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Ultimate character creation in Blender From beginner to pro by Monica Chavez

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Release date:2021, August 3

Author:Monica Chavez Trochez

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to the “Ultimate character creation in Blender: From beginner to pro”.

In this course we will be using the open-source 3D software, Blender, to learn how to model, texture and rig 3D characters with a professional look.

We will start by getting an overview of the Blender interface, so we can get familiar with it and with all the tools that will be needed for the development of the course. We will get to know all of the very basics, how to navigate around the viewport, manipulate objects on the scene and learn some shortcuts so we can work more efficiently with the software.

When we finish getting the quick run-through of the Blender basics, we will actually start creating some characters. Our first approach to 3D modeling will be by using the box modeling technique which will allow us to model a hard-surface character, we will be using reference images and some primitive 3D shapes to create a Robot.

Then we will create our second character which is a Mouse. Here we will be using the polygon modeling technique which lets us model organic characters.

For our last and biggest project we will be creating a human character. We will use two techniques, the polygon modeling and the curves modeling method. We will make sure to work with the proper edge-flow for animation and we will model the face, body, hands, feet, hair, clothes and shoes, all from scratch.

When we finish modeling the human, we will continue by unwrapping all of the parts of the character creating its UV maps, so we can texture it later. For the shading phase, we will learn different methods that we can use to create materials, such as painting textures in other digital painting softwares, applying textures found in the internet, creating and applying PBR maps, creating procedural textures and using Blender’s own Texture Paint tool.

Later on, we will continue with the rigging section. We will be able to create a facial rig using shape keys, bones with drivers and constraints, so our human character can get some facial expressions. Then we will create the body rig by adding bones and following the right method to make them move, we will understand the difference between forward and inverse kinematics and we will be using controllers that will let us pose the character. Afterwards, we will give the bones a nicer look so the rig turns more appealing and intuitive to use.

Lastly, we will assign automatic weights from the rig into the mesh and we will also learn how to paint weights manually with the Weight Paint tool within Blender, so we can change the influence of the bones according to our needs.

In the end, when all of that is done, we will be able to pose our character and we will be ready to use our human character for animation purposes!

So, if you want to be able to create your own 3D characters for animation, this is the right course for you!

By the end of the lessons, you will be completely trained and will have all the necessary skills to build your own characters in Blender.

Watch online or Download for Free

01 Introduction
001 Introduction

02 Blender basics
001 Downloading Blender 2.9
002 Basic tools
003 Setting up Blender
004 Understanding the views

03 Introduction to modeling – Let’s create a robot
001 Robot_ Reference images
002 Robot_ Basic head shape
003 Robot_ Head features
004 Robot_ Head details
005 Robot_ Body
006 Robot_ Legs
007 Robot_ Arms part 1
008 Robot_ Arms part 2
009 Robot_ Claws
010 Robot_ Board
011 Robot_ Final details

04 Organic modeling – Creating a mouse
001 Mouse_ Reference images
002 Mouse_ Basic head shape
003 Mouse_ Head part 2
004 Mouse_ Nose
005 Mouse_ Ears
006 Mouse_ Body
007 Mouse_ Closing body gap
008 Mouse_ Legs
009 Mouse_ Arms
010 Mouse_ Feet
011 Mouse_ Hands
012 Mouse_ Face
013 Mouse_ Hair
014 Mouse_ Shirt
015 Mouse_ Pants
016 Mouse_ Shoes
017 Mouse_ Tail
018 Mouse_ Applying modifiers
019 Mouse_ Scarf
020 Mouse_ Final details

