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Unreal 5 Materials – Part 1 Environments by Thomas Harle

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Release date:2023, March

Duration:14 h 24 m

Author:Thomas Harle

Skill level:Beginner

Language:English

Exercise files:No

Part 1 of this course covers a holistic overview of the Material Editor in Unreal 5 – from Material Types and Blend Modes to individual Math Nodes and Input Data, focusing on not just the How to do things but also the Why and looking at the underlying logic and math behind what the engine is doing and covering how to build up your Material Functions and build that into your workflow to produce robust and flexible Materials. We also profoundly dive into UVs – how they work in the engine and how we can take that knowledge and have effects such as Distortion, Animation, and Parallax Occlusion Mapping.

Part 2 of the course then takes this knowledge and applies it to Environmental Materials, covering:

  • Master Materials and some best practices in how to build them,
  • Decals and their various blend modes – as well as more complex effects such as Angle Based Masking and Custom Decal responses,
  • Vertex Painting to blend between material types,
  • Various approaches to make Landscape Materials and using RVTs to blend objects into them,
  • The new Layered Materials system
  • how to use Input Data to automate variation in materials and create angle based effects such as Snow.
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01. Introduction

01. Introduction
02. Introduction to the Material Editor and UI
03. Break down of different Node Types
04. Best practice Workflow in the Material Editor

02. Material Types

01. Opaque Materials
02. Masked Materials
03. Dither Fade Materials
04. Translucent Materials
05. Refraction in Materials
06. Additive Materials
07. Modulate Materials
08. Premultiplied Materials
09. Alpha Holdout Materials

03. Material Blend Modes

01. Lit and Unlit Materials
02. Subsurface Materials
03. Clear Coat Materials
04. Hair and Eye Materials
05. Single Layer Water and Thin Translucency Materials
06. Blend Mode by Expression

04. Material Editor Math Nodes

01. Data Types
02. Mask and Append
03. Add Subtract Multiply Divide and One Minus
04. Power
05. Sine Waves and Constant Bias Scale
06. Abs Clamp Min and Max
07. Floor Ceiling and Frac
08. If Lerp and SmoothStep
09. Normalize Dot Product Cross Product and DeriveNormalZ
10. Panner and Rotator
11. RotateAboutAxis and Transform
12. Desaturate
13. DepthFade and CameraDepthFade
14. Fresnel
15. Vertex Interpolator
16. Distance

05. Input Data

01. Position Orientation and Scale
02. World Position
03. Vertex Colour
04. Custom Primitive Data
05. Vertex Normal and Pixel Normal
06. Two Sided Sign
07. Time
08. Camera Position and Vector
09. Pixel Depth and Scene Depth
10. Per Instance Random and Fade
11. Screen Position and View Size
12. Particles
13. DDX and DDY
14. Reflection Vector
15. Sky Atmosphere Data
16. Scene Colour

06. Working with UVs

01. UV Gradients
02. UV Tiling
03. Animated Textures
04. Scaling UVs
05. Gradient Mapping
06. UV Distortion
07. Bump Offset and POM

07. Functions

01. Perturb Normal HQ
02. Flipbook
03. Object Position Randomness
04. Add Randomness
05. Offset Contrast
06. World Space Modifier Functions
07. Add Noise to Gradient
08. Auto Landscape Helper Functions

08. Master Materials

01. Qpaque Master Materials
02. Master Material Functions
03. Masked Master Materials
04. Translucent Master Materials

09. Decals

01. Decal Basics
02. Angle Masking
03. POM Decals
04. Custom Decal Response

10. World Data

01. Object Position Random
02. Add Random Function
03. Projection Overlay
04. World Space Moss
05. World Space Snow
06. Detail Normals and Distance Based Tiling

11. Vertex Painting

01. Simple Vertex Painting
02. Adding Noise to the Painting edges
03. Using a Height map to blend materials
04. 3 Layer Blends and Additional Layers

12. Landscapes

01. Weight Blending
02. Height Blending
03. Alpha Blending
04. Offset Contrast
05. Blend Function
06. Puddles
07. Grass Meshes
08. RVT Blending
09. Auto Materials

13. Layered Materials

01. Layered Materials

[Udemy] Unreal 5 Materials – Part 1 Environments by Thomas Harle_Subtitles.7z


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