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Unity 5.x by Example

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Release date:2016, March 23

Duration:12 h 03 m

Author:Alan Thorn

Skill level:Beginner

Language:English

Exercise files:Yes

Understand core Unity concepts, such as game objects, components, and scenes
Learn level design techniques for building immersive and interesting worlds
Learn to make functional games with C# scripting
Use the toolset creatively to build games of different themes and styles
Learn to handle player controls and input functionality
Dive into the process of working with terrains and world-creation tools
Import custom content into Unity from third-party tools, such as Maya and Blender
Get to grips with making both 2D and 3D games

About
Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games.

Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You’ll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.

Features
The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x
Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide
Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book

Watch online or Download for Free

01 – The Course Overview
02 – Getting Started – Unity and Projects
03 – Projects and Project Folders
04 – Importing Assets
05 – Starting a Level
06 – Transformations and Navigation
07 – Scene Building
08 – Lighting and Sky
09 – Play Testing and the Game Tab
10 – Adding a Water Plane
11 – Adding a Coin to Collect
12 – Creating a Coin Material
13 – C# Scripting in Unity
14 – Counting Coins
15 – Collecting Coins
16 – Coins and Prefabs
17 – Timers and Countdowns
18 – Celebrations and Fireworks!
19 – Play Testing
20 – Building the Game
21 – Getting Started with a Space Shooter
22 – Creating a Player Object
23 – Player Input
24 – Configuring the Game Camera
25 – Bounds Locking
26 – Health
27 – Death and Particles
28 – Enemies
29 – Enemy Spawning
30 – Guns and Gun Turrets
31 – Ammo Prefabs
32 – Ammo Spawning
33 – User Controls
34 – Scores and Scoring – UI and Text Objects
35 – Working with Scores – Scripting with Text
36 – Polishing the Space Game
37 – Testing and Diagnosis
38 – Building – Space Game
39 – A 2D Adventure – Getting Started
40 – Importing Assets
41 – Creating an Environment – Getting Started
42 – Environment Physics
43 – Creating a Player
44 – Scripting the Player Movement
45 – Optimization the Player
46 – Moving Platforms
47 – Creating Other Scenes – Levels 2 and 3
48 – Kill Zones
49 – The UI Health Bar
50 – Ammo and Hazards
51 – Gun Turrets and Ammo
52 – NPCs and Quests
53 – Getting Started
54 – Terrain Construction
55 – Navigation and Navigation Meshes
56 – Building an NPC
57 – Creating Patrolling NPCs
58 – Enemy AI – Range of Sight
59 – An Overview of Finite-State Machines
60 – The Patrol State
61 – The Chase State
62 – The Attack State
Unity 5.x by Example [Video].7z


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