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Unreal Engine 4 First Person Shooter – Lifeforce Tenka Clone by Luke Jeffers

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Release date:2020, December

Author:Luke Jeffers

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

  • Creating enemy AI behaviours using Blackboards, Behaviour trees and tasks.
  • Sound Implementation.
  • Unreal’s particle system; Cascade.
  • Pickups.
  • HUD for radar, ammo count and other useful information.
  • Player stamina system.
  • Animation implementation using locomotion and state machines.
  • Core game loop containing a winning and losing condition.
  • Level construction, collision and lighting.
  • Cached Geometry for unusual animations like a chainsaw.
  • Driving animated textures with Blueprint.
  • Controlling animated textures in particles.
  • Player sprint & slide mechanic.
  • Good old camera shake.
  • Animated texture creation: turning a physics based simulation or animation into a shader for use in-game.
  • Handling game pause events.
  • Blueprint class communication.
  • Manipulating an armature’s bone at runtime using inverse kinematics.
  • A reusable mechanic where we have a locked door that requires a specific key to open it.

Requirements
Unreal engine 4.25.3 installed and ready to go. Also ensure you have enough space on your hard drive; 8GB should be enough.

Description
In this course, you will be creating a full first person shooter game which will be heavily inspired by one of my childhood favourites, “Lifeforce-Tenka” by Psygnosis. All of the in-game assets will be made available so we can focus more on being creative with the actual game development process.

Who is the target audience?
Beginner to intermediate Unreal engine users

Watch online or Download for Free

01. Getting started
01. Creating a new Unreal Engine Project
02. Preparing the game assets

02. Setting Up The Player
01. Player class setup
02. Player class component Setup
03. Gun socket attachment and walk animation
04. Setting up jumping
05. Setting up crouching
06. Setting up the sliding
07. Setting up the sprinting
08. Movement sound implementation
09. Setting up the shooting input event
10. Setting up the laser sight
11. Setting up the firing animation
12. Gun surface clipping prevention
13. Muzzle flash setup
14. Camera shake for movement and firing
15. Ammo consumption
16. Spawning the impact particle
17. Auto reload

03. Setting up the player HUD
01. Setting up the player HUD
02. Player HUD Logic
03. Adding the player HUD to the screen
04. Heart rate logic and exhaustion

04. Creating the pickups
01. Ammo pickup
02. Shield energy pickup
03. Security key pickup

05. Creating the security door
01. Security door class creation

06. Particle FX
01. Electric particle effect
02. Explosion particle effect

07. Creating the power core
01. Setting up the power core components
02. Creating the power core logic

08. Creating the turret
01. Turret projectile particle overview
02. Turret projectile components setup
03. Turret projectile class logic
04. Setting up the turret class
05. Turret logic

09. Player damage and death events
01. Player damage visual screen HUD events
02. Creating the game over HUD
03. Game over HUD logic
04. Player death events

10. Turret destruction
01. Destroying the turret

11. Creating the pause menu
01. Creating the pause menu UI
02. Creating the pause input
03. Pause menu logic

12. Creating the main menu
01. Creating the main menu class
02. Setting up the main menu part 1
03. Setting up the main menu part 2

13. Creating the objective menu
01. Setting up the objective HUD
02. Objective HUD logic

14. Creating the fade out UI and level complete actor
01. Creating the fade out widget
02. Creating the level complete class

15. Creating the drone
01. Drone class setup
02. Creating the drone hover motion values
03. Applying the drones hover motion
04. Damaging the drone
05. Drone evasive maneuvers
06. Drone AI class setup
07. Setting up the drones behaviour tree
08. Drone AI state logic part 1
09. Drone AI state logic part 2
10. Drone damage to player
11. Setting the drone target points
12. Drone event calls
13. Smooth AI rotation
14. AI nav link proxy
15. Drone seek mode
16. Drone door access

16. Creating the radar
01. Setting up the radar interface
02. Setting up the radar logic
03. Calling the radar

17. Creating the vent cover
01. The vent cover class

18. Level design your way
01. Editing Level 1 part 1
02. Editing Level 1 part 2
03. Removing debug prints

19. Packaging the game
01. Packaging the game
[Udemy] – Unreal Engine 4 First Person Shooter Lifeforce Tenka Clone.7z.001
[Udemy] – Unreal Engine 4 First Person Shooter Lifeforce Tenka Clone.7z.002
[Udemy] – Unreal Engine 4 First Person Shooter Lifeforce Tenka Clone_Subtitles.7z


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