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The Ultimate Guide to Game Development with Unity (Official) – 10.2022 Update

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Release date:2022, October

Author:Unity Technologies, Jonathan Weinberger

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

  • Master beginner C# concepts, like variables, “if” statements, and arrays
  • Detect collisions, receive user input, and create player movements
  • Create power-ups including triple shots, laser beams, speed boosts, and shields
  • Apply shaders that transform your game backgrounds
  • Create enemies with basic AI behavior
  • Collect and destroy game objects
  • Implement sound effects, background music, and particle effects
  • Activate and use Unity’s Team Collaboration service
  • Navigate the Unity Engine and discover unique features like the Asset Store
  • Deploy your game to over 20 web or mobile platforms

Requirements
No prior programming or Unity experience is required. If you have worked in C# or Unity before, this course can help you fine-tune your game development skills.
In this course, I will walk you through installing Unity on your computer. It will be helpful if you are comfortable with installing your own software.
A basic understanding of mathematics (order of operations, addition, subtraction, multiplication) will facilitate comprehension of certain coding logic.
Before beginning this course, you should be comfortable browsing the Web.

Discription
** This course has been updated as of October 10, 2022! **
*** Now includes the ENTIRE ultimate guide series! 20+ hours of new content added!
This course is authorized by and made in partnership with Unity Technologies.

If you are interested in developing amazing, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place. This Unity course is the only one of its kind that is approved by Unity Technologies on Udemy. What better way to learn how to develop games in Unity than with their authorized course? The Ultimate Guide to Game Development with Unity introduces you to the Unity Engine and to the fundamentals of C# programming. The course then dives into developing your first 2D and 3D games. You will discover how to set your games apart from the crowd by polishing them with Unity’s latest features, including post-processing effects and the animation system.

In this Unity course, you will:

  • Master C# concepts such as variables and if statements
  • Detect collisions, receive user input, and create player movements
  • Create power-ups including triple shots, laser beams, speed boosts, and shields
  • Apply shaders that transform your game backgrounds
  • Create enemies with basic AI behavior
  • Collect and destroy game objects
  • Implement sound effects, background music, and particle effects
  • Activate and use Unity’s Team Collaboration service
  • Navigate the Unity Engine and discover unique features such as the Asset Store
  • Deploy your game to over 20 web or mobile platforms using Unity
  • And more!

This Unity course also includes over 200 interactive challenges (New Content Added Weekly!) where you can test your knowledge with concepts you’ve just learned. These challenges will help you build three commercial-quality games: a 2D Galaxy Shooter Game with polished sprites and cinematic effects, a 3D Click to Move Stealth Game, and a 2D Dungeon Crawler Mobile Game. Get access to the unique artwork provided by this Unity course and add sophisticated features to your games that make you look like you’ve been programming for years.

Why Learn Game Development with Unity?
The gaming industry is a $200 billion industry worldwide. By 2025, that number is expected to be near $300 billion. With Unity being the most widely used engine to develop games across multiple platforms, there has never been a better time to get into the field. As you will learn, the types of games you can create with Unity and C# are limitless. Game development makes a great hobby, allowing you to learn a new skill and play your game with family and friends. It is also an exciting and rewarding career, where plenty of successful developers, including myself, have learned the fundamentals of game development through courses like this, and not in the traditional classroom setting. Every great game starts somewhere, so why not make it yours? While people often find coding or making games intimidating, this Unity course utilizes a unique teaching method that will allow you to gain a thorough understanding of concepts while you develop your own games. Thanks to the Unity community, you’ll be able to connect with other developers, work together on new projects, and make some incredible games!

