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Unreal Engine 4 – Make a Multiplayer First Person Shooter!

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Release date:2021, April 2

Author:Jeff T

Skill level:Beginner

Language:English

Exercise files:Yes

My third course on Udemy is a much requested one: how to make a multiplayer FPS game in Unreal Engine 4 inspired by Counter-Strike!

Here are some important notes before you purchase this course:

First of all, this is a course. What that means is I’m teaching you how to make different systems that are found in FPS games so you can expand on them in your own games and make them better.

Do not go into this course expecting me to make a game for you. It’s important that you take what you learn and run off with it so you can build the game of your dreams.

Much of what you learn can be applied to all sort of game genres, not just FPS games. That’s the beauty of learning this stuff.

You’ll be a Blueprint pro by the time you get through this course. We’re making a lot of fun systems that aren’t taught anywhere else!

The course is designed for beginner to intermediate users of Unreal Engine 4. I do NOT recommend taking this course if you’re completely new. Spend a few months going through the free Epic tutorials on Youtube so you can get familiar with the engine. You will have a much easier time when you understand the fundamentals.

Because this game is designed with multiplayer from the very beginning, expect it to be somewhat difficult if you’re new. You will always have the video lectures to study, but you may have trouble understanding certain things if you’re new to multiplayer programming in UE4.

The absolute BEST part of this course, in my opinion, is the advanced, predictable recoil system that isn’t taught anywhere else. I made this on my own just for this course. There’s no weapon bloom. It’s predictable like the gunplay in CS:GO.

This allows your players to learn the recoil of different guns over time. This makes the gunplay much more skill-based than Fortnite where it uses random recoil that isn’t predictable (weapon bloom).

If this all sounds interesting to you, then join now and let’s get started!

Watch online or Download for Free

01. Introduction
02. Download Assets
03. Base Classes and Character Setup
04. Attackers and Defenders Class Setup
05. Fleshing Out The First Test Level
06. Finishing Touches on the Level
07. Team Selection Widget
08. Setting Up Player Spawning
09. Player Spawning part 2
10. Player Spawning part 3
11. Adding First Person Arms
12. Adding Third Person Weapon Blueprint
13. Weapon Structure and Adding Rifle Socket
14. Attaching Rifle to Third Person Mesh
15. Attaching Rifle to First Person Arms
16. Initial Firing Logic Setup
17. Line Trace and Damaging Players
18. Player UI Crosshair and Reducing Health
19. Killing Players using RepNotify and a Ragdoll Death
20. Multiple Game Modes and Rules
21. Moving Fire Logic To Player
22. Firing Effects
23. Recoil Setup
24. Vertical Recoil
25. Horizontal Recoil
26. Bullet Hit Decals
27. Updating Structure and First Shooting Montage
28. Shooting Montages Continued
29. Initial Reloading Logic and 3rd Person Animation
30. Updating Ammo On Reload
31. First Person Reload Animations
32. Creating the Health, Armor and Ammo Elements
33. Updating Health When Taking Damage
34. Update Player UI Ammo Amount
35. Crosshair Recoil Effect When Shooting
36. Pistol Setup and Initial Functionality
37. Attach Pistol to Third and First Person Meshes
38. Creating Shoot Anim and Active Weapon Enum
39. Spawning Players With Equipped Pistols
40. Firing Secondary Weapon Logic
41. Reloading Secondary Weapon
42. Updating The Ammo Reloading Functionality
43. Pistol Firing Spread
44. First Person Pistol Reload
45. First Person Get Rifle Animation
46. Hide First Person Weapons
47. Hide Third Person Weapons
48. Swapping Primary and Secondary Weapons
49. Weapon Icons on UI
50. Knife Equipping Logic and Mesh Setup
51. Attaching 3rd Person Knife
52. Updating The Weapon Swapping Functionality
53. Melee Damage With Knife
54. Upper and Lower Body Animation Blending
55. Footstep Sounds with Physical Materials
56. Initial Drop Logic
57. Picking Up Weapon After Dropping
58. Update Correct Ammo Amount On Dropped Weapons
59. Aim Offsets
60. Setting Up Sniper Rifle Classes
61. Sniper Rifle Aim Offset
62. Sniper Rifle Firing Logic
63. First Person Sniper Setup
64. Right-Click Aiming With Sniper Rifle
65. Sniper Recoil and Spread While Moving
66. Accurate Only While Aiming and Aiming AimOffset
67. BuyArea Actor Initial Setup
68. Create and Open BuyMenu Widget
69. Continue Widget Creation and Auto Close Menu
70. Reduce Player Money When Purchasing
71. Spawning Purchased Weapon
72. Get Money Killing Players

Project files.7z


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8 Comments

  1. please upload this course
    https://www.udemy.com/course/unreal-engine-4-multiplayer-team-based-fps-in-blueprints/

  2. Can You please update this course.
    It is available here : https://devaddict.teachable.com/p/multiplayer-fps-inspired-by-cs-go

  3. Yes please either update this course or upload it from the other site!
    https://devaddict.teachable.com/p/multiplayer-fps-inspired-by-cs-go

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