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Unreal Engine 4 – Multiplayer Souls-Like Action RPG by Devaddict

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Release date:2021

Author:Devaddict

Skill level:Beginner

Language:English

Exercise files:Yes

** Note 1:This course is still being created. It is a living, breathing body of work. My goal is to continue to add more and more sections based on student feedback and my own ideas. More mobs, more items, more abilities, more levels, and so on over time.

** Note 2:Be sure to join the members-only Discord where you can ask questions, share your progress, expand your learning and talk with fellow students. To join, you must first request access to the subreddit. Then, send a message to my Instructor Account on Udemy with your Reddit username and I will approve your access. You will find the link to the subreddit in the first section.

This course is designed for beginner to intermediate users of Unreal Engine 4 (6+ months of using the engine). I recommend that you have at least a basic understanding of the Engine. I move fast at times and I expect you to figure things out on your own by pausing the video if needed. I will not help you if you get stuck on basic fundamentals unless you want to purchase private coaching as well.

Action RPG’s can be complex to create with many systems working at once.I’ve been working with the engine for many years, and it is my goal to teach you step-by-step how to build a fun, challenging action RPG from scratch.

Thanks to Epic, there are thousands of assets that are free to use. We’ll start by importing one of the Paragon characters from the marketplace. We’ll then use Blender to detach the sword and shield from the mesh and import it back into UE4. Don’t worry, I’ll teach you how to do this step in Blender. It’s quite easy!

This is my first course so I ask you to be patient with me. If you think I deserve anything but 5 stars, please let me know so I can make improvements and help you progress. I can always redo videos and make things more clear.

You’ll be learning how to pick up and equip weapons, shields and helmets. You’ll learn how to setup abilities to use against monsters. We’ll create AI that attacks the player with several different abilities and is challenging. We’ll also create particle effects, edit animations, create levels, and much more!

And all of this will work for multiplayer as well so you and your friends can play together (but you can always ignore the multiplayer parts if you just want to do a single player RPG).

We will also use some C++ to setup our classes, create structures and enums, make a few functions, and so on.I am not a C++ programmer but I highly recommend you use it in the way that I show you.

With that said, if you want to use absolutely no C++, you have that option as well. I’ll show you how to do everything with just blueprint.

Souls-like RPG’s are probably the most popular type of game on consoles. So, we’ll make sure you can play with a Gamepad as well.

If you’ve always wanted to make a fun RPG, why not join this course and come along while I build? It will be a fun, on-going process and you can help me make it great.

Join now and let’s get started.

Watch online or Download for Free

01. Project Setup and Base Classes
01. Introduction
02. Edit Greystone in Blender 2.90
03. Edit Sword & Shield in Blender 2.90
04. Hero Character Default Settings

02. Moving The Player Character
01. Movement Input
02. Simple Animation Blueprint Setup
03. Sprinting for Multiplayer
04. Rolling
05. Basic Attacking

03. Picking Up Items
01. How To Debug
02. Base Pickup Class
03. Short Sword Pickup and Structures
04. Display Pickup Name on Player Screen (UI)
05. Creating The Pickup Logic
06. Equipping Shield
06. Equipping Sword
07. Equipping Helmet

04. Player Damage and Stats
01. Applying Damage With Anim Notify State
02. Player Stats and Reducing HP
03. Player Health Bar UI
04. Player Death and Freezing Movement
05. Player Death Screen

05. First AI Enemy – The TROLL
01. Base AI Class and Troll Setup
02. AI Roaming
03. AI Detect and Chase Player
04. AI Taunting On Aggro
05. Initial AI Attacking Setup
06. Finishing Light Attack
07. Troll Heavy Attack and Knockback
08. Troll Charge Attack and Knockback
09. Troll Projectile Vomit Attack

06. Building An Outdoor World
01. Creating The Landscape and Lighting The Environment
02. Adding Assets Using Quixel Bridge
03. Adding Foliage and Temporal AA Improvements

07. Improving Gameplay Mechanics
01. Rolling And Damaging AI
02. Freeze Movement While Attacking
03. Player Heavy Attack
04. Adding Some Sound Effects
05. Reset AI and Clear Player Target
06. Player Footsteps on Physical Materials
07. Blocking With Shields

08. Stamina System and Collecting Souls & XP
01. Draining and Recovering Stamina While Sprinting
02. Drain Stamina From Abilities
03. Add Souls_XP On AI Death

09. Targeting System
01. Actor Components and Initial Setup
02. Getting Enemies To Target
03. Lock On Target and Draw Widget
04. Camera Rotate Around Target

10. Knight Boss AI
01. Introduction and Initial Setup
02. Entrance and First Attack
03. Charge Attack Damage and Effects
04. Additional Boss Attacks
05. Player Strafing & Targeting
06. Multi-Directional Rolling
07. Player Knockback and Stun
08. Boss Health Bar
09. Knockdown Fix and Multiplayer Boss Health Bar

11. Bonfire Resting
01. Bonfire Class Setup
02. Fixing Pickup Actor
03. More Fixes and Creating the Game State class
04. Reset AI
05. Recover Player HP
06. Level Up (Part 1)
07. Level Up (Part 2)
08. Level Up (Part 3)


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4 Comments

  1. Can u re-upload this course plz I really want this
    https://p2design.gumroad.com/l/the-art-of-rigging-in-blender

  2. please add https://www.cgmasteracademy.com/courses/36-mechanical-rigging/

    https://www.cgmasteracademy.com/courses/43-hard-surface-modeling-for-films/

  3. Hi strawberry,

    would love to see the following School of motion / holdframe workshops:

    https://www.schoolofmotion.com/workshops/the-curious-craft-of-demo-reel-titles
    https://www.schoolofmotion.com/workshops/developing-your-voice-through-personal-projects

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