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Unreal 5 Stealth Combat – Make Stealth Games in UE5 Blueprint by GameDev.tv

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Release date:2024

Duration:08 h 36 m

Author:GameDev.tv

Skill level:Beginner

Language:English

Exercise files:Yes

Are you ready to elevate your game development skills and bring your projects to the next level?

If you’re a fan of games like Assassin’s Creed, this course is designed to take you from a beginner to an advanced level, teaching you how to organize and scale larger projects using the latest technologies in Unreal Engine 5. Dive into features like MetaHumans, Quixel, Niagara, Behavior Trees, and more.

Whether you’re interested in creating a stealth combat game similar to Assassin’s Creed or want to enhance your skills for other game types, this course has you covered. Utilizing Unreal Blueprints, you’ll build a 3rd-person stealth combat game, crafting your playable map with alarm hazards, obstacles, interactables, enemies, and even a local leaderboard to showcase the fastest completion times.

This “Beginner+” course assumes you have a basic understanding of the Unreal Engine and a simple grasp of blueprints. With a one-time fee, you’ll get lifetime access to the course, taught by qualified and experienced coders who can explain complex concepts clearly and keep the learning process engaging. The course is a collaboration with Gorka Games, and you’ll benefit from world-class support through forums where you can connect with other students and instructors.

Join this course to enhance your Unreal Engine skills, tackle a full project, and take a step closer to creating your own Assassin’s Creed-like game!

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01 – Introduction Setup

01 – Welcome To The Course
02 – Project Setup
03 – Community Support
04 – Accessing Our Projects

02 – Player Creation

05 – Section Intro Player Creation
06 – Player Blueprint
07 – Player Input and Movement
08 – Character Animations

03 – Sensors and Alarm

09 – Section Intro Sensors and Alarm
10 – Alarm Setup
11 – Parent Sensor
12 – Rotative Sensor
13 – Rotative Sensor Model
14 – Bar Sensor
15 – Sensor Lever
16 – Interaction Interface
17 – Lever Logic

04 – Stealth Combat

18 – Section Intro Stealth Combat
19 – Crouch Locomotion Blendspace
20 – Crouch Locomotion State
21 – Crouch Locomotion Logic
22 – Crouch Capsule Collider Shrink
23 – Uncrouch Obstacle Detection
24 – Dummy Setup
25 – Takedown Animations
26 – Guard Blueprint Interface
27 – Dummy Takedown Logic
28 – Player Takedown Logic

05 – Enemy Guard AI

29 – Section Intro Enemy Guard AI
30 – Guard AI Setup
31 – AI Chase Player
32 – AI Catch
33 – AI Perception Sight
34 – AI Catch Trace
35 – Captured Fade Screen
36 – Guard Alarm Trigger
37 – Background and Escaping Music
38 – Dodge Roll
39 – Waypoint Patrol System
40 – Sensor Detection Meter Widget
41 – Sensor Detection Meter Time
42 – Sensor Detection Widget Update
43 – Sensor Detection Exit

06 – Environment

44 – Section Intro Environment
45 – Level Blockout
46 – Level Expansion
47 – AI Guard Patrol Waypoints
48 – Mantle Calculations
49 – Mantle Animations
50 – Mantle Motion Warping
51 – Mantle System Polish
52 – Night Sky
53 – Import Megascans
54 – Add Megascans To Level
55 – Metahumans
56 – Rain Niagara System
57 – Rainy Clouds Nigara System

07 – Polish

58 – Section Intro Polish
59 – Falling and Land States
60 – Captured Menu
61 – Pause Menu
62 – Main Menu
63 – Escape Timer
64 – Leaderboard UI
65 – Escape Widget and Trigger
66 – Steal Jewel
67 – Leaderboard Save System

08 – Wrap Up

68 – Outro

[Udemy] Unreal 5 Stealth Combat – Make Stealth Games in UE5 Blueprint by GameDev.tv.7z

[Udemy] Unreal 5 Stealth Combat – Make Stealth Games in UE5 Blueprint by GameDev.tv_Subtitles.7z


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