Why Learn From Me
This is the first and only Unity game development course that has been co-created with Unity Technologies on Udemy. Because learning to code can be daunting, Unity Technologies wanted to create a course that helps new developers feel comfortable exploring the engine and developing games. I believe that the best way to learn how to code is by doing. Therefore, this is a highly interactive series that does not spoon-feed you the answers. The unique challenges integrated throughout this Unity course will ensure you not only know how to code something, but also understand the logic behind it. As a self-taught software engineer, I found that there simply weren’t any high-quality video tutorials that allowed beginners to truly grasp concepts essential to game development. To remedy this, I created my own YouTube video series focused on Unity game development, where I’ve had the privilege of helping thousands of other people grow their passion for game development.

I’ve been working in Unity since the initial public release of version 2.6, and I’ve authored a book on Unity 3.X. Since beginning my career in software development, I’ve been fortunate enough to develop games for Cartoon Network, Adult Swim, and several indie game companies. I’ve also developed enterprise augmented reality applications for Fortune 500 companies like Coca-Cola, GE, and Thyssenkrupp. Teaching has always been a passion of mine, and I hope you will see that throughout this course.

Upon completing this Unity course, you will understand the concepts of C# programming and be able to continue developing your own 2D and 3D games. You will also feel confident knowing that you have mastered the latest and greatest game development techniques that will propel you to success in your professional or personal aspirations.

Join me on this adventure today! I’ll see you inside the course.

Who is Course for?

  • The ideal student for this course is someone who is interested in game development with Unity and C# and is looking for an interactive, project-based course.
  • People interested in developing commercial quality 2D and 3D games either professionally or as a hobby.
  • Anyone seeking an understanding of best coding practices such as organization with your project and optimal development workflow that are essential to game development.
  • This course is not for someone who is an advanced game developer. This course is also not for students who are not interested in learning to code as you will get an introduction to the fundamentals of C# programming.
Watch online or Download for Free
01 – Introduction

01 – Welcome
02 – Course Support New Ticketing System
03 – What Can You Do With Unity
04 – Get Unity 2019X
05 – Unity ID Required
06 – What to Expect

02 – Galaxy Shooter

07 – Galaxy Shooter Introduction

03 – Project Setup

08 – Project Setup Introduction
09 – Create a New Unity Project with Unity 2019x
10 – Editor Overview
11 – Navigating the Scene View
12 – Manipulating Gameobjects in Unity
13 – Creating Gameobjects & Applying Materials
14 – Professional Layout DO NOT SKIP THIS VIDEO

04 – Create the Player

15 – Create the Player Introduction
16 – Player Setup
17 – 169 Aspect Ratio
18 – Fixing Visual Studio Behavior When Opening Scripts
19 – Starting Player Position
20 – Moving the Player at the Speed of Sound
21 – Moving the Player at a Normal Speed
22 – Speed Variable
23 – Challenge User Input
24 – Challenge Review User Input
25 – Challenge Player Bounds
26 – Challenge Review Player Bounds
27 – Code Cleanup
28 – Facebook Community & Discord

05 – Shooting

29 – Shooting Introduction
30 – Laser Setup Prefab
31 – Fixing Visual Studio Behavior When Opening Scripts
32 – Instantiate Laser
33 – Challenge Laser Behaviour
34 – Challenge Review Laser Behaviour
35 – Challenge Destroy Laser
36 – Challenge Review Destroy Laser
37 – Challenge Laser Position Offset
38 – Challenge Review Laser Position Offset
39 – Cool Down System
40 – Code Cleanup

06 – Enemies

41 – Enemy Introduction
42 – Enemy Setup
43 – Fixing Visual Studio Behavior When Opening Scripts
44 – Challenge Enemy Behaviour
45 – Challenge Review Enemy Behaviour
46 – Challenge Destroy Enemy & Trigger Collisions
47 – Challenge Review Destroy Enemy & Trigger Collisions
48 – Player Lives & Damaging
49 – Code Cleanup

07 – Spawn Manager

50 – Spawn Manager Introduction
51 – Spawn Manager Setup
52 – Challenge Spawn Routine
53 – Challenge Review Spawn Routine
54 – Tidy up the Spawning
55 – Stop Spawning when Player Dies

