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Learn the ART of Level Design by Kevin Oxland

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Release date:2020, August

Duration:13 h 03 m

Author:Kevin Oxland

Skill level:Beginner

Language:English

Exercise files:Yes

It sounds like this course will provide a comprehensive guide to designing video game levels, covering both the technical skills and the creative process. The instructor’s extensive experience in game development, art, and game design is a valuable asset that can provide learners with valuable insights and techniques.

The course seems to focus on building game-ready levels from scratch, starting with the basics of creating bubble diagrams and sketching on paper to iterate quickly. It’s great that the course covers the use of pro builder and pro grids to aid in level creations, as these tools can help learners create more polished and professional-looking levels.

However, the course also emphasizes the importance of the story, emotion, and game design process in creating successful levels. This is a critical aspect of level design that can help learners stand out from the crowd and create more engaging game experiences.

Overall, it seems like this course could be an excellent opportunity for aspiring game designers to develop their skills and create compelling game levels that showcase their talents to potential clients or employers.

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01 – Introduction

01 – Introduction to The Course

02 – Course Details

02 – Course Requirements
03 – Course Structure
04 – How to Get the Most From This Course

03 – Whats it all About

06 – Introduction
07 – What is a Level Designer
08 – What is a Level
09 – Constraints
10 – Position Your Level
11 – Level Components Breaking it down
12 – Conclusion

04 – Developing Your Concept

13 – Introduction
14 – So where do I start Ideas
15 – The Design Brief
16 – CHALLENGE Create Your Own Design Brief
17 – Creating Reference Mood Boards
18 – Get Scribbling
19 – CHALLENGE Create your Bubble Diagram
20 – Conclusion

05 – Design Principles

21 – Introduction
22 – The Map first look forward
23 – CHALLENGE Follow Along
24 – Beats
25 – Design From the Core
26 – Exposure Priming
27 – Layering Immersion
28 – Shaping Fight or Flight
29 – Up the Ante
30 – Pacing and Progression
31 – Communication Player Feedback
32 – More about Communication
33 – Situational Awareness & Resolution
34 – Scalable Rewards & Difficulty Ramping
35 – Foreshadowing
36 – Colour as a Design Tool
37 – Refine Your 2D Map
38 – Conclusion

06 – Setting Up Unity

39 – Installing Unity ProBuilder and Grids
40 – Unity ProBuilder Overview
41 – Unity Setting Up The Controller

07 – White Boxing Blocking Out The Shapes

42 – Introduction
43 – Example of a Good White Box Level
44 – Form Follows Function Part 1
45 – Form Follows Function Part 2
46 – Composition and Colour Part 1
47 – Composition and Colour Part 2
48 – What is Modular Design
49 – Modular Design Part 1
50 – Modular Design Part 2
51 – Modular Design Challenge
52 – Focal Points
53 – Keep it Clear of Clutter
54 – Into The Lions Den
55 – Storytelling Mechanisms
56 – Progress Update Challenge
57 – First Draft Basic Structure
58 – Conclusion

08 – Adding The FUNctionality

59 – Introduction
60 – Your Fix List
61 – Refocus on the Game Mechanics
62 – Placeholder Prop Preperation
63 – Core Object Placement
64 – Whitebox Level Update
65 – Enemy Placement Pacing Part 1
66 – Enemy Placement Pacing Part 2
67 – Walkthrough Update
68 – Pickup Placement Part 1
69 – Pickup Impact Part 1
70 – Pickups Can Change Your Level Part 2
71 – Game Events and Traps

09 – Scripting Functionality

72 – Introduction
73 – What is NavMesh
74 – Adding NavMesh to your scene

[Udemy] Learn the ART of Level Design by Kevin Oxland.7z
[Udemy] Learn the ART of Level Design by Kevin Oxland_Subtitles (2).7z
[Udemy] Learn the ART of Level Design by Kevin Oxland_Subtitles.7z


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