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Unreal 5 Materials – Part 4 Post Process Materials by Thomas Harle

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Release date:2023, September

Duration:03 h 42 m

Author:Thomas Harle

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to Part 4 of my complete Unreal Engine 5 Materials Course here on Udemy.  Following on from Part 1 – Environmental Materials, Part 2 – Animated Foliage Materials with World Position Offset, and Part 3 – Visual Effects Materials, this course looks at Post Process Materials – using Scene Textures to create full-screen effects for your scenes.  Over 4 hours, all broken down into bite-size 10-15 min videos, we cover everything from the basics of Post Process, Scene Textures, Effects, and complete example Materials for things like Underwater, Night Vision, and Stylised Hand Drawn shaders.

Each chapter contains many worked examples, full of handy comments, as well as a corresponding video lecture that explains in detail what is being done and why – so you’re learning both the techniques and building up a base of background knowledge of the first principal concepts, allowing you to build up your shaders in future.

With industry standard practices from my 15 career, including five years of teaching Game Art at a master’s Degree level, this course will cover various uses of Post Process Materials – Basics, Scene Depth, Blurs and Distortions, Material Effects, Underwater, Night Vision, Sobel Edge Detection, Fake Lighting, and Stylised Hand Drawn effects.

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