08 – Prototype to Production

56 – Course Asset Overview & Import
57 – Nebular Background Sprite
58 – Player 3D to Player 2D
59 – Enemy 3D to Enemy 2D
60 – Laser 3D to Laser 2D

09 – Power Up Triple Shot

61 – Power Up Triple Shot Introduction
62 – Creating the Triple Shot Prefab
63 – Challenge Triple Shot Behavior
64 – Challenge Review Triple Shot Behavior
65 – Challenge Triple Shot Powerup Behaviour
66 – Challenge Review Triple Shot Powerup Behaviour
67 – Challenge Triple Shot Powerup Implementation
68 – Challenge Review Triple Shot Powerup Implementation
69 – Challenge Destroy Parent Triple Shot
70 – Challenge Review Destroy Parent Triple Shot
71 – Animate Triple Shot Powerup
72 – Challenge Spawn Triple Shot Powerup
73 – Challenge Review Spawn Triple Shot Powerup
74 – Cleanup & Organization

10 – Power Up Speed Boost

75 – Power Up Speed Boost Introduction
76 – Challenge Modular Powerup Script
77 – Challenge Review Modular Powerup Script
78 – Switch Statement Optimization
79 – Challenge Speed Boost Implementation
80 – Challenge Review Speed Boost Implementation
81 – Spawning the Speed Boost
82 – Challenge Animate Speed Boost
83 – Challenge Review Animate Speed Boost

11 – Power Up Shields

84 – Power Up Shields Introduction
85 – Challenge Shields Setup
86 – Challenge Review Shields Setup
87 – Add Shields to Spawn Manager
88 – Challenge Shields Behaviour
89 – Challenge Review Shields Behaviour
90 – Challenge Shield Visualizer
91 – Challenge Review Shield Visualizer
92 – Shield Visualizer Animation

12 – User Interface UI

93 – User Interface UI Introduction
94 – Score Text UI Setup
95 – Challenge Score Implementation
96 – Challenge Review Score Implementation
97 – Lives Display
98 – Challenge Game Over Text
99 – Challenge Review Game Over Text
100 – Challenge Game Over Text Flicker
101 – Challenge Review Game Over Text Flicker
102 – Challenge R Key to Restart Level
103 – Challenge Review R Key to Restart Level
104 – Creating the Main Menu

13 – Effects FX

105 – Unity Effects FX Introduction
106 – Enemy Explosion Setup
107 – Challenge Enemy Explosion Implementation
108 – Challenge Review Enemy Explosion Implementation
109 – Challenge Asteroid Behaviour
110 – Challenge Review Asteroid Behaviour
111 – Challenge Explode the Asteroid
112 – Challenge Review Explode the Asteroid
113 – Controlling the Spawn Wave through the Asteroid
114 – Player Thrusters
115 – Challenge Player Damage Visualization
116 – Challenge Review Player Damage Visualization

14 – Post Processing

117 – Install Post Processing
118 – Applying Post Processing
119 – Post Processing Example

15 – Game Audio

120 – Background Music
121 – Challenge Laser Shot Sound
122 – Challenge Review Laser Shot Sound
123 – Challenge Explosion Sound
124 – Challenge Review Explosion Sound
125 – Challenge Powerup Sound
126 – Challenge Review Powerup Sound

16 – Deployment Build your Game

127 – Build Game
128 – Deployment Options
129 – PC Mac & Linux Builds
130 – Web GL Play your game in the browser
131 – Android Mobile Port Setup
132 – Android Mobile Port X Platform Input Manager in Unity
133 – Android Mobile Port Building the APK
134 – Galaxy Shooter Recap & Review

