Unreal Engine 5 Blueprints – The Ultimate Developer Course by Stephen Ulibarri
Release date:2022, July
Duration:14 h 05 m
Author:Stephen Ulibarri
Skill level:Beginner
Language:English
Exercise files:Yes
In this course, we’ll start from the basics and cover everything you need to know about Blueprints in Unreal Engine 5. From understanding what Blueprints are and navigating the Blueprint Editor, to creating gameplay systems, setting up widgets, and working with animation Blueprints—this course will guide you through it all.
Course Goals:
Our aim is to equip you with the knowledge and skills to plan and create your own gameplay systems for future projects. You’ll also learn to read and understand other people’s Blueprints, which will accelerate your learning process. No prior programming experience is required!
What You Will Learn:
- Introduction to Blueprints:
- What Blueprints are and their role in Unreal Engine 5.
- How to navigate the Blueprint Editor UI.
- Understanding Variables:
- What variables are and how to use them effectively.
- Commonly used nodes for variables.
- Functions, Macros, and Events:
- How to use functions, macros, and events to keep your project organized and efficient.
- Blueprint Types:
- The differences between Blueprint types such as characters, game modes, and actors.
- Blueprint Communication:
- Techniques for Blueprint communication including casting, interfaces, and event dispatchers.
- Arrays:
- How arrays work and how to modify them during gameplay.
- Player Inputs:
- Setting up player inputs, including the new Enhanced Inputs system.
- Animation Blueprints:
- The fundamentals of Animation Blueprints.
- Widget UI:
- Creating and setting up widget UI elements on the player’s screen.
- Changing widget layouts and binding them to variables and functions.
- Gameplay Systems:
- Building gameplay systems such as health, interaction, respawn, and damage systems.
- Spawning and Effects:
- Spawning actors, particles, and sound effects, including the new MetaSounds system.
- Code Organization:
- Best practices for organizing your Blueprint code.
By the end of this course, you’ll have a solid foundation in using Blueprints, allowing you to build complex gameplay systems and efficiently manage your projects. Join us and start mastering Blueprints today!