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Modeling With Unreal Engine 5 – No Maya or Blender Needed by Tony Munoz

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Release date:2024, March

Duration:13 h 53 m

Author:Tony Munoz

Skill level:Beginner

Language:English

Exercise files:Yes

Dive headfirst into the world of 3D modeling with Unreal Engine 5 and bypass the traditional learning curve associated with external 3D software. This course empowers you to create mesmerizing environments directly within UE5, perfect for showcasing in your portfolio!

Unreal Engine 5 is reshaping the landscape of 3D modeling and environment creation, eliminating the need for extensive knowledge of external software. With UE5, crafting detailed, professional-level game assets and environments is seamlessly integrated into the engine, enhancing your workflow and fostering creativity.

Designed for beginners and intermediate users alike, this comprehensive course offers nearly 14 hours of engaging content to establish a strong foundation in Unreal Engine while focusing on direct modeling techniques. By the end of the course, you’ll be equipped to construct the iconic lobby from “The Shining,” ready to shine in your professional portfolio.

What You’ll Learn:

Introduction to Unreal Engine: Gain a comprehensive understanding of UE5’s interface and capabilities to kickstart your modeling journey.

Basic Modeling in Unreal: Explore fundamental techniques for creating shapes and structures, mastering their manipulation into complex objects and scenes.

The XForm Tool: Learn the essentials of transforming objects through scaling, rotating, and moving for precise modeling.

The Model Tool: Harness the power of UE5’s Model tool to create and edit geometry directly within the engine.

Mesh and Deform: Enhance your models by adding intricate details and realistic deformations, breathing life into your creations.

UVs Tool: Dive into UV mapping basics in Unreal Engine to ensure accurate texturing and visually stunning models.

Other Important Tools: Explore additional tools and features within UE5 crucial for advanced modeling techniques and workflow efficiency.

Capstone Project – Recreate “The Shining” Lobby:

Put your skills to the test by recreating the iconic lobby from “The Shining.” This project serves as the culmination of your learning journey, solidifying your understanding of UE5’s modeling capabilities and providing a standout piece for your portfolio.

Enroll now and embark on your journey to becoming a proficient modeler with Unreal Engine 5. Unleash your creativity directly within UE5, crafting stunning environments that captivate and impress without the need for external 3D modeling software.

Who this course is for:

Programmers in Unreal Engine curious about 3D Modeling Beginners in Unreal Engine seeking specialization Aspiring and intermediate 3D artists eager to leverage UE5 for modeling Game developers aiming to expand their skill set in environment creation within UE5 Anyone interested in creating high-quality 3D environments directly within a game engine

Watch online or Download for Free
1. Getting Ready

01. Before Starting
02. Asking Questions

2. Introduction to Unreal Engine

01. Introduction to Unreal
02. Transforming Objects
03. Using Perspectives
04. Adding Brush Actors
05. A Valuable Request

3. Basic Modeling in Unreal

01. Modelling Boxes
02. Mesh Output Types
03. Converting Meshes
04. Saving and Undoing
05. Transforming with Delta Mode
06. Modelling Cylinders
07. Modelling Spheres, Cones, and Arrows
08. Creating a Torus
09. Fast Modeling with CubeGrid
10. Creating Planes and Stairs
11. Extruding Path
12. Revolving Path – Part 1
13. Revolving Path – Part 2
14. Splines and Mesh Creation
15. Challenge 1

4. The XForm Tool

01. Origin Control, Splitting and Merging Actors
02. Understanding Mesh Duplication
03. Bake Transforming Objects
04. Transfering and Converting Actors
05. Creating Actors Patterns – Part 1
06. Creating Actors Patterns – Part 2
07. Challenge 2

5. Other Tools

01. Understanding Attributes
02. The Polygroups Tool – Part 1
03. The Polygroups Tool – Part 2
04. Editing Materials

6. The Model Tool

01. Using the Polygroups – Part 1
02. Using the Polygroups – Part 2
03. Using the Polygroup – Part 3
04. The Subdivide Tool
05. Boolean and Substracting objects – Part 1
06. Boolean and Substracting objects – Part 2
07. Cutting with PolyCut
08. The Plane Cut Tool
09. Mesh Cutting and Trimming
10. Mirroring an Object

7. Mesh and Deform

01. Mesh Modeling
02. Vertex Sculpting
03. Dynamic Sculpt
04. Smoothing a Sculpture
05. Warping Meshes
06. Lattice Deformation
07. Displacement Deformation
08. Deform PolyGroup

8. UVs Tool

01. Introduction to UVs
02. Working with AutoUV
03. UV Unwrapping
04. Using Transform UVs
05. Layouts Inspect
06. Using UVEditor

9. Creating the Shining Loby

01. Setting the scene basic elements – Part 1
02. Setting the scene basic elements – Part 2
03. Adding Assets
04. Placing Props – Part 1
05. Placing Props – Part 2
06. Placing Props – Part 3
07. Repositioning Props and Meshes – Part 1
08. Repositioning Props and Meshes – Part 2
09. Adding Walls and Materials – Part 1
10. Adding Walls and Materials – Part 2
11. Adjusting Floor, Ceiling, and Light
12. Adding a Piano Prop
13. Modeling the Fireplace
14. Modeling the wall of the fireplace
15. Placing Floor and Columns On Opposite Side
16. Adding Stairs – Part 1
17. Adding Stairs – Part 2
18. Adding Handrails – Part 1
19. Adding Handrails – Part 2
20. Adding Handrails – Part 3
21. Detailing Ceiling Design
22. Completing Walls – Part 1
23. Completing Walls – Part 2
24. Modeling Windows Frame
25. Adding Glass to Windows
26. Hanging Lamp – Part 1
27. Hanging Lamp – Part 2
28. Hanging Lamp – Part 3
29. Hanging Lamp – Part 4
30. Hanging Lamp – Part 5
31. Small Hanging Lamp – Part 1
32. Small Hanging Lamp – Part 2
33. Wall Lamp – Part 1
34. Wall Lamp – Part 2
35. Adding Doors
36. Adding Details on the Ceiling Lamp
37. Adding Material to the Windows
38. Adding Material to Stairs – Part 1
39. Adding Material to Stairs – Part 2
40. Adding Material to Stairs – Part 3
41. Adding Material to Stairs – Part 4
42. Add Materials to Lamps – Part 1
43. Add Materials to Lamps – Part 2
44. Transform Big Ceiling Lamp to a Blueprint
45. Transform Wall Lamp to a Blueprint
46. Placing New Lamps – Part 1
47. Placing New Lamps – Part 2
48. Adding Texture to columns
49. Improving Firepit Mesh Geometry
50. Adding Materials for the Firepit
51. Adding Materials to the Doors
52. Adding last Wall Lamps
53. Adding Artificial Light – Part 1
54. Adding Artificial Light – Part 2
55. Adding Artificial Light – Part 3
56. Adding a Models Backup Level
57. Adding Extra Props – Part 1
58. Adding Extra Props – Part 2
59. Adding Extra Props – Part 3
60. Adding Extra Props – Part 4
61. Adding Extra Props – Part 5
62. Whats Next

[Udemy] Modeling With Unreal Engine 5 – No Maya or Blender Needed by Tony Munoz.7z

[Udemy] Modeling With Unreal Engine 5 – No Maya or Blender Needed by Tony Munoz_Subtitles.7z


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