17 – 2D Space Shooter EXTRAS

135 – Extras Intro
136 – Enemy Explosion Bug Fix
137 – Challenge Enemy Fire
138 – Challenge Review Enemy Fire
139 – Challenge Quit Application
140 – Challenge Review Quit Application
141 – CoOp Mode Introduction
142 – CoOp Mode Setup
143 – CoOp Mode Main Menu
144 – CoOp Mode Challenge Scene Loading in Unity
145 – CoOp Mode Challenge Review Scene Loading in Unity
146 – CoOp Mode Challenge Whos Who
147 – CoOp Mode Challenge Review Whos Who
148 – CoOp Mode Bug Fix
149 – CoOp Mode Challenge Remove Third Player
150 – CoOp Mode Challenge Review Remove Third Player
151 – CoOp Mode Challenge CoOp Controls
152 – CoOp Mode Challenge Review CoOp Controls Part 1
153 – CoOp Mode Challenge Review CoOp Controls Part 2
154 – CoOp Mode Challenge New Game
155 – CoOp Mode Challenge Review New Game
156 – CoOp Mode Challenge Player 2 Animations in Unity
157 – CoOp Mode Challenge Review Player 2 Animations in Unity
158 – Pause Menu Setup
159 – Pause Menu Challenge Implementation
160 – Pause Menu Challenge Review Implementation
161 – Pause Menu Challenge Resume Play
162 – Pause Menu Challenge Review Resume Play
163 – Pause Menu Animation Setup
164 – Pause Menu Animation Control
165 – High Score Setup
166 – High Score Challenge Logic
167 – High Score Challenge Review Logic
168 – High Score Challenge Saving & Loading in Unity
169 – High Score Challenge Review Saving & Loading in Unity
170 – Script Communication in Unity 20 Challenge
171 – Script Communication in Unity 20 Challenge Review

18 – The Ultimate Guide to Cinematography with Unity

172 – Welcome
173 – Unity & Cinematography

19 – The Great Fleece

174 – Introduction

20 – Project Setup

175 – Introduction
176 – Project Setup
177 – Unity Layout Overview
178 – Import Course Assets
179 – Course Assets Overview

21 – Environment & Lighting

180 – Introduction
181 – Albedo Channel
182 – Sub Meshes
183 – Material Transparency
184 – Challenge Sub Mesh
185 – Challenge Review Sub Mesh
186 – Occlusion Map
187 – Emission Channel
188 – Light Mapping
189 – Light Probes
190 – Sky Box
191 – Reflection Probes Vs Screen Space Reflections

22 – Sleeping Guard Cutscene

192 – Introduction
193 – Sleeping Guard Cutscene Overview
194 – Blocking the Scene
195 – Composing the Shot
196 – Cutscene Organization
197 – Timeline to Create Cuts
198 – Timeline Animation Track
199 – Pan Virtual Cameras
200 – Pan Mid Shot Camera
201 – Timeline Activation Tracks
202 – Camera Fade to Alpha
203 – Cutscene Cleanup

23 – Game Over Cutscene

204 – Introduction
205 – Game Over Cutscene Overview
206 – Block the Scene
207 – Challenge Compose Shot
208 – Challenge Review Compose Shot
209 – Cutscene Organization
210 – Play Actor Animations in Timeline
211 – Challenge Create Cinematic Cut
212 – Challenge Review Create Cinematic Cut
213 – Dolly Track Setup
214 – Dolly Track Animation
215 – Challenge Pan to Ceiling
216 – Challenge Review Pan to Ceiling
217 – Challenge Black Fade to Alpha
218 – Challenge Review Black Fade to Alpha
219 – Challenge Alpha to Black
220 – Challenge Review Alpha to Black
221 – UI Setup
222 – Animate UI
223 – Cutscene Cleanup

24 – Complete Level Cutscene

224 – Introduction
225 – Complete Level Cutscene Overview
226 – Block the Scene
227 – Challenge Animate Actors
228 – Challenge Review Animate Actors
229 – Challenge Compose Shot
230 – Challenge Review Compose Shot
231 – Animated Virtual Cameras
232 – Challenge Camera Fading Effect
233 – Challenge Review Camera Fading Effect

