Mastering the Art of Isometric Room Design in Blender 3 by 3D Tudor
Release date:2023
Duration:08 h 47 m
Author:Neil - 3D Tudor
Skill level:Beginner
Language:English
Exercise files:Yes
“Mastering the Art of Isometric Room Design in Blender 3” is a course that will teach you how to create stylized isometric dioramas and interior designs using Blender 3D. You’ll learn how to build a teenage room environment with small details reminiscent of the Sims City and Sims franchise art style. This course is perfect for anyone interested in experimenting with isometric dioramas and stylized 3D interior design, whether you’re a beginner or an experienced 3D modeler looking to improve your skills.
- A comprehensive guide to creating 3D art for games in Blender
- Techniques to increase your 3D modeling efficiency
- Methods for mastering 3D modeling, even for beginners
- In-depth understanding of textures and shaders
- Ways to simulate cloth and use Blender’s particle system for wrinkles, folds, and drapes
- Expertise in all types of lighting in Blender
- Techniques for adding depth to scenes using volumetrics
- Tips for making your renders more visually striking using Blender compositing.
“Mastering the Art of Isometric Room Design in Blender 3” is a course that will teach you all about isometric room design. One of the key elements of professional-quality isometric room design is working with real-world scale and using real-life references. In this course, you will learn how to do both to ensure your designs are accurate and consistent. Additionally, you will be introduced to Pureref, a free referencing tool that will save you a significant amount of time in researching appropriate references. Even better, you can use Pureref while working in Blender and the course will show you how to optimize this workflow.
Along with the technical aspect of creating isometric rooms, you will also learn about color and composition by exploring the creative and artistic side of the process.
Modeling
This course will guide you through building a stylized isometric room in 45 lessons. By the end of the course, you will be able to create isometric rooms in any art style, providing a unique perspective into the interior of a room and showcasing your own skills as a 3D modeler. The course follows a structured method, where you will model, texture, and finalize every asset before moving on to the next. This will help you stay motivated and excited throughout the creation process and see your scene come closer to the course preview step by step.
Texturing: Cloth Simulation & Particle System
This course offers comprehensive learning in one place, providing access to 1 human reference, 1 Pureref reference board, one finished isometric room reference, and 30 texture maps. You will start from the basics and learn how to mark seams and sharps and create different texture maps, including atlas and seamless textures.
Additionally, the course will teach you about UV-ing and how to use Blender’s node system to adjust materials and textures within Blender. Mastering the use of Blender’s node system for creating materials and changing textures on the fly will elevate the quality of your textures and enhance your skills in working with materials.
The course will teach you how to use the cloth simulation and particle system in Blender to create realistic and dynamic simulations for fabrics and other materials. As part of the process, you will learn about different types of cloth for items such as bed sheets, pillowcases, and carpets, including how to create convincing wrinkles, folds, and drapes. Additionally, the course will cover creating shaders for materials such as glass, metal, and plastic.
Lighting & Compositing
When observing renders of 3D models on social media, one can notice a significant difference in the models created by different artists. This is partly attributed to the artist’s skills and how they achieve realism in their models. By taking this course, you will learn about specific in-built Blender lighting functionalities that will enhance the stylized atmosphere of your isometric room.
The course will guide you through different processes of creating various lighting effects using point lights, spotlights, and area lights. As a bonus, you will also learn to use moonlight and volumetrics to create a natural glow.
Rendering
This course provides an in-depth understanding of rendering in both Eevee and Cycles in Blender. You will learn about the various options available in each rendering engine, including settings for materials, lighting, and post-processing. This will include learning to use Blender’s built-in compositor to enhance your renders and make them more visually striking.
The course will also cover the common mistakes and technical details of choosing the appropriate Blender to render options for your specific machine. By the end of the course, you will have created portfolio renders that you can upload to any multimedia site of your choice.
The ‘Mastering the Art of Isometric Room Design in Blender 3’ resource pack includes one human reference, 1 Pureref reference board, one finished isometric room reference, and 30 texture maps.