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Unreal Engine 5 for Beginners – Building a tiny Resource Game

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Release date:2023, July

Duration:04 h 50 m

Author:Steffen Blass app affairs GmbH

Skill level:Beginner

Language:English

Exercise files:Yes

In this course, we will develop a tiny resource-gathering game inspired by famous series like “Anno” or “The Settlers” using Epic’s fantastic Unreal Engine in Version 5.1. No worries: All lessons have been tested on Version 5.2 as well!

We will create a simple building placement system and, Have workers like lumbers and masons looking for resources, gathering them and bringing them back home for processing. The resources will be available to build more stuff and so on.

three the end, we will have 3 resources: gold, wood, and stone – Gold will be collected in the form of taxes paid by citizens living in houses, wood will be collected by lumbers, and masons will collect rock. Resources like a tree will deplete after some harvesting and the lumber will look for the next tree nearby to continue harvesting.

We will use some lovely, colorful 3D models from the permanently free section of Epic’s marketplace and animations available for free on Mixamo. marketplace and

All programming will be done using Unreal’s blueprint editor system. All coding will be done from scratch. We will use highly flexible approaches to have an excellent and expandable base system that can easily be extended to other resources, more complex multi-step production chains, etc.

There’s no prior coding or Unreal experience needed to follow and understand the lessons; some basic knowledge of programming concepts like collections, loops, if-branches, and some understanding of vector math will surely help; reasonably modern and fast computer (running either Windows or Mac OS) as Unreal Engine needs.

You should have access to a reasonably modern and fast computer (running either Windows or Mac OS) as Unreal Engine needs decent computing power to run smoothly.

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