25 – Beginning Cutscene

234 – Introduction
235 – Intro Cutscene Overview
236 – Blocking the Scene
237 – Composing our Shots Part 1
238 – Composing our Shots Part 2
239 – Creating Cinematic Cuts
240 – Animate Darren Down Rope
241 – Animate Darren Side Shot
242 – Animate Rise to Reveal
243 – Rise from Marble
244 – Organize Virtual Cameras
245 – Animate Darren Under Dressed
246 – Animate Look At Guards
247 – Animate Look at Security Cameras
248 – Animate Security Guard
249 – Animate Vault
250 – Add Voice Over Track
251 – Polish Intro Cutscene Part 1
252 – Polish Intro Cutscene Part 2
253 – Challenge Fade Effects
254 – Challenge Review Fade Effects
255 – Cleanup

26 – Player Movement

256 – Introduction
257 – Baking the Floor
258 – Player Setup
259 – Challenge Point & Click
260 – Challenge Review Point & Click
261 – Challenge Player Movement
262 – Challenge Review Player Movement
263 – Fix Player Clipping Objects
264 – Challenge Camera Trigger Setup
265 – Challenge Review Camera Trigger Setup
266 – Challenge Camera Trigger
267 – Challenge Review Camera Trigger
268 – Challenge Camera Look At
269 – Challenge Review Camera Look At
270 – Setup Darren 3D Model
271 – Setup Animation Controller
272 – Setup Animation Behaviour Tree
273 – Challenge Walk Animation
274 – Challenge Review Walk Animation
275 – Challenge Back to Idle
276 – Challenge Review Back to Idle

27 – Enemy AI

277 – Introduction
278 – Guard AI Setup
279 – Cleanup Waypoints
280 – Challenge Move to Point A
281 – Challenge Review Move to Point A
282 – Move Between Waypoints Sloppy
283 – Challenge Modular Waypoint Movement Part 1
284 – Challenge Review Modular Waypoint Movement Part 1
285 – Challenge Modular Waypoint Movement Part 2
286 – Challenge Review Modular Waypoint Movement Part 2
287 – Challenge Reverse Enemy AI
288 – Challenge Review Reverse Enemy AI
289 – Challenge Enemy Idle
290 – Challenge Review Enemy Idle
291 – Challenge Control Guard Idle
292 – Challenge Review Control Guard Idle
293 – Guard Animation Setup
294 – Challenge Guard Animation
295 – Challenge Review Guard Animation
296 – Setup Other Guards
297 – Let Them See
298 – Challenge Eye Functionality
299 – Challenge Review Eye Functionality
300 – Main Camera Fix

28 – Coin Distraction

301 – Introduction
302 – Challenge Coin Distraction
303 – Challenge Review Coin Distraction
304 – Challenge Prevent Extra Coin Toss
305 – Challenge Review Prevent Extra Coin Toss
306 – Challenge Send AI to Coin
307 – Challenge Review Send AI To Coin
308 – Challenge Coin Toss Animation
309 – Challenge Review Coin Toss Animation
310 – Challenge Voice Over Instruction
311 – Challenge Review Voice Over Instruction

29 – Security Cameras

312 – Introduction
313 – Challenge Animate Security Cameras
314 – Challenge Review Animate Security Cameras
315 – Challenge Detect Darren
316 – Challenge Review Detect Darren
317 – Hide Game Asset Darren
318 – Challenge Change Camera Color to Red
319 – Challenge Review Change Camera Color to Red
320 – Challenge Freeze Camera
321 – Challenge Review Freeze Camera

30 – Sleeping Guard Interaction

322 – Introduction
323 – Challenge Activate Sleeping Guard Cutscene
324 – Challenge Review Activate Sleeping Guard Cutscene
325 – Hide Game Assets During Cutscene
326 – Camera Fade to Black Fix
327 – Camera Position Fix
328 – Fix Navmesh Movement

31 – Game Manager

329 – Introduction
330 – Creating the Game Manager
331 – Challenge Win Cutscene Activation
332 – Challenge Review Win Cutscene Activation
333 – Fixing Win Cutscene Activation
334 – Challenge Audio Manager Setup
335 – Challenge Review Audio Manager Setup
336 – Audio Manager Functionality
337 – Ambient Music
338 – Discovery Stinger
339 – Intro Cutscene Music Fix
340 – Intro Cutscene Cleanup
341 – Intro Cutscene Main Camera Fix
342 – Skip Intro Cutscene

32 – Main Menu

343 – Introduction
344 – Challenge UI Manager
345 – Challenge Review UI Manager
346 – Cutscene Menu Functionality
347 – Main Menu Setup
348 – Animate Main Menu
349 – Background Music
350 – Challenge Menu Functionality
351 – Challenge Review Menu Functionality
352 – Loading Screen Setup
353 – Challenge Loading Bar
354 – Challenge Review Loading Bar

33 – The Great Fleece Recap & Review

355 – Introduction
356 – Conclusion

34 – The Ultimate Guide to 2D Mobile Game Development with Unity

357 – Unity & Mobile Game Development

35 – Dungeon Escape

358 – Introduction
359 – Unity 2018X
360 – New Unity Project
361 – Import Dummy Assets

36 – Building the Environment

362 – Introduction
363 – Getting Started with TileMap
364 – Painting the Ground
365 – Cavern Palette
366 – Challenge Vegetation Palette
367 – Challenge Review Vegetation Palette
368 – Creating Midground Cavern
369 – Creating Farground Caverns
370 – Painting Foreground Items
371 – TileMap 2D Extras Download
372 – Creating Animated Tile Sets
373 – Painting Waterfalls
374 – Prefab Brushes
375 – TileMap Colliders
376 – TileMap 2D Review & Continuation

37 – Player Setup

377 – Introduction
378 – Import Course Assets into Unity
379 – Asset Overview
380 – Android Ready
381 – Perspective Parallax
382 – Player Setup Part 1
383 – Player Setup Part 2
384 – Challenge Player Movement
385 – Challenge Review Player Movement
386 – Challenge Player Jumping
387 – Challenge Review Player Jumping Part 1
388 – Challenge Review Player Jumping Part 2
389 – Player Jump Optimized
390 – Challenge Player Speed
391 – Challenge Review Player Speed
392 – Player Idle Animation
393 – Player Run Animation Setup
394 – Challenge Player Run Animation
395 – Challenge Review Player Run Animation
396 – Challenge Flip Sprite
397 – Challenge Review Flip Sprite
398 – Jump Animation Setup
399 – Challenge Jump Animation
400 – Challenge Review Jump Animation
401 – Run Jump Transition
402 – Fix Jump Animation
403 – Fix Player Sprite
404 – Attack Animation Setup
405 – Challenge Attack Animation
406 – Challenge Review Attack Animation
407 – Challenge Running Attack Animation
408 – Challenge Review Running Attack Animation
409 – Sword Arc Animation Setup
410 – Challenge Sword Arc Animation
411 – Challenge Review Sword Arc Animation
412 – Attack Animation Cleanup
413 – Challenge Sword Arc Flip
414 – Challenge Review Sword Arc Flip
415 – Cinemamachine via Unity Packet Manager
416 – Camera Follow
417 – Player Cleanup

