learned the basics of Unreal Engine and are eager to learn more, this is the course for you. For monetary reasons, almost all courses are beginner’s courses. This course is for those desperately seeking something more advanced on Unreal Engine. Continue your journey towards being a professional video game developer with Unreal Engine 5: The Intermediate Course.

Learn How to Make Video Games with this Unreal Engine 5 Course for Intermediate Game Developers

Continue your game dev studies with one of the most up-to-date Unreal Engine courses. This course is regularly updated to cover one of the most recent versions of Unreal Engine 5.

I also spent a great deal of time before the course was first published to plan out all the lessons so that:

  1. nothing is covered without the prerequisite knowledge needed to be covered first
  2. lectures and sections are self-contained without jumping from topic to topic

In other words, I strived to structure the course in the “ideal” order to reduce confusion to a minimum. At this point in your studies, you should understand how difficult it is to achieve goals 1 and 2 simultaneously, as so many various topics are closely interrelated, so I’m very proud of what I accomplished with this course.

Learn How to Be a Professional Video Game Developer Using Unreal Engine

This course was designed for those looking for a professional study path for Unreal Engine 5. This might line up differently from your goals. You may prefer to avoid attention to detail to play around a bit. But if you’re interested in getting as good as possible, I’ve designed this course to give you what the others won’t.

This course covers the details that other methods skip, which must be clarified when learning more advanced topics. By the end, you should thoroughly understand intermediate concepts of Unreal Engine and be fully prepared to move on to more advanced topics.

Intermediate-Level Game Design Concepts

If you are familiar with, at a basic level, concepts such as Projects, Levels, Actors, Meshes, Collisions, and Blueprints, then you are fully prepared to take this course.

The course will cover the following topics in thorough detail:

  • Materials & Textures
  • Landscapes & Open Worlds
  • Skeletal Meshes & Animations
  • Intermediate Blueprints

Materials and Textures – How to make striking, professional-looking materials for your meshes. Includes topics such as material inputs, normal maps, blend modes, shading models, material instances, water materials, material functions, texture masking, UV mapping, texture coordinate node, world position offset, and decals.

Landscapes and Open Worlds – How to make breathtaking landscapes and huge, sprawling open worlds with seamless loading while achieving incredible numbers of frames per second. Learn about manage mode, sculpt mode, paint mode, landscape hole materials, landscape auto materials, splines, landscape grass, foliage mode, world partition system, level instances, level of detail (LOD), and nanite.

Skeletal Meshes and Animations – How to animate skeletal meshes in an interactive manner and blend smoothly between animations. Learn about skeletons, sockets, animation sequences, animation blueprints, state machines, blend spaces, cached poses, combine profiles, additive animations, aim offsets, animation montages, notifications, animation curves, morph targets, and animation attributes.

Intermediate Blueprints – Recap the fundamentals of Blueprints, then build upon that knowledge to achieve great skill and flexibility when scripting your games. Topics include advanced data types, data tables, spawning actors, referencing actors, functions, function libraries, macros, local variables, construction scripts, debugging, event dispatchers, and blueprint interfaces.

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1. Materials and Textures

01. Materials Overview
02. Textures
03. Material Inputs
04. Normal Maps
05. Anisotropy and Tangent Inputs
06. Material Editor Toolbar
07. Blend Modes
08. Material Instances
09. Dynamic Material Instances
10. Shading Models Part 1
11. Shading Models Part 2
12. Water Materials
13. Math Expressions
14. Input Data Expressions
15. Material Functions
16. Built-In Material Functions
17. Texture Masking
18. Material Layers
19. Material Layer Blends
20. UV Mapping
21. Texture Coordinate Node
22. Gradient Functions
23. Time Node
24. Rotator and Panner Nodes
25. Bump Maps
26. World Position Offset
27. Pixel Depth Offset
28. Decals

2. Landscapes and Open Worlds

01. Landscape Overview
02. Landscape Manage Mode
03. Landscape Brushes
04. Landscape Edit Layers
05. Landscape Sculpt Mode Part 1
06. Landscape Sculpt Mode Part 2
07. Landscape Paint Mode Part 1
08. Landscape Paint Mode Part 2
09. Landscape Hole Materials
10. Landscape Auto Materials
11. Landscape Splines Part 1
12. Landscape Splines Part 2
13. Landscape Collisions
14. Landscape Grass Part 1
15. Landscape Grass Part 2
16. Foliage Mode Part 1
17. Foliage Mode Part 2
18. World Partition Overview Part 1
19. World Partition Overview Part 2
20. Streaming Sources
21. Data Layers
22. Level Instances
23. Level of Detail (LOD) Part 1
24. Level of Detail (LOD) Part 2
25. Nanite Part 1
26. Nanite Part 2

3. Skeletal Meshes and Animations

01. Skeletal Mesh Animation Overview
02. Skeletal Animation Editors
03. Skeletons
04. Sockets
05. Animation Sequences
06. Animation Blueprints
07. State Machines Part 1
08. State Machines Part 2
09. Blending Animations Overview
10. Blend Spaces Part 1
11. Blend Spaces Part 2
12. Blend Multi & Blend Poses Nodes
13. Cached Poses
14. Layered Blend Per Bone Node Part 1
15. Layered Blend Per Bone Node Part 2
16. Blend Profiles
17. Additive Animations
18. Aim Offsets
19. Animation Montages Part 1
20. Animation Montages Part 2
21. Animation Notifies Part 1
22. Animation Notifies Part 2
23. Animation Curves
24. Curve Editor Part 1
25. Curve Editor Part 2
26. Morph Targets
27. Animation Attributes

4. Intermediate Blueprints

01. Blueprints Review
02. Arrays
03. Sets
04. Maps
05. Structs
06. Data Tables
07. Spawning Actors
08. Referencing Actors
09. Functions Overview
10. Function Properties
11. Advanced Function Properties
12. Local Variables, Collapsing Nodes, and Overriding
13. Function Libraries
14. Macros
15. Construction Script
16. Debugging Part 1
17. Debugging Part 2
18. Event Dispatchers
19. Blueprint Interfaces

[Udemy] Unreal Engine 5 – The Intermediate Course by David Nixon.7z.rar

[Udemy] Unreal Engine 5 – The Intermediate Course by David Nixon_Subtitles.7z

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      • Windows Defender complained about [Udemy] Unreal Engine 5 – The Intermediate Course by David Nixon.7z.rar being a Wacatac trojan, but I unzipped it in a sandbox and uploaded all the files inside to VirusTotal with no issues, so I figure it must just have been Defender’s machine learning features being overly sensitive.

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