Learn Stylized Game Environment Creation – Blender and UE5 by Victor Deno
Release date:2023, May
Duration:16 h 14 m
Author:Victor Deno
Skill level:Beginner
Language:English
Exercise files:Yes
Want to make beautiful, game-ready, stylized environments? Blender is gradually being adopted by big companies such as Ubisoft and EA, as well as many up-and-coming indie studios, as their main software of choice for creating game art! While the software is impressive with many features and affordability, the documentation for a game environment workflow in Blender is still scarce. I hope to provide the necessary information and techniques to help you transition to or start making game assets with Blender.
Learn all the necessary tools and tips to create game-ready environments while completing a whole stylized environment from scratch. The goal of this course is to bridge the gap to create game environments with more affordable software while still maintaining industry-standard workflows. For the best experience, the entire project takes a hands-on approach to learning, allowing you to build all the assets from scratch.
What you will learn:
- The complete game environment workflow using Blender and Unreal Engine 5
- Stylized sculpting in Blender and material creation
- Creating stylized foliage such as grass, flowers, trees, and rocks
- Creating optimized trimsheets for modular texturing
- An introduction to Unreal Engine materials and shader scripting
- Learning the high-to-low poly baking workflow for optimized textures
- Creating seamless textures and trimsheets for large-scale texturing
- Modeling props and UV mapping for environments
- Building a complete environment!
[Udemy] Learn Stylized Game Environment Creation – Blender and UE5 by Victor Deno
1 – Introduction
01 – Adding Reference and Basic Tools Overview Project Files here
02 – Introduction to Mirror modifier and Modeling Chair Legs
03 – Auto Mirroring Shear Tool Origin Tool Overview while Modeling Chair
04 – Introduction to Solidfy Modifier and Modeling Barrel
05 – Modeling Barrel while using Arrays and Mirror Modifiers
06 – Your First Sculpting Video and Scrape Brush Setup
07 – Sculpting the Trimsheet Part 2 Sculpting Wood
08 – Baking Normal Maps Ambient Occlusion Edgewear Unreal Project Setup
09 – Explaining Math Nodes in Unreal Engine Materials
10 – Basic Trim Sheet Material Setup Material Functions
11 – Creating Material Grunge Color Variation
12 – Summary and Organizing and Catagorizing Nodes
13 – Blender Material setup and adding UV Squares
14 – UV Mapping Crate
15 – UV Mapping Chair
16 – UV Mapping Barrel
17 – Color Adjustments Conclusions
2 – Creating Nature and Foliage Assets
18 – Runtime Virtual Textures and Landscape INTRO
19 – Stylized Grass Creating the Grass Mesh
20 – Stylized Grass Creating the Grass Wind
21 – Stylized Grass Creating the Grass Color and Variations
22 – Rocks Blocking out 1
23 – Rocks Blocking out 2
24 – Rocks Sculpting 1
25 – Rocks Sculpting 2
26 – Rocks UV Mapping
27 – Rocks Baking Normal Maps
28 – Rocks Baking Curvature
29 – Rocks Exporting Meshes and Material Setup
30 – Ground Sculpting
31 – Ground Baking Maps
32 – Ground Material Setup
33 – Creating Light Functions for the Sun Light
34 – Creating Translucent Fog Cards
35 – Flowers Creating Atlas and Texture Packing
36 – Flowers Building Flower Cards and mesh
37 – Flowers Creating the Flower Material
38 – Flowers Creating Color Variations with Instanced Materials
39 – Trees Sculpting the Tree Bark
40 – Trees Creating the Tree Bark Material Expanding Master Material
41 – Trees Creating the Tree Bark Mesh
42 – Trees Creating the Leaf Cards
43 – Trees Distributing the Leaf Cards
44 – Stylized Water Water Normals and Tiling
45 – Stylized Water Scattering and Refraction
46 – Stylized WaterWater Ripples
3 – Windmill Creation
47 – Windmill Modeling Front Frames
48 – Windmill Modeling Blocking out Big Frames
49 – Windmill Modeling Big Frames Array
50 – Windmill Modeling Gem
51 – Windmill Modeling Home Pillars and Window
52 – Windmill Modeling Arches
53 – Windmill Modeling UpperArch
54 – Windmill Modeling Middle Window
55 – Windmill Modeling LeftRoof
56 – Windmill Modeling RightRoof Middle Window
57 – Windmill Modeling Windows
58 – Windmill Modeling Window Finish
59 – Windmill Modeling Patio
60 – Windmill Modeling Completing Closing Open Gaps
4 – Creating More Materials
61 – Brick Material Model Blockout
62 – Brick Sculpting
63 – Brick Material Setup in Unreal Engine
64 – Stone Tiles Complete Material Creation
65 – Roof Tiles From start to finish
66 – Wooden TrimSheet Sculpting the remainder
67 – Wooden TrimSheet Baking and Finishing Material
68 – Fabric From start to finish
5 – UV Mapping Finishing the Environment
69 – Blender Material Setup For Unwrapping
70 – UV Mapping Wall Linings and Pillar
71 – UV Mapping Duplicating Pillars and Arches
72 – UV Mapping Finish Windmill Floor
73 – UV Mapping Front Frames
74 – UV Mapping Big Frames
75 – UV Mapping Unwrapping Roofs
76 – UV Mapping Unwrapping Windows
77 – UV Mapping Frames 1
78 – UV Mapping Frames 2
79 – Exporting Windmill
80 – Setting up the Environment and Landscape
81 – Finishing the Scene
[Udemy] Learn Stylized Game Environment Creation – Blender and UE5 by Victor Deno.7z
[Udemy] Learn Stylized Game Environment Creation – Blender and UE5 by Victor Deno_Subtitles.7z