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Optimising A Mobile Game In Unity by Pete Jepson

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Release date:2023, July

Duration:06 h 45 m

Author:Pete Jepson

Skill level:Beginner

Language:English

Exercise files:Yes

Creating games for mobile phones is very different than creating games for computers, they require a lot of optimization techniques. In this course, I will be covering those optimization tips and techniques to optimize a game in Unity designed specifically for mobile phones and tablets.

We will be designing a Halloween-themed shooting game that has an endless wave of enemies that gets faster with each increasing level. I will be showing you how to set up this project correctly, going through the Unity settings, I will be explaining what they do and how to customize for mobile devices.

Then we will begin creating the game while using Unity profiler to check performance and look at ways to optimize for smooth gameplay and solid frames per second.

We will be focusing on items such as:

  • Draw calls
  • Batching
  • Coroutines
  • Pooling enemies
  • And more…

You don’t need any previous experience in coding as I will be taking you through the process step by step, showing you good practice for developing for mobiles.

By the end of this course you will have a fully working game that will easily reach 30 frames per second on older mobiles and 60 frames per second on newer devices, and that’s for both Android and IOS mobiles and tablets.

So why not enrol today and I look forward to seeing you in my course.

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