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Jumpstart to 2D Game Development – Godot 4 for Beginners by Richard Allbert

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Release date:2023, March

Duration:23 h 59 m

Author:Richard Allbert

Skill level:Beginner

Language:English

Exercise files:Yes

That sounds like an exciting and comprehensive course for aspiring game developers! Learning to create 2D games using the Godot 4 game engine can be a rewarding experience. Here’s an overview of what participants can expect from the “Jumpstart to 2D Game Development: Godot 4 for Beginners” course:

  1. Introduction to Godot 4 and Game Development:
    • Get acquainted with the Godot 4 game engine and its features.
    • Understand the basics of game development and the game development pipeline.
  2. Game Projects and Hands-On Learning:
    • Engage in various game projects designed to reinforce essential game development concepts.
    • Gain practical experience by creating complete 2D games from scratch.
  3. Fundamental Concepts and Techniques:
    • Explore core game development concepts such as game objects, scenes, nodes, and scripting.
    • Learn about game mechanics, physics, collision detection, and player input.
  4. Scripting with GDScript:
    • Understand the basics of GDScript, Godot’s easy-to-learn scripting language.
    • Write scripts to control game behavior, create interactions, and implement game logic.
  5. Level Design and Asset Integration:
    • Design and create engaging game levels using Godot’s intuitive level editor.
    • Learn to integrate assets, such as sprites, sounds, and animations, into your games.
  6. User Interface and Game Menus:
    • Develop user interfaces for menus, HUDs, and in-game interactions.
    • Implement buttons, sliders, and other UI elements to enhance the player experience.
  7. Audio and Visual Effects:
    • Add audio effects, background music, and sound cues to your games.
    • Enhance visual appeal with particle systems, animations, and post-processing effects.
  8. Game Deployment and Publishing:
    • Explore different platforms for game deployment, such as Windows, macOS, Linux, and mobile devices.
    • Learn how to package and distribute your games to reach a wider audience.

Throughout the course, you’ll have the opportunity to apply your learning through hands-on projects, gaining practical experience in game development. The course is designed to cater to both beginners and those with some programming knowledge, ensuring that everyone can grasp the fundamental concepts and techniques.

By the end of the course, you’ll have a solid foundation in 2D game development using Godot 4, allowing you to create captivating games and take your skills to the next level. Enjoy the journey of learning and creating immersive game experiences!

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01 Introduction

01. Introduction
02. GoDot is constantly being updated – what happens here

02 Introduction To GoDot

01. Introduction
02. IMPORTANT Setup and test of GoDot
03. Scenes
04. Inheritance
05. Multiple Scenes
06. Creating A Script
07. Variables
08. Operators
09. Arrays and Loops
10. Dictionaries
11. Functions
12. Classes
13. Scripting a scene
14. Setters and Getters
15. Aspect Ratios

03 Pre-flight

01. The assets we will use
02. I have a retina display and the games are very small!
03. A short message and good luck )

04 Game 1 – Tappy Plane

01. Introduction
02. Project Setup
03. Game Scene
04. Physics Nodes
05. Plane Scene
06. Resources
07. Plane Movement
08. Animation Player
09. Ground Collision
10. Pipes Scene
11. The RESET Animation
12. Pipe Removal
13. Pipe Spawn
14. Singletons
15. Main Scene
16. Navigation
17. Game Over Scene
18. Signal Hub
19. Pipe Collision
20. Laser Collision
21. Main Menu
22. Hud
23. Parallax
24. Parallax Scene
25. Layers and Masks Explained

05 Game 2 Angry Animals!

01. Introduction
02. Project Setup
03. Rigidbody2D
04. Debug Label
05. Animal Regeneration
06. Input Detection
07. Animal Logic
08. Animal Grab
09. Animal Drag
10. Stretch Sound
11. Animal Launch
12. Collision Detection
13. Cup Detection
14. Cup Vanish
15. Water
16. Main Scene
17. Level Button
18. Navigation
19. Score Manager
20. Score Update
21. Game UI
22. The Arrow
23. Launch Area

06 Game 3 Memory Madness

01. Introduction
02. Project Setup
03. Image Loading
04. Main Screen
05. Front Sprite
06. Tweens!
07. Level Button
08. Sound Manager
09. Game Screen
10. Navigation
11. Level Setup
12. Level Selection
13. Level Creation
14. Selecting a tile
15. Scorer Node
16. Tile Selections
17. Game Logic
18. UI Updates
19. Game Over Scene
20. Final Logic

07 Game 4 Fox Antics!

01. Introduction
02. Project Setup
03. Game Overview
04. Tile Maps
05. Player Camera
06. Player Scene
07. Platform Collisions
08. player Movement
09. Player State
10. Player Sound
11. Singletons
12. Base Enemy
13. Snail
14. Snail Movement
15. Frog
16. Frog movement
17. Easgle
18. Eagle movement
19. Layers
20. Hitbox
21. Bullet Scene
22. Object Maker
23. Shooter Scene
24. Enemy Shooting
25. Collision Setuo
26. Enemy Explosion
27. Fruit Pickup Scene
28. Fruit movement
29. Pickup Collection
30. Player Invincible
31. Hurt State
32. Boss Scene
33. State Machine
34. Boss Behaviour
35. Checkpoint Scene
36. Checkpoint Logic
37. One Way platform
38. Moving Platform
39. Spinning Spikes
40. Floor Spikes
41. Parallax Background
42. Parallax Scene
43. Shake Camera
44. Camera Limits
45. Game HUD
46. Main Scene
47. Mulitple Levels
48. Navigation
49. Level Advance
50. Level Complete
51. Game Over
52. Hearts
53. Falling Off
54. Score Manager
55. UI Updates
56. Tree Pause
57. Level Inspiration
58. Final Game

08 Game 5 Sokoban

01. Introduction
02. Project Setup
03. Project Outline
04. Tilemap Layers
05. Player Scene
06. Level Data
07. Loading Level Data
08. Level Setup Part 1
09. Level Setup Part 2
10. Player Position
11. Camera position
12. Player Movement
13. Player Movement 2
14. Player Movement 3
15. Game Over
16. Level Button
17. Main Screen
18. Loading Level Buttons
19. Navigation
20. Game HUD
21. Game Over UI
22. Score Sync
23. UI Updates

09 Game 6 Space Ace

01. Introduction
02. Outline
03. Main Scene
04. Background
05. Player Scene
06. Singletons
07. Explosion Scene
08. Boom Scene
09. Enemy Scene
10. Wave Manager
11. Bullet Scene
12. Collisions
13. Explosion Position
14. Enemy Shoots
15. PowerUp Scene
16. Health Bar Scene
17. Enemy Explosion
18. Homing Missile
19. Missile Logic
20. Missile Implementation
21. Saucer
22. Saucer Logic
23. Shoot missile
24. Shield
25. Shield Logic
26. Saucer Health
27. Player Hit
28. Game UI
29. Scoring
30. Shake Camera
31. Tree Root Current Scene
32. Health Power Up
33. Game Over
34. Sounds
35. Wave Upgrades
36. Custom Resources

10 Game 7 Do not Mind Me

01. Introduction
02. Game Intro
03. Level map
04. Terrains Autotile
05. Floors
06. Tile Navigation
07. Navigation Regions
08. Patrol Path
09. player Detection
10. FOV calculation
11. FOV implementation
12. Player Movement
13. Seeing the player
14. Enemy States
15. NPC Visuals
16. Firing Bullets
17. Explosions
18. Pickups
19. Pickup Count
20. Exit Scene
21. Main Scene
22. Game Time
23. Player Death
24. Multiple Navigation Regions
25. Final Map

11 Deployment

01. Introduction
02. Tappy
03. Memory Madness – Fail
04. The problem
05. Using Editor Tool
06. Resource Creation
07. Working application

[Udemy] Jumpstart to 2D Game Development – Godot 4 for Beginners by Richard Allbert.7z.rar
[Udemy] Jumpstart to 2D Game Development – Godot 4 for Beginners by Richard Allbert_Subtitles.7z


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