Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Unreal Blueprint

/

Release date:2018, May 31

Duration:01 h 51 m

Author:Scott Pagano

Skill level:Intermediate

Language:English

Exercise files:Yes

Learn how to use Blueprints, the visual scripting language for Unreal visualization projects. This course provides a solid foundation for understanding how to build in Unreal with Blueprints. Instructor Scott Pagano explores the fundamental concepts of Blueprints and builds up to creating functional Blueprint-based assets. He also covers the programming fundamentals of variables and events, shows how to flow data between different Blueprints for modular scalable system building, discusses animation Blueprints, and more.
Topics include:
How the Blueprint editor works
Working with variables
Creating custom events
Setting variables between Blueprints
Animating objects and material in Blueprints
Using keyboard and game controller input in Blueprints
Creating an animation Blueprint

Table of Contents

Introduction
Welcome 1m 14s
What to know 1m 4s
Exercise files 31s
1. Blueprint Basics
Create Blueprint 1m 42s
Create Blueprint from actor 2m 34s
Blueprint editor overview 6m 17s
Components window 3m 45s
Functions 3m 21s
Macros 2m 15s
Print data to screen 2m 45s
2. Blueprint Variables and Events
Working with variables 2m 27s
Variables Get and Set 4m 55s
Create random streams 7m 27s
Creating custom events 2m 37s
Custom events between Blueprints 6m 8s
Sending data to materials 4m 1s
Database hub communication 6m 17s
Get and set variables between Blueprints 5m 7s
3. Blueprint Asset Building
Create Blueprint with assets 1m 46s
Animate objects in Blueprint 5m 37s
Animate material with Blueprint 5m 16s
4. Controllers and Triggers
Keyboard and game controller input 6m 54s
Game controller navigation, part 1 3m 48s
Game controller navigation, part 2 3m 39s
Game controller navigation, part 3 4m 33s
5. Animation Blueprints
Trigger box setup 1 4m 32s
Create animation Blueprint 3m 3s
Create state machine 2m 25s
Animation Blueprint event graph 1 4m 28s
Conclusion
Next steps 1m 7s

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *