Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Unreal Engine 4 – Multiplayer Team Based FPS In Blueprints

Release date:2020, July 28

Author:John Galt

Skill level:Beginner

Language:English

Exercise files:Yes

What Better Way To Learn The Unreal Engine 4, Than By Creating A Fully Playable Multiplayer Team Based FPS Game. This Course Covers The Process Of Going From A Blank Project All The Way To A Playable Packaged Build That Can Be Distributed For Others To Host And Join The Game Using The A Basic Steam Listen Server.

Watch online or Download for Free

01 Beginning At The Beginning
001 Initial Project Creation
002 Basic Character Setup
003 Character Animation Pt1
004 Character Animation Pt2
005 Sprint And Weapon Attachment
006 Weapon Firing And Project Backup
007 Health And Damage
008 Player Name Tag And Graph Cleanup Methods
009 Adding A Secondary Weapon And Switching
010 Expanding The Master Weapon To Allow Projectiles
011 Correcting A Projectile Issue And Adding Fire Weapon Animation
012 Adding The Ability To Use Various Animation Sets
013 Making Improvements To Help With Automation And Preparing For More Firing Modes
014 Making Some Missing Pistol Animations
015 Making Death Ragdoll And Respawn System
016 Discussing Lobby Design And Listen Server Limitations
017 Creating The Ability To Have And Select Teams
018 Enabling The Steam Plugin And Starting The Main Menu
019 Continuing The Menu System
020 Finishing The Menu System And Doing A Test Build

02 Expanding To Include More Features
001 Implementing Class Selection
002 Changing Character Visuals Based On Class
003 Optimizing And Expanding The Weapon
004 Finishing The Weapon Optimization And Expanding The Projectile
005 Making A Grenade Launcher
006 Starting Server Settings Menu To Include Other Game Modes
007 More Work On The Server Settings Menu
008 Getting The Game Mode And Map Name To Display In The Level
009 Making A Match Timer And A Scoreboard
010 Bug Testing And Fixing Tightening Up The Current Project
011 Refactoring The Projectile Spawning And Projectile
012 More Bug Fixing And Polish
013 Working On Menu To Hide UI Elements Based On Game Mode
014 Even More Menu Polish And Bug Fixing
015 Final Bug Testing And Testing A Packed Build
016 Fixing A Few Issues And Adding A Random Coin Spawner
017 Finishing The Random Coin Spawner And Adding Directional Animation For Sprinting
018 Making A Sniper Rifle With A Scope
019 Making A Character Station For Class Switching In Game
020 Finishing The Character Station

[Udemy] Unreal Engine 4 – Multiplayer Team Based FPS In Blueprints.7z
[Udemy] Unreal Engine 4 – Multiplayer Team Based FPS In Blueprints_Subtitles.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

1 Comments

Leave a Comment

Your email address will not be published. Required fields are marked *