05 Modeling a human character – Say hello to Mavis Maureen
001 Mavis Maureen_ Reference images
002 Mavis Maureen_ Basic head shape
003 Mavis Maureen_ Eye cavity
004 Mavis Maureen_ Eyes part 1
005 Mavis Maureen_ Eyes part 2
006 Mavis Maureen_ Jaw
007 Mavis Maureen_ Nose bridge and mouth loop
008 Mavis Maureen_ Nose
009 Mavis Maureen_ Nostrils
010 Mavis Maureen_ Mouth
011 Mavis Maureen_ Lips
012 Mavis Maureen_ Lip detail
013 Mavis Maureen_ Ear reference
014 Mavis Maureen_ Ear part 1
015 Mavis Maureen_ Ear part 2
016 Mavis Maureen_ Neck
017 Mavis Maureen_ Remaking the nose
018 Mavis Maureen_ Eyelids
019 Mavis Maureen_ Teeth part 1
020 Mavis Maureen_ Teeth part 2
021 Mavis Maureen_ Tongue
022 Mavis Maureen_ Inside of the mouth
023 Mavis Maureen_ Eyebrows
024 Mavis Maureen_ Eye detail
025 Mavis Maureen_ Back reference
026 Mavis Maureen_ Torso
027 Mavis Maureen_ Shoulders part 1
028 Mavis Maureen_ Shoulders part 2
029 Mavis Maureen_ Clavicle and spine
030 Mavis Maureen_ Crotch
031 Mavis Maureen_ Buttocks part 1
032 Mavis Maureen_ Buttocks part 2
033 Mavis Maureen_ Legs base
034 Mavis Maureen_ Breast part 1
035 Mavis Maureen_ Breast part 2
036 Mavis Maureen_ Breast part 3
037 Mavis Maureen_ Arms
038 Mavis Maureen_ Legs
039 Mavis Maureen_ Hands reference
040 Mavis Maureen_ Hands part 1
041 Mavis Maureen_ Hands part 2
042 Mavis Maureen_ Finger
043 Mavis Maureen_ Nail part 1
044 Mavis Maureen_ Nail part 2
045 Mavis Maureen_ Duplicating fingers
046 Mavis Maureen_ Thumb
047 Mavis Maureen_ Hand detail
048 Mavis Maureen_ Joining hand with body
049 Mavis Maureen_ Feet reference
050 Mavis Maureen_ Foot part 1
051 Mavis Maureen_ Foot part 2
052 Mavis Maureen_ Foot part 3
053 Mavis Maureen_ Toes part 1
054 Mavis Maureen_ Toes part 2
055 Mavis Maureen_ Toes part 3
056 Mavis Maureen_ Toes part 4
057 Mavis Maureen_ Joining toes to foot
058 Mavis Maureen_ Joining feet with body
059 Mavis Maureen_ Clothes reference
060 Mavis Maureen_ Shirt part 1
061 Mavis Maureen_ Shirt part 2
062 Mavis Maureen_ Pants part 1
063 Mavis Maureen_ Pants part 2
064 Mavis Maureen_ Boots part 1
065 Mavis Maureen_ Boots part 2
066 Mavis Maureen_ Boots part 3
067 Mavis Maureen_ Boots part 4
068 Mavis Maureen_ Boots part 5
069 Mavis Maureen_ Boots part 6
070 Mavis Maureen_ Shoelaces part 1
071 Mavis Maureen_ Shoelaces part 2
072 Mavis Maureen_ Shoelaces part 3
073 Mavis Maureen_ Shoelaces part 4
074 Mavis Maureen_ Scalp
075 Mavis Maureen_ Hair base part 1
076 Mavis Maureen_ Hair base part 2
077 Mavis Maureen_ Hair part 1
078 Mavis Maureen_ Hair part 2
079 Mavis Maureen_ Hair part 3
080 Mavis Maureen_ Hair part 4
081 Mavis Maureen_ Hair part 5
082 Mavis Maureen_ Hair part 6
083 Mavis Maureen_ Turning curves into mesh
084 Mavis Maureen_ Eyelashes

06 Shading – Making things look prettier
001 Introduction to shading
002 UVs_ Shirt
003 UVs_ Pants, eyebrows and scalp
004 UVs_ Body
005 UVs_ Feet and hands
006 UVs_ Face
007 UV Layout part 1
008 UV Layout part 2
009 UVs_ Boots
010 UVs_ Teeth and tongue
011 UVs_ Eyes
012 UVs_ Hair
013 Adding materials
014 Shading_ Shirt
015 Shading_ Pants
016 Shading_ Skin
017 Shading_ Hair
018 Shading_ Different materials, same object
019 Shading_ Boots
020 Shading_ Sole and shoelaces
021 Shading_ Eye part 1
022 Shading_ Eye part 2
023 Shading_ Eye part 3
024 Shading_ Eye part 4
025 Shading_ Tongue
026 Shading_ Teeth

07 Facial rig – Let’s create some expressions
001 Introduction to shape keys
002 Shape keys_ Jaw part 1
003 Shape keys_ Jaw part 2
004 Shape keys_ Mouth part 1
005 Shape keys_ Mouth part 2
006 Shape keys_ Mouth part 3
007 Shape keys_ Mouth part 4
008 Shape keys_ Tongue part 1
009 Shape keys_ Tongue part 2
010 Shape keys_ Nose
011 Shape keys_ Eyes
012 Shape keys_ Eyebrows part 1
013 Shape keys_ Eyebrows part 2
014 Shape keys_ Cheeks
015 Introduction to drivers
016 Parenting bones
017 Drivers_ Chin
018 Constraints_ Chin
019 Drivers_ Mouth part 1
020 Constraints_ Mouth part 1
021 Drivers and constraints_ Mouth part 2
022 Drivers_ Mouth part 3
023 Constraints_ Mouth part 3
024 Drivers and constraints_ Nose
025 Drivers and constraints_ Cheeks
026 Drivers_ Eyes
027 Constraints_ Eyes
028 Drivers_ Eyebrows
029 Constraints_ Eyebrows
030 Deactivate deform property
031 Stare
032 Bone shapes part 1
033 Bone shapes part 2
034 Bone shapes part 3
035 Bone shapes part 4
036 Bone shapes part 5
037 Tongue rig part 1
038 Tongue rig part 2

08 Body rig – Time to move the body
001 FK vs. IK
002 Leg
003 Foot
004 Organizing in layers
005 Duplicating leg
006 Spine
007 Spine master
008 Arm
009 Hand
010 Fingers part 1
011 Fingers part 2
012 Head
013 Hair
014 Main controller
015 Rig corrections
016 Curves design
017 Control curves part 1
018 Control curves part 2
019 Control curves part 3
020 Control curves part 4
021 Skinning_ Automatic weights
022 Skinning_ Weight paint part 1
023 Skinning_ Weight paint part 2
024 Skinning_ Weight paint part 3
025 Final pose

[Udemy] Ultimate character creation in Blender From beginner to pro by Monica Chavez.7z
[Udemy] Ultimate character creation in Blender From beginner to pro by Monica Chavez_Subtitles.7z


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2 Comments

  1. Cool looks interesting!mack

    could you get these too:

    https://cgmasters.net/training-courses/blender-for-complete-and-total-beginners/

    https://academy.cgboost.com/p/mastering-sculpting-in-blender

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