Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Unity Game Development in 4 hours

/

Release date:2019, April 21

Duration:03 h 36 m

Author:Packt Publishing

Skill level:Beginner

Language:English

Exercise files:Yes

Learn
Learn Unity, one of today’s most popular game engines
Develop a first-person 3D game without any prior knowledge of game development or Unity
Learn relevant game-development skills and practices
Learn the basic of 3D level design
Utilize the power of the Asset Store and find the best free-to-use assets

About
Curious about game development but afraid to get into it because it seems too hard? Fear no more! With this course, you will learn how to develop games with one of the most popular engines in the industry. You will learn only relevant and practical information, and appreciate how it applies to the real world.

By the end of this course, you will have a full-scale 3D game, similar to indie favorites such as Dear Esther, Amnesia, and Gone Home. In only 4 hours, you will become an indie developer!

Style and Approach
In this fast-paced course, you will learn how to use the latest version of Unity with relevant and practical examples. While most beginner-level Unity courses do a decent job of teaching some basic concepts, they do so in a boring and theoretical way. Even when they show a game example, it tends to be at best a very basic number-guessing or visual-novel game. In this course, you will create a nice-looking 3D game with a first-person perspective. After completing the course, you will have a product you can actually be proud of.

Features
Learn one of the most popular tools in the industry and develop a 3D game in only 7 days, without any prior knowledge of game development.
Learn game-development best practices with relevant and practical examples.
Create an interesting 3D game using Unity 2019 for free, with only a few lines of code.

Watch online or Download for Free

1 – Installation and Introduction
01 – The Course Overview
02 – Installation of Unity3D and Visual Studio
03 – Introduction to Unity 2019 Interface

2 – Introduction to Unity Workflow and the First Steps
04 – Creating Game Objects and Components
05 – Create, Manipulate, and Use Prefabs – Part One
06 – Create, Manipulate, and Use Prefabs – Part Two
07 – Importing the Standard Assets and Using First Person Controller
08 – Working with Colliders and Rigidbodies

3 – Introduction to 3D Level Design – Whiteboxing
09 – Introduction to Whiteboxing and Real-World Examples
10 – Basics of 3D Level Design Principles – Part One
11 – Basics of 3D Level Design Principles – Part Two
12 – Getting Started with ProBuilder Tool – Part One
13 – Getting Started with ProBuilder Tool – Part Two
14 – Building and Testing the Levels – Part One
15 – Building and Testing the Levels – Part Two

4 – Fantastic Free Assets and Where to Find Them
16 – Asset Store
17 – Importing Different Kinds of Assets to the Unity – Part One
18 – Importing Different Kinds of Assets to the Unity – Part Two
19 – Implementing Assets to Game and Finalizing Level Design – Part One
20 – Implementing Assets to Game and Finalizing Level Design – Part Two
21 – Implementing Assets to Game and Finalizing Level Design – Part Three
22 – Implementing Assets to Game and Finalizing Level Design – Part Four

5 – Make It Work
23 – Unity Specific Functions – Part One
24 – Unity Specific Functions – Part Two
25 – Utilizing Colliders, Triggers, and Layers – Part One
26 – Utilizing Colliders, Triggers, and Layers – Part Two
27 – Getting User Input and Creating a Basic Inventory System – Part One
28 – Getting User Input and Creating a Basic Inventory System – Part Two
29 – Creating a Message System

6 – Improving User Experience
30 – Overview of the UI System – Part One
31 – Overview of the UI System – Part Two
32 – Manipulating and Updating UI Elements with Scripts
33 – Reworking the Inventory and Message Systems – Part One
34 – Reworking the Inventory and Message Systems – Part Two

7 – Final Touches
35 – What “Polishing” Means and Why It Is Important
36 – Polishing Our Game – Part One – Pause Menu
37 – Polishing Our Game – Part Two – Game Over and Main Menu
38 – Polishing Our Game – Part Three – Movement and Sounds
39 – Polishing Our Game – Part Four – Lights
40 – Polishing Our Game – Part Five – Font and Post-Process Effects
41 – Overview of the Player Settings and Building the Game

Source_codes.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *