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Stylized Knight for Cinematics in Blender

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Release date:2024, February 15

Duration:23 h 59 m

Author:Victory3D LLC

Skill level:Beginner

Language:English

Exercise files:Yes

Meet Hamidreza Afshari, a seasoned professional in the realm of 3D artistry and education, boasting an extensive portfolio of work in both long and short animated films. From a young age, Hamidreza’s passion for drawing combined with his love for video games, particularly Medal of Honor: Allied Assault, ignited his journey into the world of digital art. With a preference for films from the Marvel Cinematic Universe (MCU), Hamidreza draws inspiration from the dynamic storytelling and captivating visuals of these cinematic masterpieces. His advice for aspiring artists is to focus diligently on a specific path and strive for excellence in that chosen field.

Course Overview:

Embark on a creative odyssey as we craft a stylized knight character using the versatile tools of Blender and Unreal Engine. Through this immersive experience, we’ll sculpt and refine our warrior, infusing every aspect of his armor with life and authenticity. You’ll master advanced 3D modeling techniques, unwrapping, and texturing methods, breathing unique personality and allure into our character’s design. Dive into animation, posing, and imbue our knight with dynamic movements and lifelike gestures. Then, journey into Unreal Engine to transform our creation into a captivating scene, illuminated by meticulously crafted lighting, framed by expertly positioned cameras, and animated to perfection.

Elevate your portfolio to unprecedented heights by unleashing your creativity and exploring the boundless possibilities of your imagination at Victory3D. Join us on an unforgettable voyage where dreams are transformed into breathtaking reality.

What You’ll Learn:

  • Advanced sculpting and box modeling techniques
  • Rapid character retopology methods
  • Efficient unwrapping using the UDIM approach
  • Texture baking and manual painting techniques
  • Rigging setup and character posing
  • Creation of lights, cameras, and materials within Unreal Engine
  • Cinematic rendering techniques

Prerequisites:

This course requires a basic understanding of Blender, Substance 3D Painter, and Unreal Engine.

Watch online or Download for Free
1. Introduction

01. Introduction
02. About This Course
03. Download Files

2. Modeling

01. Getting Ready for Modeling
02. Basic Shapes Block Out
03. Finishing the Block Out
04. Head Basic Sculpt
05. Adding the Eyes
06. Adding the Eyebrows and Ears
07. Preparing to Add Hair
08. Adding Hair Part 1
09. Adding Hair Part 2
10. Basic Body Sculpt
11. Continue Working on Basic Sculpt
12. Refining the Sculpt
13. Making of the Helmet Part 1
14. Making of the Helmet Part 2
15. Making of the Cuirass Part 1
16. Making of the Cuirass Part 2
17. Making of the Shoulder Armor
18. Making of the Tassets Armor
19. Making of the Front Piece Armor
20. Making of the Sabaton Part 1
21. Making of the Sabaton Part 2
22. Making of the Back Piece Armor
23. Right Hand Armor
24. Left Hand Armor
25. Adding Details
26. Refining the Chest Armor
27. Shoulder Decoration Part 1
28. Shoulder Decoration Part 2
29. Shoulder Decoration Part 3
30. Shoulder Decoration Part 4
31. Adding Pieces of Fabric
32. Making the Cape
33. Adding Subdivision Part 1
34. Adding Subdivision Part 2
35. Adding Subdivision Part 3
36. Adding Subdivision Part 4
37. Adding Subdivision Part 5
38. Adding Subdivision Part 6
39. Adding Subdivision Part 7
40. Adding Subdivision Part 8
41. Adding Subdivision Part 9
42. Making the Gambeson
43. Sword Blade Modeling
44. Sword Rain Guard
45. Sword Handle Part 1
46. Sword Handle Part 2
47. Sword Edit Part 1
48. Sword Edit Part 2

3. Sculpting

01. Get Ready for Sculpt
02. Sculpting the Armor Part 1
03. Sculpting the Armor Part 2
04. Sculpting the Armor Part 3
05. Adjusting the Boots
06. Sculpting the Armor Part 4
07. Adjust and Sculpting the Helmet
08. Sculpting the Armor Part 5
09. Adding Some Details
10. Making of Leather Armor
11. Making the Upper Leather Armor
12. Adding More Details
13. Changing the Left Hand Armor
14. Sword Sculpting Part 1
15. Sword Sculpting Part 2
16. Adjustment Part 1
17. Adjustment Part 2
18. Adjustment Part 3
19. Adjustment Part 4
20. Adjustment Part 5
21. Adjustment Part 6
22. Adjustment Part 7
23. Adjustment Part 8
24. Adjustment Part 9
25. Adjustment Part 10
26. Adjustment Part 11
27. Merging Parts

4. Retopology

01. Getting Ready for Retopology
02. Face Retopology Part 1
03. Face Retopology Part 2
04. Face Retopology Part 3
05. Face Retopology Part 4
06. Adding Loops
07. Hand Retopology Part 1
08. Hand Retopology Part 2
09. Body Retopology Part 1
10. Body Retopology Part 2
11. New Gambeson and Hair

5. Unwrapping

01. Armor UV Unwrapping Part 1
02. Armor UV Unwrapping Part 2
03. Body UV Unwrapping Part 1
04. Body UV Unwrapping Part 2

6. Texturing

01. Getting Ready for Texturing
02. Baking Mesh Maps
03. Masking
04. Folder Structure
05. Texturing the Shoulder Decoration
06. Texturing the Upper Body Armor
07. Texturing the Arms Armor
08. Texturing the Lower Body Armor
09. Texturing the Helmet and Fabric
10. Texturing the Sword
11. Texturing the Body Part 1
12. Texturing the Body Part 2
13. Clean Up
14. Hand Paint to PBR
15. Export Textures

7. Rigging and Posing

01. Setting Up the Metarig
02. Rigging with Rigify
03. Rig Editing
04. Getting Ready for Pose
05. Posing the Character Part 1
06. Posing the Character Part 2
07. Posing the Character Part 3
08. Adding Cloth Simulation
09. Export to Unreal Engine

8. Rendering

01. Project Setup
02. Material Setup
03. Orbit Camera Rotation
04. Zoom in Camera Action
05. Zoom Out Camera Action
06. Rendering the Scene
07. The End

[Udemy] Stylized Knight for Cinematics in Blender.7z.001.rar
[Udemy] Stylized Knight for Cinematics in Blender.7z.002.rar

[Udemy] Stylized Knight for Cinematics in Blender_Subtitles.7z


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