38 – Enemy AI

418 – Introduction
419 – Moss Giant Setup with Idle Animation
420 – Moss Giant Walking Animation Setup
421 – Enemy Design Brief
422 – Enemy Design Discussion
423 – Enemy Class Inheritance
424 – Enemy Abstract Class
425 – Moss Giant AI Setup
426 – Challenge Moss Giant Movement
427 – Challenge Review Moss Giant Movement
428 – Challenge Prevent Moving During Idle Animation
429 – Challenge Review Prevent Moving During Idle Animation
430 – Challenge Idle When Target Reached
431 – Challenge Review Idle When Target Reached
432 – Challenge Moss Giant Flip
433 – Challenge Review Moss Giant Flip
434 – Spider Setup
435 – Spider Animation Setup
436 – Spider Animation Tree Setup
437 – Spider Waypoint Setup
438 – Challenge Spider AI
439 – Challenge Review Spider AI
440 – Enemy Class Shared Behaviour
441 – Skeleton Setup
442 – Skeleton Animation Setup
443 – Skeleton AI

39 – Attack System

444 – Introduction
445 – Player Attack Hitbox Setup
446 – Player Attack Script
447 – Sword Layer
448 – Player Attack Enemy Setup
449 – Enemy Hit Animation Setup
450 – IDamageable Interface
451 – Skeleton Damage
452 – Challenge Skeleton Damage Implementation
453 – Challenge Review Skeleton Damage Implementation
454 – Challenge Skeleton Damage Cooldown
455 – Challenge Review Skeleton Damage Cooldown
456 – Skeleton Hit Animation
457 – Skeleton Freeze After Hit
458 – Skeleton InCombat Mode
459 – Challenge Skeleton Resume Walk
460 – Challenge Review Skeleton Resume Walk
461 – Skeleton Attack Setup
462 – Challenge Skeleton Face Player
463 – Challenge Review Skeleton Face Player
464 – Skeleton Hitbox Setup
465 – Skeleton Hitbox Layer
466 – Skeleton Attack Complete
467 – Moss Giant Attack Animation Setup
468 – Moss Giant Animator Setup
469 – Moss Giant Attack Complete
470 – Merge Shared Enemy Code
471 – Moss Giant Hitbox
472 – Spider Attack Setup
473 – Spider Animation Event
474 – Challenge Spider Attack Complete
475 – Challenge Review Spider Attack Complete
476 – Spider Attack Cleanup
477 – Death Animations Setup
478 – Death Animations Complete

40 – Loot System

479 – Challenge Diamond Behaviour
480 – Challenge Review Diamond Behaviour
481 – Challenge Loot System
482 – Challenge Review Loot System
483 – Loot System Fix
484 – Shop Setup
485 – Shop UI
486 – Challenge Enable Shop
487 – Challenge Review Enable Shop
488 – UI Manager
489 – OnClick Shop Events
490 – Visual Selection Shop System
491 – Challenge Buy Items from Shop
492 – Challenge Review But Items From Shop
493 – Game Manager
494 – Paint Gems to Collect
495 – HUD Creation
496 – Collect Gems
497 – Challenge Player Health System
498 – Challenge Review Player Health System
499 – Preparing Android Play
500 – Cross Platform Input Setup
501 – Android Mobile Touch Complete
502 – Testing in Editor

41 – Unity Ads

503 – Introduction to Unity Ads
504 – Click Here for 100G
505 – Enable Unity Ads
506 – Rewarded Video Ad Setup
507 – Debugging with Android Studio
508 – Challenge Reward 100 Gems
509 – Challenge Review Reward 100 Gems
510 – Unity Dashboard

42 – Main Menu

511 – Introduction
512 – Main Menu Setup
513 – Challenge Main Menu Functionality
514 – Challenge Review Main Menu Functionality
515 – Testing

43 – Publish to Google Play Store

516 – Introduction
517 – Register Developer Account
518 – Create a Keystore File
519 – Publish to the Google Play Store

44 – Dungeon Escape Recap & Review

520 – Introduction
521 – Conclusion

[Udemy] The Ultimate Guide to Game Development with Unity (Official) – 10.2022 Update.7z
[Udemy] The Ultimate Guide to Game Development with Unity (Official) – 10.2022 Update_Subtitles.7z


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