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Learn Game Artificial Intelligence in Unity Visual Scripting

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Release date:2023, March

Duration:05 h 54 m

Author:Penny de Byl

Skill level:Beginner

Language:English

Exercise files:Yes

My name is Jim, and I’ll be your instructor. Creating this course has been a dream of mine ever since I made the official tutorials for Bolt on Unity’s Learn Site. Collaborating with Holistic3D, I took Penny’s quintessential C# tutorial series The Beginner’s Guide to Artificial Intelligence and adapted it to *drumroll*… Unity Visual Scripting!

In this course, you’re getting the best of both worlds:
Learning content from Penny, a renowned expert on AI and computer science.
…remixed, riffed on, and presented by me, a creative artist and designer. I’ve helped thousands learn visual scripting from the early years to today. Through an open-ended, practice-based approach you will follow along as each step is revealed for you to build two game worlds created with Unity 2021.3.9

Here’s the list of what we’ll make together:

  • For total beginners, we start with a Day/Night Cycle to bring sunsets and sunrises to your game worlds.
  • We’ll use Custom Events to make fireflies appear and turn streetlights on at night.
  • Want something more advanced? We’ll make an in-game clock and sync it with the sun.
  • Set up a Click-To-Move Player Controller using Cinemachine and Unity’s Nav Mesh system.
  • Bring wildlife to life through ducks and rats that respond to the world around them.
  • Populate a city with crowds of NPCs who wander around, avoid cars, and run away from ghosts
  • Master rotations and timing with a laser gun turret
  • We’ll use predictive aiming to make challenging enemies for the player to face
  • Finesse Enemy AI with improved algorithms for Patrol, Chase and Attack strategies
  • Extra Content! In the end, based on your requests and questions.

By the end of this course you will have:

A complete understanding of UVS and Unity’s API – the foundation to make what you imagine
An in-game time system – make your game worlds dynamic from the start
Familiarity with 3D game mathematics – you’ll be comfortable and confident moving and rotating objects in Unity
Learned Unity’s Nav Mesh System – add lifelike characters and creatures to your game worlds
State machines as an essential part of your game dev toolset – create AI behaviors that respond to the environment and the player’s actions
Two sandbox projects, a city and sci-fi action prototype – keep libraries of graphs ready to drop into any of your games
Joined the friendly and active UVS and Holistic3D communities – share your progress, get unstuck, and connect with other UVS creators like you

Watch online or Download for Free
01. Section 1 Day-Night Cycle UVS Bootcamp

01. Welcome
02. Join the H3D Student Community
04. 1.1 Introduction & Setup – Hello, Sun!
05. 1.2 Rotating the Sun
06. 1.3 Defining Day and Night
07. 1.4 Fireflies and Streetlights
08. 1.5 Fireflies at Night – Custom Events
09. 1.6 Streetlights – For Loops and Parent-Child
10. 1.7 Day and Night Events – Lists and For-Each Loops
11. 1.8 Starry Night – Timers and Material Parameters
12. 1.9 In-Game Clock Part 1
13. 1.10 In-Game Clock Part 2 – Debug Log
14. 1.11 In-Game Clock Part 3 – Clock Display
15. 1.12 [Addendum] First Steps for Hourly Events

02. Section 2 Navigation Meshes

01. 2.1 First Steps
02. 2.2 Click to Move with Raycasts
03. 2.3 Player Camera with Cinemachine
04. 2.4 Controlling Animations
05. 2.5 Agents that Follow – Friendly Ducks
06. 2.6 Random Destinations – Ducks Return Home
07. 2.7 Subgraphs for Random Rats

03. Section 3 Crowd Simulation

01. 3.1 NPC Waypoint Wandering
02. 3.2 NPC Variation with Animator Offset
03. 3.3 Agents and Obstacles
04. 3.4 Moving Objects – Endless Traffic
05. 3.5 Custom Event Arguments – Traffic Control
06. 3.6 Fleeing 1 – Instantiating Ghosts
07. 3.7 Fleeing 2 – Ghost Detector
08. 3.8 Fleeing 3 – Reducing Update
09. 3.9 Fleeing 4 – Fleeing Agents

04. Section 4 State Machines Action Prototyping

01. 4.1 Intro & Setup
02. 4.2 Doors – Translate
03. 4.3 Doors – Using DOTween
04. 4.4 Turrets 1 – State Machine Setup + Firing
05. 4.5 Turrets 2 – Rotating
06. 4.6 Turrets 3 – Aiming
07. 4.7 Turrets 4 – Predictive Aiming
08. 4.8 Enemy AI 1 – State Machine Setup
09. 4.9 Enemy AI 2 – Line of Sight
10. 4.10 Enemy AI 3 – Patrol & Idle
11. 4.11 Enemy AI 4 – Chase & Attack

05. Conclusion

01. Final Words from Jim

[Udemy] Learn Game Artificial Intelligence in Unity Visual Scripting.7z.rar
[Udemy] Learn Game Artificial Intelligence in Unity Visual Scripting_Subtitles.7z


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