Unreal Engine 4 First Person Shooter – Lifeforce Tenka Clone by Luke Jeffers
Release date:2020, December
Author:Luke Jeffers
Skill level:Beginner
Language:English
Exercise files:Yes
What Will I Learn?
- Creating enemy AI behaviours using Blackboards, Behaviour trees and tasks.
- Sound Implementation.
- Unreal’s particle system; Cascade.
- Pickups.
- HUD for radar, ammo count and other useful information.
- Player stamina system.
- Animation implementation using locomotion and state machines.
- Core game loop containing a winning and losing condition.
- Level construction, collision and lighting.
- Cached Geometry for unusual animations like a chainsaw.
- Driving animated textures with Blueprint.
- Controlling animated textures in particles.
- Player sprint & slide mechanic.
- Good old camera shake.
- Animated texture creation: turning a physics based simulation or animation into a shader for use in-game.
- Handling game pause events.
- Blueprint class communication.
- Manipulating an armature’s bone at runtime using inverse kinematics.
- A reusable mechanic where we have a locked door that requires a specific key to open it.
Requirements
Unreal engine 4.25.3 installed and ready to go. Also ensure you have enough space on your hard drive; 8GB should be enough.
Description
In this course, you will be creating a full first person shooter game which will be heavily inspired by one of my childhood favourites, “Lifeforce-Tenka” by Psygnosis. All of the in-game assets will be made available so we can focus more on being creative with the actual game development process.
Who is the target audience?
Beginner to intermediate Unreal engine users
Pls could you add this course?
👇🏽👇🏽
“Create Next Gen AAA Characters for Unreal Engine”